Can you consider these changes for sorc please;
- Return 3rd enchantment slot
- Greatly reduce Mana costs of everything by 30-50%
- Increase Armor by 30-50%
- Give Temerity defensive stats
- Add +attack speed on lucky hit or crit passive (+1% additive buff up to 500% total)
- Overhaul visuals of skills so they don’t look so cheap and nasty, Inferno is nice… need to bring other visuals up to par.
- Remove the “random location” handicap from the Oculus, and just make it function like a normal teleport skill.
- Ice Hart Breeze pants - change frost nova proc to lucky hit and not chance on frozen death.
- Give Frost Nova skill 2 charges by default with higher CD (same as the aspect). This way we can use gloves/helm slots to add defence aspects while utilizing unique pants.
- Add more ways to proc other elements via any single element. E.g. fuse skill element types so a “Cold” skill can become both a “Cold/Shock” or “Fire/Cold” ect. This opens up more ways to proc other element passives and open up build diversity more.
- Add a rage metered skill that fills up on damage or kills. This can be an elemental storm nuke skill that unleashes all elemental damages at once.
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I believe that the item the oculus wand is wrong when it gives you the teleport enchantment skill with the effect being modified to randomly until a and that’s ok but the problem is when I don’t want to dodge with teleport or I want to teleport not randomly even when using one of the two enchantment slots to assign the teleport skill yet the dodge will be random this is a problem.
it makes no sense to block the recharge of the teleport skill in 4.85 seconds with 20 points in the teleport skill the recharge is 4.85 after 20 points the recharge is not reducing, and to make matters worse the oculus wand gives you the random teleport enchantment please fix this to make the gameplay fun and not frustrating, reduce the 3 dodges as a random teleport and exchange them for 2 dodges as a normal teleport., and please remove the cooldowns. the socerer is not favoring it and a good idea would be to have access to the strong textunique items acquired in the next seasons, what’s the point of having the shako if I can’t use it in the season’s gameplay, which will only include the unique items that I got, it would be perfect to have access to them in the next season
The Frozen Orb enchantment is only triggered at first when the incinerate is used continuously, but it is triggered in large quantities when the incinerate is used in rapid click. This is a problem that makes incinerate lose its good qualities.
I have a question wonder if anyone could answer does lightning damage damage say from like ball lightning count as damage over time… Because when I put on the Xfals unique ring which has the unique ability of lucky hit: Your damage over time effects have up to a 50% chance to erupt dealing 35000 damage of the same source to nearby enemies When I put that ring on I do see the explosion effect of lightning that’s the only skill I’m using that does damage so that has to mean it’s counting ball lightning as damage over time right??
I play the sorcerer with a build up made on speed using some vampiric powers, I have been using it for a while now and I had gotten used to it, but I heard the vampiric powers will be gone after season end, I dont know how I am giong to play after it, is there any possibilities to keep some of the powers, it is actually a very good build up though, I am alreadi in abbatoir of zir level 10…
Found a few things that aren’t functioning properly. Unsure if they have been found before.
Ice Spikes: they are neither direct damage nor DOT. They will not trigger Infection, nor Flowing veins Vampiric Powers. I would imagine they should be Direct Damage themselves, or at least DoT if tied to Blizzard as source.
Enchantments inconsistent:
- Firewall nor Firebolt Enchantments will cause Lucky Hits to trigger more Firewall Enchantments.
However:
- Ice shards enchantment DO trigger Lucky Hits to trigger more Ice Shards from Frostburn Gloves.
i am a sorcerer main and i wanted to play her for season 4 i have my gear 12/12 mater worked and cant get past pit 75 solo aim using a frozen orb build,well i can clear pits no issues till the boss that where the issue come in i do and i must say she definitely lacking damage. my husband who plays barb and his gear is clean hitting for 48 mil already my sorcerer with maxed crafting is only hitting for 2 mil she needs a buff and not anymore Nerf. blizzard if you see this witch i hope you do play sorcerer class do some testing you’ll see she doesn’t do much at all its very unbalanced please fix her give her a buff somewhere.and for the love of god please stop Nerf.
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Hii! Im using lightning spear build but i love the oculus! It is very fun to play with! Unfortunately it gives no advantage to the lighting spear build. It would be a perfect weapon for the build since the lighting spears attack on their own and you can teleport everywhere!! There is also a lot of potential lost with the oculus since teleport is not really an offensive skill!! It would be great if the oculus had something to support the lighting spear build like the splintering aspect in full potential ( in the amulet it only gives you 150(x)) This build only reaches full power with two handed weapons and that is a disadvantage for players that use the oculus as main weapon or for those using one handed weapons! Thank you