Werewolf underwhelming?

I don’t expect to faceroll groups but I can’t seem to find any good synergy using any werewolf skills. I’m almost dying against every pack of mobs in t2 and I have to wait for cds to come back after, I have to do this a few times to kill the said pack of mobs. What can I do to improve?

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They didn’t listen to any beta feedback and just hyped that we didn’t have boons and that this wouldn’t be the case at max lvl and they the closed beta testers Druid was one of the best builds the pulverize one that just got nerfed into the ground

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I think it’s hilarious that the 2 builds that supposedly negated the negative feedback for both Druid and barb have been nerfd

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Werewolf, which should be a high mobility, high dps type of build, is actually slow poison based build.
And yet, despite this, its ultimate has no synergy with poison? And speaking of the ultimate, it does so little damage when used against a pack of mobs. Its more useful against a single target.

And the funniest thing of all, is that the creeper vine active does more poison damage than all of the werewolf skills combined…

Dont even get me started on the werewolf builder. Most useless attack in the entire game.

Since passing 30, I’ve been unable to complete open world bonus objectives because I just cant kill stuff fast enough.

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Yep. Got a bunch of legendaries for it. Tried it, died multiple times while poison slowly ticked away with little defense. I was even using the legendary that turns Grizzly Rage into a Dire Werewolf and the healing from it barely gave me any life back on hits.

After dying more times in 30 minutes than I have in 50 levels with Werebear, I switched back.

Werwolf doesn’t have the tankiness of Werebear, so it needs to rely heavily on leech to survive (of which there is extremely little in the trees/boons) and the fast attack speed really burns through Spirit way too fast to be viable, epseically with Claw being so bad. Claw does not do enough damage to keep you alive.

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Try getting some defensive. I use Trample and Earth bulwark along with my werewolf skills. Both of these can provide you not only with mobility and unstoppable benefit but also decent fortify. Plus trample itself is actually decent dps.

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i have played 56 levels as a werewolf build. i use poison to increase the damage and crit damage they take. focusing on crit because it increases my damage and survival by healing with masochist boon. It is working fine on wt3 so far.

idk why you keep saying this. the pulverize build that everyone runs is still doing just fine and didn’t get touched. shockwave was the only thing that got clipped and it isn’t a mandatory part of the pulverize build.

Lower the world tier. Every class does fine in WT1. My guess is they balanced WT2 around having a few legendary affixes on your gear.
I’ve been turning it on once I get a character to level 30 and it feels better than just jumping straight into it.

Key is to get resource generation running and some defense. There are aspects where base skills hit 30% faster, generate more spirit and also some to prevent 20% damage. And some life leech.

After I had all of this I turned immortal, bosses couldnt damage me. Important is the wervolve ultimate, you can evade boss skill with it completly and end up with full hp, if you have enough crit.

Druid needs alot of skillpoints to get going, expect some suffering till lvl40+

There are good synergies later on but I wouldn’t use warewolf before unlocking spirit boons.

I am lvl 45 or so now and I am absolutely wrecking now. I am running a crit build that uses poison just to get slow so I can get crowd control damage and then use ravens to add vulnerability to that. And with the lego that makes bear ult a wolf skill it is really powerful. I am also using all the stuff to gain fortify and increase damage reduction while fortified so I am very tanky as well.

Are you using defensive talents? Werewolf is absolutely fine while leveling in WT2. The only struggles I had was a little bit at level 20/25 and a little bit at 40 things started to hurt a bit.

You need to talent into defensives and poison slowing the targets, more than just the 8%. Poison creeper is amazing for the wolf build’s survivability too but quickly went back to shredding things by 50.

You also need to upgrade your items at the blacksmith and jewler for more armor.

Doesnt help that all of the shapeshifting passives in the tree are defensive and most centered on werebear.

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For defensives I ran
Enhanced shred ofcourse for the heal.

3/3 Ancestral Fortitude for 15% non-phys resist.
1/3 Vigilance for 5% damage reduction when using defensive.
1/5 Debilitating roar with Enhanced and Preserving to give it a heal and fortitude. This alone is enough to get your fortified when you need it.

5/5 poison creeper with enhanced and brutal upgrades. This is a lot of damage and a lot of immobilize.

Early on I actually ran trample but around level 40 I swapped to D.roar. Surviability won out.

3/3 Neurotoxin for 24% slow.
Prime Lacerate for the heal.
2/3 Heightened senses for the elite damage reduction. D.roar supplies this, poison creeper forces you to swap back to wolf to give this, and initial combat shift gives this. Its quite good. I dropped it for WT3, but used it all during WT2.

Lupine Ferocity key passive for more crits, so more healing.

You CAN run Iron fur for more damage reduction if you use trample instead of d.roar, or more points into Vigilance for more damage reduction.

Theres plenty here to use.

i leveled as ww in the server slam and figured they’d buff it for the live release but i was wrong.

after leveling to 35ish as WW i got lucky and got the tornado staff so i rerolled tornado build and realized how busted some of the other druid builds can be compared to WW.

I’m Playing an Earth werewolf build with Earthen bulwark , Blood howl, Trample , Boulder , Earth spike , Shred.

Shred is using huge attack speed to proc landslides. Trample procs a tidalwave of landslides that echoes 1 time and each landslide has a 20% chance to proc a lightning storm. When this happens, it will almost clean the screen.

When a proc like that happens , all cooldowns are reduced by 5 sec (max roll is 8 sec) so sometimes trample becomes almost spammable.

This build requires a specific set of affixes. werewolf skills can utilize Nature’s fury.

it also becomes tanky as hell if built correctly utilising heals, barrier and fortify all together. (blood howl can proc earthen bulwark). Can facetank the butcher at lvl 60 without potions and deal decent damage not comparable to top DPS builds but im having fun while perfecting it.

Druid is boring because it requires aspects unlocked to have fun. That means, don’t play Druid as the first class, unlock stuff with something else first.

You really need high crit chances which proc effects and aspects which add lightning on crit etc. The minute you have those everything changes.

If you play druid as first class, your only viable option is poison creeper and shred then companions and the boon to reset CD on crit.

Rabies for example does 1/10 the damage of poison creeper… also not really balanced. And I doubt we will see balance in this game, too many variables around builds. Every time they add an aspect, they have to review all other synergies.

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The damage is lower but its still viable.

The Earth Shield is hands down a game changer.

Werewolf does enough damage to kill everything on its own, but its not a screen clearer like sorc and rogue.

Poison creeper is actually insanely strong support for werewolf builds though. It actually is a screen clearer. Which I have mixed feelings about. I’m a full werewolf build but my best ability is companion.

Yeah werewolf is pretty much garbage. Requires a ton of investment to get to an okay spot and even at that point it’s on par with the other builds that didn’t require nearly as much investment and left in the dust by them when you do invest in them. Because I had wolfs glee and all the required aspects to make the endgame shred build I gave it a shot and it was just significantly slower than my tornado build that only really needed the tornados seek enemies aspect. Was not at all worth it. Even my pulverize build before that didn’t have uniques yet blew it away.

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