You need to check which quest you are missing for renown purposes and at least in the previous beta, there was no reliable way of doing so. Challenges don’t have every quest, its not helpful.
Can’t even see which quests you’ve completed either.
So you’ll never know if you found that rare herb or ore quest unless you specifically remember it.
Yep! thats the main problem. If every quest had a simple, fixed starting location you could simply visit every place according to interactive maps and eventually find it…but some have random triggers such as killing skeletons or opening chests ![]()
There is a quest log. If you haven’t picked up a quest there are obvious blue ! above quest givers heads. As fro renown, you only need to do about 50% of the quests for the rewards.
Yes, I’d like a way to concisely track which dungeons I have completed across multiple logins, as well as a world clock, event timer/planner.
That is not a quest log, and there are plenty of quests that are only triggered by doing other obscure things, such as opening chests, killing skeletons or interacting with some specific thing.
It is exactly a quest log. Just like the quest log in wow is a quest log and also does not show you quests you’ve completed, that are available, or how many steps in to a chain you are.
If this stuff was added then people that have OCD when it comes to completing things wouldn’t put the game down.
They want people to come across the quest lines organically, it increases longevity and keeps introducing new things to players.
Each season will add more quests.
I understand why this is wanted, but it’s not needed.
I know the main reason is that it feels half done, you have a quest complete counter in the paragon screen, but if you’re at 23/24 you have no idea what that last quest is or where to get it.
But it’s not important outside of completionist, because you will likely max out all paragons in all zones by the time you hit 100 (if not much sooner) with only half the content complete.
When you pull up the map there is a log of all active quests. That, sir, is a quest log. As stated below, You want a quest list. WoWhead, icyveins, or maxroll will likely have something like that for you.
If you have completed a dungeon the icon for the codex power is no longer on the dungeon icon.
You are looking for a quest list, not a quest log.
I want to see that off the map. Not all the dungeons were in the codex, and perhaps it’s bugged, but the green checkmark would disappear/reset (without using the dungeon reset button) with a re-login. It wasn’t intuitive or user friendly.
I was talking about looking at the map and seeing the dungeon icons. There was a little symbol representing the power. Once completed it was gone. So the check mark is per character but the codex power mark is account. If all you saw was the dungeon icon and nothing else it means you have completed it on your account. I found it pretty intuitive.
Quest log on the screen would take up too much space.
Yeah, it may have been bugged. If you played on the same character, the chest (aspect) is easy to follow, but not all dungeons have an aspect reward, and then orange dot vs green check mark only displays what you did in that session it seems.
I’d like a way to track all dungeons without having to carefully examine each icon and try to figure out if I did it this session or not, or even globally.
RE: guest log. Depends what they mean by it. There already is a quest tab log in the TAB map. When I say event planner, I mean world clock to display in-game time of day and hour of events like world boss that you can mark. Currently you have to mark it on your notepad, or set a mental note and Alt-Tab out of the game to Google PTD time when you’re in another part of the world.
Unnecessary extraneous actions that pull you away from the game systems would be considered poor design, perhaps.
On that note, it’d be nice to have an option to dismiss the quest heading under the minimap and the minimap itself.
Every dungeon innthe game has an aspext reward.
I concur with needing a “completed quests” log. OR have all currently available side-quests on the map regardless of the player’s location. (as a toggle ofcourse) Trying to solve the problem of “I want to 100% do all side quests but I can’t see which ones I’ve done already.” Leads to checking location point of all existing quests and its just a mess for completionist types.
Are you sure? The chests weren’t attached to every dungeon. You have many non-class specific aspects from the dungeons but then you also had some dungeons that had no chest. It could be some bug or my hazy memory. It was hard to figure out which dungeons you’ve done when inspecting the map over multiple sessions.
Every dungeon provides an aspect. This is 100% guaranteed.
A quest log which is missing a major feature present in MANY rpg games, which is a “completed quests” list.
Some games don’t have it, because they have like 5,000 quests, but that’s not an excuse for this game which has very few quests.
There are several side quests in Diablo 4 which are dropped as an item, from a random trigger, and no following notice that you’ve completed it. A specific example is Frostbloom which drops randomly from an herb node in Fractured Peaks. There’s no way to tell it exists, which is fine, but we need to be able to see if we completed it.
This might blow your mind, but did you know developers actually want you to play the game a lot?
It is.
This is you saying that someone else’s goals within a game are not important. Which means I can entirely disregard your statements in this thread.
In one of my earlier feedback posts, I suggested having a panel on the left-side of the map menu which lists your dungeons, and highlights dungeons on the map when you hover over a listing in the panel.
It would be much more user friendly than what we have now.
Quest log is already located in the map menu. Add a tab called “Completed” (there’s room for it, I checked) and the problem is solved.
According to available data mining, there are 115 Codex entries and 115 dungeons spread amongst the available zones.
Completed quest log isn’t necessary. Explore, find the quests, and have fun. Making sure devs provide a list to check off is the least of their concerns. Also, just because iynis in other games, does not mean it is missing from D4s quest log.