Would it be overkill if they would introduce the weapon swap system like in GW2? Personally I think it would be awesome with some more depth and complexity.
Ain’t gonna happen tho, just some thoughts.
They already stole so much from gw2 to all their game. Naff.
You mean a weapon swap system we already had in D2? ![]()
Having a second weapon slot to swap into would help a lot
I’m not too familiar with that, but didn’t you have like 2 skills up at most?
Here you would have like 10 skills haha…
10skills?
Ah now i see. What you are speaking of is not “'weapon swap” system. But having different skill setups and builds you can switch over to on the fly.
Diablo 2 had weapon swapping which means you could put a sword and a shield in one layout and for example a spear into the 2nd one and press “W” and switch back and forth between the 2.
But in D2 and also in D3 weapons are only affecting your stats and the legendary aspect which are on them.
Your skills are not tied to your weapon. This isn’t Inquisitor Martyr where your weapons are determining what skills you have.
Well having the ability to save different builds was already requested several times here. Which i could support.
But i don’t think it makes sense to make it to an “on the fly switch”. Since for different skill setups you also need different gear builds. So why would i want to switch over from a minion necro skill setup to a minionless bone spear setup if my gear doesn’t support it?
Would be a totally useless feature.
I hear you. What I wished for was a similar system GW2 has. When you swap weapons you get a new set of skills to use. D4 is totally different. They would have to rework the whole game.
I just feel that 6 skills are not enough. Even 1 more skill would feel more diverse.
Sadly i never played GW2 so i’m not familiar with it. I was just confused by the wording “weapon swap” and imagined that you maybe mean something similar to D2. But yeah then i misunderstood you.
But yeah so i imagine the GW2 system similar to what Warhammer 40K Inquisitor Martyr has. Where your skills are basically comming from the weapons and armor you have equipped, and swapping the weapon gives you different skills too.
But i totally agree with you that 6 skills are not enough. The game would feel much better with 7-8 skills.
Hell even if we go back again to D2…i remember having the entire F1-F18 mapped with skill and then also the numbers 1-4 ![]()
Well, I doubt they would do this seeing as it’s supposed to be barbs whole schtick.
Unless they want to let barb have 8 weapons
Yeah hard to wish for it, game design is hyper-basic, because …well PS integration.
…now imagine what a better world we would have only if people suddenly and collectively on Fifth of December 2024 just after the Diablo 4 Expansion comes out DECIDE TO THROW AWAY THEIR PLAYSTATIONS TO THE TRASH(or give away to some poor African kids!?!).
I watched some gameplay of a D2 Paladin doing Ubers and he just pressed smite several dozen times. Truly the peak of class design and engaging gameplay.
If I remember correctly though, GW2 had skills based on the weapon you used, where as D4 kind of dumbed that down, you’ll pull out a weapon accordingly for the skill you’re using, at least for Rogue and to a lesser extent Barbarian (who can assign a weapon to an individual skill).
They would need to overhaul the whole system to include Sorc, Druid and Necro to be able to use 2 different weapon sets and have 2 different skill sets. Would be a little too complex for D4 and the majority of its player base. You would also have to completely rework skills, come out with new ones based on the weapons you used.
Using necro as an example, 2handed scythes vs 1 handers + shield/focus, so completely different skills for the 2hander, then completely different skills for the 1 handers, they can use swords, daggers, wands, 1h-scythes then in the offhand it would be shields and focuses. So if you went the GW2 route, necros alone would have to have 5-7 different skill sets.
In my opinion it wouldn’t fit with Diablo itself. It’s not meant to be overly complicated and this would make gearing up even worse. Necros might get the best skill set by having a 1hander + shield for example, so it would pidgeon hole builds, legendary aspects and uniques already do that, we don’t need another system that would just add to this.
Now going with a hybrid idea of being able to have 2 sets of weapons on you like D2 would work. When you switched over it would change your skills/passives/paragon possibly. Or it would just switch over your skills themselves, maybe you want to use bone prison really quick as an example but it wouldn’t switch around your passives/paragon. Would also mean you would have to invest into skills you normally wouldn’t use or have gear that added that particular skill, but now you get into needing two different gear sets as well. D2 had items that would grant you skills (on the weapons you swapped to mind you), possibly from other classes though, so it made more sense over there.
PoE2 currently has a system similar to this, but its for skills alone, ex. you have fireball and chain lightning on your bar, you’ve set it up so you get specific passives while casting fire ball, and certain passives while casting chain lightning, and it switches automatically as soon as you use the skill. I think it might also switch your weapon too? I could be wrong on that.
Either way, I don’t think it would fit diablo, it’s not a bad idea, but just a little too complicated.
Lol, yeah you are correct. There is a ton of imbas in d2. It is in may ways worse than d4, but the system design itself has more interactive diversity. The devs were heavily investing their coding time into making it diverse on purpose. This does not mean however they did any stellar job, haha.