What everyone seems to not understand

Having fun in the game is not wrong, and its great people are having fun.

Disliking some aspects in the game is fine, Feedback is good, Imagine how you could have more fun in the game?

Dont understand how people think criticism of the game is such a horrible thing you should uninstall, its crazy.

Also dont understand why people think anyone thats having fun is wrong and stupid.

The game is fun, and could be more fun, needs some changes.

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People have vastly different opinions and taste.
Announcing you don’t understand people that do X or Y seems like it was something special that you would need to point out.
I find it perfectly normal because people tend to be very different in character.
Arguing about that would be like arguing about taste or art, which I would consider a pretty useless endeavor.

Literally on topic though: What is it everyone seems to not understand? Is it your “fact” that the game is fun? I disagree.
I mean it was fun, for a certain time, in certain aspects, but the product as a whole compared to its predecessors and similar games of the genre? Nah, not “fun” as in “yup, it’s fun in general let me sign that statement”.

The game is fun, to an extent, depending how your playing, I like some things and dislike others, Now that im 100 getting little bored, at times.

I cant say that ive had 0 fun, I know what i want for the game to be much better
(For me personally)

Well, if it takes an explanation of how, why and under which circumstances the game “is fun”, it probably is not “fun” as in the unlimited, general term “yup, that game is fun”.

Talking to you is a waste of time, nothing to do with the actual game or systems.

That’s a tough statement coming from the person that wrote the OP in such gibberish that I had to ask

which you still did not answer.

I very much disagree. Explaining how I do not consider the game fun because it basically needs a TOS to explain how you want to define fun because the general, unconditional term does not apply in my opinion is only having to do with the actual game and its systems.

I don’t recall anyone thinking this. However, the following are not criticisms:

  • This game sucks.
  • Blizzard sucks.
  • Fix your stupid game.
  • Blizzard is an indie company and doesn’t know what they are doing.
  • All specs suck except the 1 streamers use for each class.

etc.

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Might be the first post I both give a heart to AND report for spam. Incredible. Good topic, OP! Unfortunately it adds nothing to the progress of the game though.

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This is what cracks me up. People make subjective opinions out to be fact a whole lot.

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I know and agree bro, but neither do many many comments on these forums of people from both sides calling each other stupid and wrong.
Never made a post like this lol.

I totally agree with you

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It’s pretty simple, casual players are enjoying the game and the more hardcore players aren’t.

Sure, the game is fun. Is it a game you want to spend 70 or 100 dollars on fun? No, not really. There are way more games out there that charge less and bring more to the table. The execution of D4 is not up to standard for a game released after 2020.

I think the price really isnt much of a issue, I agree its pretty high…

IDK about other countries but here in NZ…Zelda Breath of the wild on switch still costs $99.99… Zelda Tears of the kingdom-new game on sale for $85.99…

SO even 6 year old games cost $100 here…$20 cheaper than D4

Diablo 4 is a full new game for $120.00

Price isnt the real issue is it, if the content was better itd be worth the price with some changes, Im doubtful great changes will come in season 1 to make it feel “worth” the money for some, but i hope im wrong!

Hmm, not sure.

I think any game that isn’t competitive PvP at its heart is going to fall short on the longevity for hardcore people who no-life it on release. No game has enough content on release to sustain someone who spends upwards of 100 hours a week playing.
Whether it’s WoW, Destiny 2, Path of Exile, or whatever, then they all have a limited gameplay experience that hardcore people always plow through in short order. And then it’s a matter of taste whether “the grind” afterward is appealing or not.

And obviously the casual gamers are oblivious to any of this, because for them 100 hours of gameplay takes weeks or months of playing. And that’s more in line with the production output of the game developers, be it Blizzard, Bungie, or Grinding Gear Games.

And ideally the best game experience is when your time playing corresponds to the flow of new content that gets added. That way it never feels like you run out of stuff to do, which is the situation hardcore players inadvertently find themselves in when they no-life a game right out the gates.

I think with Blizzard - and a lot of other game developers - it’s less about the here and now value of a game and more about the long-term, because the idea is to push out content updates and expansions and constantly expand the size and scope over time.
That’s the case with WoW. It’s the case with Destiny 2. It’s the case with Path of Exiles. And it’ll be the case with Diablo IV.
And that tends to be very appealing to hardcore players, because it creates these kind of games where you actually can pour in hundreds of hours of no-life gaming for years and years to come and never really be finished.

PoE has 0 focus on PvP and the game is incredibly successful…

Right. And it’s 10 years old. That’s 10 years of content additions to the base game. So it supports that hardcore playerbase much better today than it did 10 years ago, because there’s just more stuff. And it’s more refined.

I remember watching Kripparian 10 years ago talking about and playing this new game called Path of Exile, and he plowed through that as fast and efficiently as he has done With Diablo IV.

A base game that doesn’t revolve around PvP is always going to have a very finite amount of gameplay, somewhere in the range of a few hundred hours, which is always going to get plowed through in short order by hardcore players. Nothing new about that.

What determines whether people stick around is what the plan is for the future of the game. Path of Exile has seen 10 years of content additions, and that has obviously pleased the dedicated audience - of whom many are hardcore players.

The same will apply with Diablo IV.

Same kind of games. Same kinds of audiences. Same kinds of recipes. Same kinds of cakes. Same kinds of responses.
We’re not on uncharted territory here.

Oh so the the 4 in Diablo 4 means it’s the first game of the franchise right?

Come on, they had 2 decades of feedback that they completely ignored when making D4.

I agree to disagree, let’s leave it there.

Well it’s certainly a departure from the design intention of the previous Diablo games, which was basically just to be box sales and expansion sales.
Diablo IV is designed to be a Live Service game with all that entails. Like Path of Exile.

Eh? I don’t know what that has to do anything I’ve said.

I’ve simply noted that the only discernable difference between a casual and a hardcore player at this point in time is the time consumption of the game, and that the response from the casual and hardcore player is basically what you would expect, because it’s nothing new.

Those are all criticisms. They might just not be constructive or somewhat rude. Saying this burger tastes like crap is indeed criticism. What you really mean is people don’t post in the way you want them to and you find it irritating.

The Diablo 4 devs had some good systems to take inspiration from with PoE without having to pay for any research to come up with them. They were handed to them on a silver platter yet they did nothing to get inspired. They just crapped on a plate and pushed it to us.