I’m pretty sure the devs are well aware of this as the current system feels like a former casino manager started working at Blizz for D4 and had some Key Performance Indicators and engagement metrics to fill in, so he did what he knew best: put a slot machine in Diablo 4 and call it crafting…
This casino system is no longer defendable by any sane person with 2 functioning braincells. IT’S A HORRIBLE SYSTEM!
Want proof: look at EVERY OTHER ARPG ON THE MARKET! NONE have such a BS system, NONE!
How do we solve the current RNG brickfiesta? We keep the basis: the blacksmith learns the tempering recipes and masterwork unlock as the basis. When we brake down legendaries, we get all kinds of crafting materials. So, let’s use them for some actual crafting while keeping some level of RNG.
Let’s take the temper Worldy Endurance as example where we try to hit Crit damage. In order to try and get Crit we add the mats to influence the temper in our favor.
To favor crit we have to add baleful fragments, the more we add, the higher the chance which is capped at 60% or so. To get 60% you’d need an absurd amount (like 6000 or something, sure the devs can figure this out based on current numbers).
This presents two options to the player:
burn all his fragments for a high chance and almost guaranteed crit temper
balance his resources and go for a smaller chance
We keep a level of randomness and give more meaning to crafting resources, while also keeping the system with a low learning curve for the casual crowd but also make it hard enough as resource balancing is a thing and it stays in line with the devs vision of bricking having to be a thing (although the chances of it bricking is drastically reduced, it’s not eliminated as we only have so many temper tries).
The same principle for masterworking can be applied where certain material can influence the masterwork outcome but keeping RNG at play. IMO masterworking is even worse compared to tempering to hit the right stat and the current resource demand for rerolling a masterwork is bonkers crazy.
This is just 1 potential solution to the RNG Brickfiesta problem in D4, feel free to add in what you’d implement as a system.
Everyone would just choose 60% chance on 12/12 masterwork and so this would have to cost an obscene amount defeating the purpose. Impossibly hard to balance this.
Masterworking isnt an issue. You get unlimited attempts and pit gives tons of mats.
Temper is an issue. I prefer my method which eliminates bricking to yours.
Masterworking is the worst, yeah unlimited attempts but zero player agency or control. You can masterwork an entire season and never get a roll you need that suits your build to hit a breakpoint on CDR for example.
The devs have clearly stated that they want the item to have the possibility to brick, you propose to not only change tempering (for the better I might add) but also do away with bricking. This is a direct conflict with the dev’s vision so I don’t think they’d be to keen to consider that.
It’s never a good sign when your argument is anyone that disagrees with me is an idiot.
I get that you don’t like the system. But it’s also perfectly acceptable for those that like it and also acceptable for those that simply tolerate it.
I personally feel the system needs some tweaks but ultimately isn’t the worst thing in the world and is certainly leaps and bounds better than the old let’s hope for a 3/4 to drop and try roll for 4.
It’s definitely an exaggerated statement not to be taken literally but I did want to emphasise just how horrible the system is as it actively works against the players and nor for them.
What about disgaea’s item system? You get a base item and you upgrade it by going inside the item world and the higher you progress the higher the power of the item gets. There s also a system of residents inside the item that boost certain stats that you find inside the item dungeon that can be subdued for better stats.
Also they have a rarity system (0 being the lowest/best rarity) and if you equip several items of the same rarity they get a stat boost.
There s actually more depth to the item crafting in that series than sstuff to do with the items actually.
So because tempering bricking items doesn’t bother me I’m blizzards pet? I guess I shouldn’t expect someone fragile enough to get hurt by items in game.
So because I like & believe in items and gear that work almost completely as they drop IE like D2’s, Baldur’s Gate II: Shadows of Amn. Every World has conflict. …
Icewind Dale II. …
Remnant: From the Ashes. …
Pillars of Eternity. …
Planescape: Torment. …
Borderlands 3. …
Pokémon Shield. …
SpellForce: The Order of Dawn. I’m fragile? sounds to me like your the one needing a new line! Fact of the matter is My NOT Friend I n others like Paid For This Piece of and we’re out of line in asking Buzzard to give us what we paid for and yes they’ll probably keep on ignoring us as they have been…However if we show our numbers are enuff that if we go away they lose big time
So ultimately I don’t really care what happens with tempering. I’m not advocating for it to stay the same just stating I bricking doesn’t bother me. I’m not really defending blizzard either. What I am doing is calling out adults crying like children over a game feature. If you hate it, move on. If these mercs are as bad as they other in other games I’ll be moving on too, but without all the waterworks.
That’s a case of giving up when you pay for something and the person says off you got what you got you what you got! As far as I’m concerned I get what I paid for, Or I do the best to make your life Hell So leave if you want I OTH…!