Un nerf unbridled rage. That’s it for me. Back to 135%. Do…whatever it is you’re going to do with every other class… Just give me normal unbridled rage not this dumpster version you’ve reduced it to.
Let’s help Blizzard make their dying game better. Suggest what buffs you want for your class.
For Rogue, the other key passives definitely need some love. Right now, Precision and Momentum are dominating the unofficial Pit leaderboard. Victimize has potential, but Blizzard probably over-nerfed it after the PTR. Exposure is fun, but in Torment 4 and the Pits, it’s all about raw damage. Plus, Preparation offers the same ultimate reset as Exposure, which makes Exposure less appealing. It could really use a damage boost. Close Quarters Combat was great for a season, but it either needs a buff or they should enhance the crowd-control damage tempering to make it relevant again.
As for the new key passive (I forgot its name), it has potential but is tied to only one skill, Rain of Arrows, and requires the Rain of Arrows amulet. Rogue players know that a 3-passive amulet or 2-passive with Dex% is far more valuable for most builds, which limits the usefulness of the new passive.
Well, just get the Spiritborn class designer to redesign the other classes, and we’ll end up with a perfectly balanced game where every class is S++++ tier!
Close quarters is damage vs close now. IMO it’s a lot stronger and more versatile than it was with vs CC, but I’m cut-throat so biased. the problem with it no matter what damage type it is IMO is how much of that damage type you need to make it worth more than momentums base 50% with all of it’s other goodies.
Couple simple things for barb would to revert strength to damage ration back to what it used to be. Unnerf the key passives and maybe boost the cap on damage while beserking legendary node. 30% to 45% would probably be good.