Wen barb buff team

BUFF THE BARBARIAN PVE.
You were so hot instanerfing BARB and now with an obvious outscale from other classes on late game(build does not matter) you take your time…
BUFF THE BARB
BUFF IT
BUFF BEFORE S1

6 Likes

define late game? my 81 bleed barb is fine.

if other classes are outscaling maybe they need a nerf…

You know why people think this? Because they are under the impression that Vulnerability is a multiplicative damage bonus.

It’s not. Build your guy right. Barb needs crit damage and 100% uptime on his conditional damage bonuses; which means don’t grab conditional damage bonuses that only apply in windows.

I.E. Vulnerable damage is objectively a B tier stat on a barb.

2600 DPS 9 ranks a thousand main stat, a thousand bonus damage, 550 crit damage = a million.

That’s how you get there. Stacking 300% of your bonus damage that falls off after the first 3 seconds is a bad way to get there.

Endgame is pushing lvl 100 NM and uber-lillith. Barb is one of the weakest at both.

3 Likes

You are just wrong. Vulnerable is extremely strong and you will be significantly weaker if you ignore it. Ive been lvl 100 on Barb for over 2 weeks and tested many builds. You can’t maximize damage without vulnerable. If you have poor uptime on a tankier target use flay+ pressure point or kick.

2 Likes

Honestly, blizzard jumped the gun and nerfed barbs because of the publicly streamed content on twitch, which is more of an issue of users getting access to the game before release then a barb OP issue. If they actually waited and took the time to compare late game barbarians to other classes late game barbarians were never really busted in comparison. Necros,druids,rogues and sorcs all have late game busted builds as clearly shown vs uber lilith & nightmare 100 dungeons. So either A. Buff barbs. Or B. Nerf everything down to barbs level to justify the nerfs to begin with.

3 Likes

They don’t care about balance changes, at this moment they are just trying to create some content for S1 cuz they know if they have nothing new, their player base gonna remain at the low after launch levels.

Can we be more specific and use proper wording? People toss the word nerf around like any change that had a negative effect according to the player (any player not even majority). The initial barb specs that were rolling around from Rob were bugged aspects not working as intended (WW gore/bleed). These werent nerfs, but the other changes they made relative to shouts and such were actual nerfs. So can we be specific on what you actually want changed and stop calling bug fixes “nerfs?”

They need to rework the whole class<->paragon<->aspect<->arsenal, I won’t be the one to spend hours trying to balance their classes.
There are better people than me that already have ideas and the team are aware of it.
Have they done nothing? yes.
Will they do something? time will tell.

I am just saying how it feels playing one class versus playing another.

As for you comment, yes I do agree, but they just outright killed Gores, because they could not do it any other way, at least fast.

So yes I want a buff in whatever way is possible to make the class workable at late endgame.

So what is the goal for the class late game? To kill Lilith with better single target sustained damage? Do you feel weak in NMDs? I’m curious, because I want to weed out the general complaints by those that just want 1 click tornadoes clearing the entire map regardless of difficulty settings.

I will admit, I think my view is a bit skewed since I was playing alongside a druid and a rogue most of time.
But yes, why not 1 click tornadoes to clear a map.
I don’t know what your idea of this type of game is but mine is reaching a status where I can go around demolishing everything with as much ease as possible, regardless of world tier.

Problem is I see some builds can reach that state, Barb builds cant.
Sorc probably not either.
Rogue depends if anyone plays around with dodge.
But someone else can care about those classes, I am here to advocate for Barb.

Understood, the reason I ask is we often base our perspective on that of other points of comparison like those we play with or other classes we encountered. I agree that if Blizzard is leaving builds like tornado druid and bone spear necro as is, then barb/sorc/rogue need some serious rework. My only gripe is when people want their class improved, but do not look into the weakness or situations of the other classes. I play sorc/ranged rogue myself and while my bias is with them, I look at friends playing barb/druid and I’m like wtf I want to be that OP. Sure I can do stagger Lilith if I want, but NMDs rock me compared to them.

the problem is! barb unjustified nerf. and then they find the exploit that made the build broken!! didn’t revert the previous nerfs to fix the problem! also berserk only gives you 25% damage increase even though you have 300% berserk Ing damage increase from gear/ paragon. not enough stash tabs to play another class and not worth the time to play another class if they nerf them into the ground also!!

Vulnerable is actually not “extremely” strong; and it’s actually a B tier stat unless your build does something crazy when the enemy is vulnerable.

Barb’s builds do not do anything crazy vs vulnerable targets. It’s the same for a barb as any other conditional damage. Damage to Close is an S Tier stat for barb and is going to be 2-3 times as effective in DPS, because the conidition is hit all the time.

Vuln is not multiplicative. The only multiplicative damage bucket is Critical Strike Damage.

You could have 300% damage to close enemies [and that would be up all the time; even on targets that are unstopable] or you could have 300% vulnerable damage, which is the same 300% damage, but only when Pressure point activates and for the 2 seconds after; OR, for the opening 3 second window you get from Exploit. If you need to see the evidence of this fact; all conditional damage bonus affixes have the same Max Roll. A max roll on item power 820 Two Hand Sword for Damage to Close is 70.5%. Max roll on an item power 820 Two Hand Sword for Vulnerable Damage is 70.5%. They do the same exact thing; “When X condition is met, Grants Bonus Damage.” So when all conditions are met; you’re doing maximum damage and that multiplies off of Critical Strike Damage. If any of those conditions are not met; that portion of the bonus damage falls off; and the remainder is then multiplied off of Critical Strike Damage.

If the enemy survives the opening 3 second window your vulnerable damage falls off; and when it’s active; it’s not giving you more than Damage to Close; or Damage to Slowed [if you use the talent to proc the bleed and are using a sword.]

Stop telling people to gimp their barb.

Also; stop it. Your barb isn’t pushing 100’s either. You know how I know that; because outside of perfect rolled gear and goofy builds, and the right dungeon; it’s basically not possible to have the damage reduction possible to do it clean.

You know how you get that Damage Reduction? When Blizzard puts in the rest of the gems and releases the 1000 Item Power items it took out before the game launched.

There are 8 gems; with the 8th being Perfect and the 7th being Magnificent. We’re stuck at 3% DR, when it goes to 5.

15% DR right now from max gems; 25% DR when Blizzard determines enough people are sitting at level 100 and stuck in Tier 70 going wtf???

That said; the Nerf was justified; because the game is being balanced around the content they are holding back; which is why the barb needed a nerf.

With the barb having the most amount of stat sticks; he’s going to feel the impact of this more than any other class.

Barb is still overtuned. You just feel undertuned because you don’t have the items they took out.

Nado/Wolf druiid’s are in a bad spot now too… Not in DPS, but in DR. Pretty much everything that’s not intended to be a glass canon is struggling to stay alive because DR’s are nerfed from Item Power and Gem Rank restrictions.

Item power controls armor ratings. All resist is butt right now too and they are going to “buff” all resist affixes. The only other way to get damage reduction is to Gem up; and the biggest gems were removed for a later update.

So right now you have to choose; Big Damage, or No Damage and big DR’s. You can’t split and average, because if you do – you’ll not have enough DR. So when you see people push 100’s they have Triple Damage Reduction gear on and can’t use any +to skills on their chest or pants.

I promise you this isn’t “intended” and isn’t a problem on the internal build they run in house.

It’s a design intended to hold people back; so it looks like updates are dropping to bide their time as they cook expansions, and to feature creep it in to seasons to make seasons appealling.

10:1 odds we have a new gem rank in season 1. 20:1 odds we have another on second season. 30:1 odds we have another on season 3.

This will take us all the way until the announcement of the first Expansion. Then we’ll get the last Uniques spread over season 4 and 5, and Expansion for season 6.

That puts us 18 motnhs out. I’d bet my life savings the first expansion drops in 24 months.

By then we’ll have WT6 and NM Tier 150 dungeons.

Stop telling people to gimp their barb? I assume you say the same to Rob, Ben, Alk and the others too then. You must know better than all of them. Wow! I’ve cleared a 95 nm, im not trying to push 100 right now because proging lillith is much more fun. I have near perfect gear including a +3 wallop neck (that uses vuln btw). i do about 45x more damage if i crit a vuln target but tell me again how close is better. Just a coincidence that all of the people clearing the hardest content seem to stack vuln damage i’m sure.