What can we do to fix Diablo 4 game? Please list what Ideas and changes you want to see?

So Please list any positive changes, idea’s that you would love to see in diablo IV?
Maybe they might read this and look in to adding some of the idea’s to the game someday. It work for the most part in Diablo III. Really think what you would like to see? What would make the game more fun exciting to play.
More monsters density, better boss fights, more world boss, better gear with class skill. better gear drops from goblin, secret goblin level, secret cow level, Horadric cube, Endgame idea’s after level 100. Really think what you love about Diablo I, Diablo II, Diablo III, and any other games that make games fun to play. What would you love to see in Diablo IV.
All I ask is be positive nontoxic and have some great idea’s and have fun!!!

How about making core things in the game actually function? Let’s not start sugar coating the future until they got a game on their hands.

The only game, and end game is start over. Seasons. End game really is the end game.

My wish list is:

Build Template Skill Tree/Paragon/Gear (Gear Set Storage)

Scalable Boss encounters Ex. Lilith that scales up like NM dungeons to Uber.

More/Revamped Inventory-character and bank

Fix the mount…

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I would love to see the rune system that was in D2 or cube in D3 etc…

Core issue for whether or not I would like to play Diablo IV again at all: Cooldown reduction rollback along with reducing the effectiveness of skills that may have been causing balance issues, or, reducing the base cooldown time on skills that weren’t causing balance issues.

I’m not asking to be OP, I just don’t want to be sitting there pressing 1 button over and over almost all of the time because literally every other skill is a cooldown by design.

Basic features: Party finder, chat, Quality of Life indicators for clans

Camera: option to zoom out to a similar level that the player gets while riding a horse

Storage space: More please ~ significantly more

If data storage is the problem, you can streamline this significantly by reducing / removing the costs of extracting aspects and rolling that into imprinting the aspect instead, then provide an aspect specific storage space in the stash that will effectively incentivize the player to extract most of the gear they would be otherwise hoarding for their aspects, reducing data usage needed.

Itemization: Eliminate redundant, bloated affixes like “damage to chilled / stunned / dazed” and roll them into “damage to crowd controlled” for example

Server stability and performance improvements

Remove the ability for affixes that a class can not use from showing up on class specific gear. Rogue for example does not use Overpower mechanics… Why is Overpower a roll for a crossbow?

Introduce more aspects, unique items, possibly set items… that avoid the problems that D3 class sets had… And give players more things to collect. This one is guaranteed to happen over time, but maybe early on it could use a boost?

Unlikely to happen but in my dreams:

This game actually only really has one difficulty level later on. World Tiers 3 and 4 are not technically optional at all if you want to unlock new features, have enemies continue to scale and have new gear.

Introduce an actual difficulty level variance so that players who want D3 / PoE efficiency play of clicking away enemies for loot and players who like the new dungeon crawling challenge can both get what they want. Similar to Hardcore, you are in a “realm” for this and can’t just go farm the easier mode in order to power up for playing in the harder tier. It’s a commitment for the player, but it lets them have the experience they want instead of us all having to live in a game where we want different things but the game can’t actually do it.

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I have posted this before but:

DIV Improvements

QOL

  • Bigger Stash/More Tabs
  • Gem Tab
  • Higher Resource limits
  • Salvaging of items should be moved to the character to be able to do it in the field
  • Horse Inventory

SKILL SYSTEM

  • Resources should be expanded to all classes to be able to be used
  • Skills should be made to support those resources
  • Less reliance on cooldowns and more geared towards resource costs
  • More options for each skill to branch out and be customized
  • More levels for skills to be upgraded
  • Continue to give a skill point for characters all the way to 100, and expand the skillboard to have more choices to grab.

PARAGON BOARD

  • This really feels like a time-wasting system. Most of the time you are grabbing +5 to a stat nodes, and then you can grab a magic/glyph/legendary node every now and then.
  • How about “building your own board(s)? You have to hunt for the board slots/nodes to install in them?
  • Glyphs are way too monotonous to upgrade, and once they are upgraded, you are done. It is more of a chore you have to do, than something you want to do. Part of it is the majority of glyph levels do absolutely nothing. It would be far better if there were less levels, but far more impactful levels for them.
  • There are far too few glyph options to choose from. What I mean is that once you have decided on your build, most of the glyphs are useless, and you only need to level the few that matter for your build. This is also a problem with the too limited choices for builds for each character.

DUNGEONS

  • These need to be extremely expanded, in depth, breadth, randomness, a reason to explore them to the end.
  • The unlock mechanics need to be expanded upon dramatically, or dropped entirely. Right now Dungeons are extremely repetitive and boring. Nightmare Dungeons do not change this up at all. Sure, they add a few minor effects to the mobs/dungeon, but the experience of running the dungeon remains the same.
  • More “Butcher-like” experiences within dungeons are needed. And by that, I don’t mean extremely challenging fights that pop out of nowhere (those are good, but better used as a rare surprise, like the butcher is). Rather, I am referring to things that happen out of the norm that surprise you during a run.
  • Dungeon affixes should not be the minimum roll all the time. It should be the minimum of what you have found currently. As well, every affix should have a dungeon for it. Maybe simply have multiple affixes per dungeon and you pick one upon completion? Trying to hunt for an affix on top of a better item as well just feels bad when you are trying to run a build.

BOSSES

  • Dungeon Bosses need to be expanded upon. From their rooms that you fight them in (more environmental effects are needed, like lava/quicksand/falling pillars/dropping pits/etc), but the environments themselves need to change from flat, featureless locked arenas. Having different actions that you need to take in order to combat the boss is a far better thing than facetanking it until it is dead, dodging every now and then. There is a reason why legion/fortification bosses or the story bosses are more desirable, and it is because many of these fights are somewhat unique or have neat effects to the fight itself. This can expand to the World Bosses as well as to a degree to the random bosses that spawn in the overworld as well. They are nothing but damage sponges with a few effects to watch out for and dodge. They are extremely boring to fight.

MOBS

  • There need to be more types of mobs, as well as more “personality” to them. Right now, they feel very “samey” no matter the type.
  • Less crowd control, or far more affixes that the elites have access to.
  • The effects of their flashy attacks need to be less “arcadey” feeling, and more like it should be a part of the world.

EVENTS

  • Events are far too repetitive. There needs to be more randomness to them, from the length of time they run, to the different waves of monsters that appear, to the placement of the “fixtures” in the events.
  • Remove the giant chest that pops at the end and the popup in the middle of the screen.

QUESTS

  • Quests should be looked at. Remove the “farming” quests from the quest list, or at least expand them to feel less of a slog or an MMO fetch quest feel.
  • Quests should be moved to after the story finishes. The campaign is a “we have to hurry to stop Lilith before bad stuff happens” and in the middle we have little Timmy asking us to pause to look for his grandfather or Jennifer asking us to hang an amulet on a tree. It just feels wrong. Having the quests occur after the story makes sense with the ending, as well as giving players something to do at the end.
  • There needs to be better rewards to quests beyond items and experience. Where are the Charsi quests to imbue items? Where are the quests that unlock skills and stat points? Maybe quests to unlock additional carrying capacity or stash slots? Quests that allow you to further customize a skill in some way (permanently reducing resource costs, or cooldown or somesuch?). This gives you a reason to hang on to your build in some way. Quests to unlock paragon boards? Or alter paragon board nodes? Quests to add an affix to items? There is so much you could do with the quests beyond what was done.

STORY

  • I would like to be able to replay the story. It was well done, but having the option to start a new world tier and running through the story (at a harder difficulty) would be great).

ITEMS

  • More Gem Options and more gem effects when slotted
  • Gems being slotted into more items/more sockets for gear
  • More item types allowed for every class to be able to use
  • Yellow items should have a 3-5 affixes to spawn, legendaries maybe 4-6

CLASSES

BARBARIAN

I am only speaking to the barb, as it is the only class I have played so far.

ARSENAL

Arsenal system should be opened up to allow any item that fits to go into the slot. Ie. Any Two-Handed Weapon can go in either Two-Handed slot. Allow people to carry 2 Two-Handed Swords, or Mauls or Pikes, or a Sword and an Axe. 1 Handers already allow this, why not Two-Handers. This could allow more interesting skill decisions, as some skills may require specific classes of weapons to use.

EXPERTISE

Expertise system needs to be expanded. Once it is maxed out at level 10 for each weapon, it is done, and there is no need to really touch it again. Having the option to further customize attacks via leveling up the weapons on use would be a great addition that allows for further non-experienced based leveling.

There is also the option to expand it to Bows/Staves/Scythes/Shields/Armor as well.

SKILLS

There needs to be far more done with skill options. Especially with skill choices that simply give a small percentage to damage/defense/life/resource. These skills feel wasteful, even if the game “requires” them for certain builds to feel viable.

Basic Skills really need something to make them more customizable for people to use. Right now the resource generator/spender system feels really bad. The skills people “want” to use are the spenders, but they “have” to use the generators in order to do it. And they are only able to do it in short bursts, before moving back to the generators which just feel bad to use, having no real utility, design, or damage. Their only function is to generate resource, and feel bad to do so.

I would be fine to see Shouts remain with cooldowns, as long as the other skills move more towards the resource management side of things.

How about a way to get both (or multiple if they get expanded) twig options to a skill? Maybe a special unlock? Or even item affixes that allow it? Or a paragon board slot that allows you to pick a skill for this to happen to?

Allow more skill options to be chosen for your hotkeys. Allow the option to have different attacks/abilities that you can use based on the situational need.

“Ultimate” abilities are currently bad. The cooldowns are so large, that they are relegated to being unused or charging for a majority of game time, only being used for a very short “burst damage” against bosses/elites. They feel real bad to have on your hotbar, as opposed to having a skill you can actively use more often.

Where is the option to let you have a wider targeting arc for Death Blow? Or how about upgrades to Whirlwind to allow you to hit farther enemies (or the aspect that lets you pull enemies to you?) How about a skill that lets you set a skill to retaliate for free upon a hit?

I am sure there is even more, but I have pointed out many of the failings of D4 since I played the Beta, and nothing has changed.

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They need at least another 2 years to develop the base game and get it working. Sure you can suggest short term things for them to fix but it doesn’t fix the actual biggest issues with the game like itemization and no end game.

But assuming they do hit the mark after a few years this is what i’d like to see:

  • Every skill is viable in one way or another so there are no dead skills
  • Way more interesting skills. The ones we have are dull and do not have good animations and are not flashy enough. It doesn’t have to be crazy flashy just not dumb like the current chain lightning for example.
  • Fun mechanics for skill tree instead of just 5% bonuses (Basically a lot of the aspects could just be included in the skill tree)
  • A lot more routes for the skill tree. Right now it’s a straight line with many things not even worth picking up, making skill tree linear and dumb
  • Paragon board just needs to be completely re-done with a lot more fun things to work towards rather than just “5% more resist to fire”
  • Character creation needs a lot more hairstyles, face options, or even just add sliders. Druids specifically need a non-fat default option. This is extremely dumb.
  • Make horses scale with current movespeed bonus of the character. Why can we eventually run faster than our horses. (and fix them in general)
  • UNIQUES. Make uniques… unique! make them fun, make them interesting, and DO NOT LOCK THEIR STATS, LET THEM BE RANDOM since we find the same ones anyway people can show off their perfect statted unique and that is very fun.
    *Give uniques abilities like in diablo 2. For example, some bows come with piercing or shoot explosive arrows or drastically change how abilities/mechanics work. That is fun.
    The current aspects are not even close and they are stupid.
  • Remove the backtracking from the dungeons. Im talking about crap like finding the boxes and placing them on the pedestals
  • Make enemies have a reason to appear with some kind of animation instead of just fading into existence to mob you
  • More enemy types. More elite enemy aspects (doing suppressor x1000 times is dumb)
  • Less exploding enemies that just make you wait for them to die before you move
  • More boss types with more interesting mechanics than just “oh I spawn walls just to stall time”
  • Remove dumb nightmare affixes such as lightning storm. Nobody wants to backtrack into a bubble that spawn every 10 seconds behind you just to protect yourself from the lightning. ANTI-FUN. I’m sure they can come up with better
  • Fix the queuing inputs. If you right click, right click, left click in that order rapidly, your character will shoot, move, then shoot. This is stupid and the skills should not queue like this. This is what gets you killed.
  • Give normal and magic rarities of items a purpose like in d2
  • Separate rares and legendaries. It does not feel good to see a legendary drop when you already know any rare with better stats is more likely what you would use as a legendary instead.
  • The aspects are stupid. “on lucky vulnerable crit, deal 10% more ice damage to targets inflicted by shadow damage” or something like that. It’s too specific and too stupid nobody would ever use it.
  • Remove vulnerable all together and just balance around the remaining stats to prevent EVERY build from being forced to use it to do something. Easier balance too, win win.
  • Rare item stats should just have more interesting affixes. Deal more damage while enemy is slowed, deal more damage while enemies are cc’d, deal more to distant targets. These for example, are dumb and uninspired. Create inspirational stats.
  • Find a way to balance classes who wield more or less weapons than each other.
  • Let classes wear more items, such as shields, and allow viable builds around them.
    Holy crap I still have so much more to say but I kind of want to post this right now before the thread becomes 20 days old
2 Likes

All we can do is hope community director read our post but if they can’t comment or respond to the community that is there answer thank you for all the replies. I directly linked it to the community manager What can we do to fix Diablo 4 game? Please list what Ideas and changes you want to see?

To be honest I doubt it will get seen, but it was a good idea.
I’m not expecting them to make all the changes that I asked for, but those are just the ones that I would like to see them even attempt to do.
I doubt the general public wants to read a million giant walls of text too.

Basically, i’m not holding my breath for blizzard to do anything. I know better.

None of the changes you want to see will happen in the near future. The company was gutted after the harassment lawsuit and D4 shipped as ‘good enough’. It’s just average in every respect, and will not achieve ‘exceptional’ for many years.

I link it to all pezradar community director accounts, so he will definitely see it. All we can do as a community is ask for change and hope for the best. They have some of the best idea’s from all diablo games. If they pull idea’s from the community we should get something great someday.

  1. Get in touch with Microsoft and ask them to do something about Diablo IV’s design team, comparing the game to Redfall.
  2. Class action lawsuit for false advertising and other charges.

Complaining on a forum won’t fix anything. Hit them where it hurts: the bottom line.

Well yes, but technically this particular thread is about positive feedback and not really complaining. OP is trying to do the right thing the right way even if it goes unheard

I mean, that’s fine, but it’s also screaming into the wind.

I agree with you but unless you find somebody who actually wants to take on that lawsuit or knows anything about law, this is the best we can do

You can suggest anything that makes D4 the game of the year for many years.

But in reality they can only do so much, requiring 6 months to give us more stash tabs and fix resistance speaks volume, them dragging this out may lead to many many years.

Guess what, they finally willing to pity us with ONE page of storage space after screwing up the game to ease the rage of players.

Something is wrong deep within Blizzard since long ago and their crappy game decisions are exposing that fact.

It’ll come in the paid store too.

overhaul this dev team. hire ppl who actually love, respect, & honor the franchise. ok im done dreaming bye

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AND 1 non-shared stash tab/character with a promise they will double in size in expansion.


Plus 5 char slots for HC only (why 8 for the dead ones showcase but not 5 extra for alive ones???). Remove 3 from the Hall of Whatever…then give is 2 more.


AND to not ruin vulnerable.


AND to revert the -30% on CDR on helms and Amulets but keep changes (or make it worse, or remove the entirely) from anything else (focus and wands). Thought about that some more and they can’t nerf CDs on all skills (I mean all that were too broken with too much CDR) because then it feels trash for first 60 levels…that’s why this.


AND NEVER FORGET D2 DRUID!

we need groups and trade.

and we need SSF mode for people that dont want groups and trading.

we need to all have our pie and eat it too.