What does berserk ripping even do?

so hypothetically if i hit something for 5 million when berserked

if my item says 45% of base damage as bleeding, why do I not see ticks for more than 15-20k? 45% of 5 million is 2.25 million, but the bleed ticks are only ever like 15-20k

Another bugged code interaction that exists only to tape together the barb damage modifiers to each other.

If you hit for 5 million damage, it’s most likely a critical hit. Base damage = non-crit. It’s really only useful as another way to apply bleeds, especially if you aren’t using the Two Handed Sword expertise.

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should just be on screen damage

barb dps is weak compared to every other class

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Berserk ripping is still useful in the WW mace setup so you can use the Disembowel glyph to get CDR on shouts.

Deal XX% of the Base damage dealt. It’s counting damage before multipliers. Seems like it should be a strong aspect, but it’s bad for dealing damage. Really only meant for applying bleed which you can do with 2h Sword technique or the thorns node.

It’s only used to build armor stacks from disobedience.

bro its so rare when the bleed gets this high like i dont know what triggers it.

it basically only happens when i stun something. ive seen rediculous numbers on a bleeding, vulnerable enemy when i go to rupture, because of weapon mastery theyll get stunned/critted and they just melt.

the only problem in this. its 1% of the time. and i’ve also been experimenting with just not using a basic skill, putting rupture on my left click and using iron maelstrom, it also triggers it.

It doesn’t have to be so rare. I set my build up to use this exact thing and I reliably eradicate elites.

What’s happening, I think, is Berserk Ripping is triggering off of the damage of Skullbreaker aspect. Since the “base damage” of the bleed buildup is huge, it just compounds the bleed. If you manage to stun the enemy multiple times it just increases exponentially until they are unstoppable.

I’ve seen crits for 60+ million and regular white hit bleed ticks for 2-5 million. It’s at the point where I’m outdamaging my HotA build (admittedly, partially because I can’t properly abuse the HotA shockwave bug on console).

What build is this you’re talking about?

I’ve been meaning to make a post about it, but haven’t bothered to capture it yet. It’s kind of hard to believe without seeing it. The sorcerer and rogue I’ve been running with from 1-100 have been out-damaging me all the way through the game, but were shocked how fast this rend build melts elites. I finally have a role in group play, and that role is to murder the elites.

The basic setup is Rend 1 or 2 times then stun the enemy. How you manage the stun is up to you. I’ve come up with a few variants. So far, I like the leap variant the best.

If you have berserk ripping and skullbreaker on your 2handers, the ripping compounds the bleed damage based on 60% of the skullbreaker damage and the enemies just die. I’m talking Tier 70 nightmare dungeon elites… evaporating.

Unfortunately, Skullbreaker doesn’t appear to function on the bosses, even if you trigger the stagger, so it’s just good for clearing elites. Rend AoE is still garbage, meaning the build is equally trash at clearing trash.

base damage is before any mulitplers… look at your Hota skill description, for a 70k base damage it procs for 20k. Which is beyond dogsh-t, only use for it is to trigger breed so you can swap to 2h axe experties, people swap to flay for basic for bosses which makes it even more pointless.

I was literally just suggesting this interaction yesterday to someone in another thread, as an alternative to Rupture. I’m glad it actually works. I assume you also use Anemia?

The way it’s worded, you should at least see that damage on a boss if you’re the one who staggers them, unless stagger isn’t considered getting stunned.

Maybe down the line they can change the wording on Skullbreaker’s a bit to make it work on staggered bosses.

Yeah, I had hoped it worked on bosses, but after repeatedly testing solo, it clearly doesn’t. I wondered if it was a bug that it didn’t work, but I think it’s probably in the coding that the boss “stuns itself” once the stagger bar is full, just like how it says you kill yourself when dying by DoT or environmental things.

I don’t know. It’s a shame, because the damage would eradiate uber lilith. lol

i stopped using that worthless aspect. i already have bleed from 2h sword expertise.

It should apply to stunned enemies, not when you stun an enemy, like Retribution does. Then it would be useful against bosses.

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this is what they dont want. they dont want you to just rend rend rend rupture rupture

they want you to hit hit hota, hit hit hota

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