Hi forums
I just found a beauty sword with my rogue. How should I roll it? Do I take the dex or the overpower damage off it?
Sword has:
Dex
Vulnerable Damage
Crowd Control Damage
Overpower Damage
All Rolls are high.
As a rogue I dont see any of my skills interacting with overpower damage, but does it play a significant enough role that I should take 37% overpower damage over 60 dex?
I think no but what do you think oh wise people of the forums?
1 Like
Overpower is like another version of a crit strike, stacking crit strike builds, with OP proc items, can be exceedingly effective for crazy high burst. AFAIK Crits can OP and OPs can crit.
Overpower also only has a 3% trigger chance unless you have a way to trigger it with a class skill or affix.
As a fellow rogue, yeah, you should get rid of the OP damage. The 3% chance doesnât trigger enough to warrant stacking it. Your priority stats are basically vuln damage, crit chance, crit damage, and dex, and maybe trap damage if you are going for that build.
1 Like
Why are there so many pointless affixes in this game?
We dont need 20 versions of the same thing
5 Likes
Rogue damage doesnt have a ton of interaction with Overpower.
Damage vs CC
Damage vs Close/Distant(whether youre melee or range)
+%Poison/%Cold/%Shadow/%Phys
+Dex
+All Stats
Usually the stats i chase on my melee weapons. Ranged weapons seem the best sources for +Basic/+Core/+Trapped/+Ult and +Vuln
For my twisted/ trap build I would never take overpower. Crit damage, vuln damage above all else⌠dex, damage to close, damage to trapped, damage to poisoned, all stats, and anything else that gives you high uptime on more damage. I would reroll overpower to crit dmg if you can.
Because Blizzard devs lack imagination and creativity
1 Like
Overpower is a separate, independent critical. It stacks with Critical Strike and makes monumental hits. If your build doesnât use it, fine - others can. Whatâs âuselessâ to you may not be âuselessâ to others.
1 Like
Thanks everyone.
Rolled overpower off it. No crit dmg yet settled on core dmg.
793 base item power yum yum
The 4 best stat for your weapon as a rogue is
- vulnerable dmg
- crit strike dmg
- close dmg or crit dmg with imbued skill if you use imbued skills like pene or barrage rogue (core skill dmg can be good too if your build mainly focuses on your core skill, but i would prefer close)
- dex
Never run distant dmg even on ranged builds, you are usually in close range anyways with them too, pointless stat atm.
All stats can be good on 1 of your weapon instead of dex, if you need it to procc rare paragon nodes.
Dmg vs cc isnât a bad stat, but you want to focus on the 4 i mentioned above.
I donât know any rogue build that uses overpower dmg effectively enough and being actually good.
Your sword isnât bad, but i wouldnât call it a beauty, try to get crit dmg instead of overpower. (also ALWAYS get crit chance on rings and glove, as high roll as possible)
Aw cmon its a beauty! Big upgrade for me Iâm lvl 71!
The CC dmg is just as good as close dmg isnt it?
But yeah, I understand that Crit Dmg is better when possible. Probably crit dmg with imbue would give the best âoverallâ stat boost vs close or core dmg. Right?
Ty the pwn is very strong now 
If you use imbued skill then yes, crit dmg with imbued is better than close dmg.
However in my personal opinion crit dmg in general is only good if you crit a lot.
So if you didnât manage to get a good amount of crit chance, they kinda fall back.
Other than your base crit chance from equipment etc., you can increase your crit chance with passive skills, which usually has some kind of requirement.
For example trap mastery passive.
How do you know if you have enough crit chance? Well, just look at your screen how often do you crit? You can tell it easily by the color of the numbers.
Yellow is crit, blue is op, orange is op crit dmg.
My base crit chance is 38.3% atm and i see a pretty good amount of yellow numbers. x)
About the cc dmg vs close dmg, i look at it this way:
If you play melee build you are always close so it always procs, if you play ranged build you are 80% of the time close so it almost always procs.
For cc dmg you need to actually cc the enemy, which isnât 100% up.
If you get penitent greaves boots you chill enemies pretty easily which counts as cc, so you can pretty much keep cc dmg bonus up 99% of the time easily.
I have those boots and i would still take close dmg over cc dmg every time in my weapon because i run death trap build with twisting blades.
However if you run a ranged build you might like cc dmg more, which is fine, i guess itâs more of a personal preference. Just keep in mind if you have a lot of cc dmg you need to actually cc the enemies.
The other factor is bosses canât be ccd, only staggered. Itâs true that stagger counts as cc for bosses so cc dmg applies, but rogue should aim for dmg not for staggering the boss.
If i run solo nm dungeons i usually run 40-50 tier and i 1 shot bosses in 3-5 sec, they doesnât even have time to stagger, so there is that.
Sorry for the essay, i hope i could help though. x)
OP is a mechanic designed for Str (or mainly Str) based classes i.e. Barb & Druid
The damage done with OP equals your (Willpower + max HP + bonus HP gained by Fortify) * Overpower bonus coefficient
Basically for science letâs say you have 200 WP, 600 HP and about 50% of that in Fortification (300HP bonus) and a gear that increases your OP damage by 30%
Your overpower hit will equal to: 1100 * 1.3 = 1430 damage
One might argue that OP is actually a Druid-intended mechanic cause Druid not only has talents that proc it, but also gains % damage increase from WP which directly correlates to OP damage as well
Now someone correct me if Iâm wrong but think OP is a âtriggerâ much like vulnerable (i.e. itâs not a single time occurrence) and once activates continues proccing on the target until it (expires ?
) or target is dead, so that actually makes it a powerful asset
Also not sure but donât think different skills proc the same amount of OP, so that might be yet again multiplied by skillâs % weapon damage⌠
Regardless, OP is not a good stat for Rogue, Vuln. is⌠Much like LH is mainly good only for Sorc via wand and skill tree affixes (though there is a nice LH for Rogue that gives back energy when procced, so that might work well
)
Speaking of OP - wish theyâd add % to proc. OP based on Str on Necro & Sorc, right now Str for those classes gives only Armor and nothing else
This.
Keep it simpleâŚbasically jusy stack vulnerable dmg and dex with a side of crit.
overpower is a single instance on an attack
your attack will âoverpowerâ for a single input if it rolls as an op and your next inputs will return to normal unless it procs again
there are some classes that can interact w/ it to force guarantee it essentially, but rogue isnât one of em
anyways @op
op is trash for us
roll it into chd, lh, or into a relevant dmg bucket related to your build, preferably imbued chd/c if youâre running an infusion build
Pretty sure itâs not⌠Maybe depends on skill (say Pulverize might occur only once) but if say you channel Lightning Storm once it procs it will continue during the channel (same with Hurricane for ex., if youâre lucky for an early Overpower proc, it will continue with every hit not sure about entire duration surely quite a long while)
But yes, even in official Blizz tips and notifications says OP chance canât be increased and remains at 3% only that some skills have a much higher chance to guarantee it
Overpower is the most useless affix in the game, except for the one barb power that guarantees an overpower hit. Unfortunately it rolls on a huge majority of weapons. It really feels like a big middle finger from the devs.
Overpower its a cool concept, it should be the go to stat for any fortified /tanky build but âŚsince its not an âXâ modifier like Vul and Crit ends up being a lame blue number when you proc it.
( overpower its basically adding your life and fortify points to your damage, dont use it )
Hopefully one day it becomes a multiplicative stat , it would open up so many builds.