So in this last patch, Blizzard came down HARD on boosting. Not only is experience nerfed into the ground for fighting monsters higher level than you, but now you can’t unlock world tier 3 until you’re level 50 and world tier 4 until you’re 70. All of this is done in an attempt to avoid having high level players running and easily leveling up their friends’ alts.
But why is boosting a bad thing? Diablo 3 had boosting and it was one of the main appeals to the entire game. Think about it for a second. A lot of people are upset that they have to start over from level 1 for the Diablo 4 season, but nobody was upset that you had to do this for Diablo 3. Why? Because leveling was incredibly easy, especially if someone was running you.
Fun fact, even today in Diablo 3, you can go from level 1 to max level in less than FIFTEEN MINUTES. You can try this for yourself right now, this very second if you wanted to. You can have a friend run you through some high level greater rifts and max you out in less than half an hour.
Why is this a good thing you ask? Because leveling to max was fun the first time. Less so on the second time. It was a slog the third time, and by the fourth, sixth, or tenth time, it was downright unthinkable. 28 seasons later you still think people are going to be up for that again? For the billionth time? Nobody wants to slog through that again. We’re talking about longevity here.
With the way Diablo 3 was structured, you didn’t have to slowly level up. The game was designed in a way to get you straight into the fun part as soon as possible. Another reason this was good is it allowed you to try out as many classes as you want.
It was quite possible to level all 7 classes to max level all in one season and try and out experiment with the changes to each class every season. Now answer me this, could you imagine doing that in Diablo 4? Even with 2 less classes than Diablo 3, do you think it would be feasible or even possible to get to level 100 with all 5 classes in the limited time span a season lasts?
Their logic is backwards here. What they think is that if you level too fast, you’ll complete the game too quickly and leave and thus, they lose your retention for the game. This just isn’t true though. In fact, the opposite is true. In Diablo 3, you level so insanely fast you can reach max level in FIFTEEN MINUTES, but the games retention didn’t come from you just playing that one character, it game from you giving every class a try.
With each season comes massive sweeping changes for all 7 classes in Diablo 3. With the way their leveling and boosting system works, you can quite easily give every single class a try, experience all their changes and new features, items, and pick which one you like the most to main.
Can you do this in Diablo 4? No, you can’t. In fact, the idea of getting all 5 classes to a point of viable NM dungeon pushing is just downright unthinkable. When I play a game, especially one I’ve been hundreds of times, I want to just dive straight into the action.
I could easily get hundreds if not a thousand hours of play time PER SEASON in diablo 3 because boosting allows you to skip the slog and go straight into the fun part, which is getting your set and gathering power.
It’s almost like Diablo 4s design is trying to encourage you to just play one character and not branch out with alts, but what they don’t understand is that they’d easily get the retention they’re looking for if they just allowed us to boost.
Think about this; if someone could easily boost you in D4 to max level in a short amount of time, do you think there would be all this fuss and complaining about having your progress reset every season?
I leveled from 1 to 80, it was decent the first time, but I don’t want to do it again, so why are they making me do it? Why are they trying to slow me down from reaching the part of the game I want to get to in order to have FUN? Why are they forcing me to spend more time doing stuff I HATE just to get to do stuff I LOVE?
Even as I write this, I kinda want to roll a Necromancer and give their builds a try, but the thought of starting all over from level 1 all over again is a major TURN OFF to me, especially after this last patch.
They want me to play the game longer but the decisions they’re making are actively making me want to spend LESS time playing the game, not more.
I’m almost at my breaking point with this game. Once I get bored playing my rogue, that’s it. I’m not going to bother making an alt, or trying again on the seasons. Once my enjoyment runs out here (which is quickly approaching), I’m done.