We Lost paragon Fun

You did get an answer. You just entirely refuse to read my posts or you are completely incapable of understanding the difference between some and all.

Hmm, i read it again and no answer to my simple question. The attempt to distract but no answer.

I wonder what the reason is.

I definitely think that you are right about this, but how else to reward players for putting time into the game? in short, they will be better than those who put less into the game, and it seems a bit fair to me. even though I’m not a supporter of infinity paragons like it was in D3, where the ranking was only for extreme players even they playing season. for me, the game must be accessible to everyone and people who are original and creative in their builds should be rewarded too

What they need to do is simply make the last paragon point grindy, and the rest is easy then allow more paragon boards. Essentially take all the time it takes to level from paragon 230 to 300 and make it the time it takes from 299 to 300. Then the point would matter but not to a degree where you feel left out if you do not take it because it is just one point.

Fundamentally, what they did now just made all paragon points beyond 230 pretty much useless and the grind is not worth the work. Who would farm for hours just to click a rare node that says +5% physical damage? It is not worth the time invested.

Incorrect. Even the random sentence you quoted contains an answer to your idiocy. But you’d rather troll than take the L even after you admitted you are wrong. It’s sad, I thought you occasionally had a good point in other threads, but I guess even broken clocks can show the right time.

I’m sure you’ll find a broken clock that doesn’t have the right time and use it as proof that even this statement was false.

I barely engage with the paragon system and wish it would of been scraped entirely. I would of preferred a D3 style paragon system, with a bonus legendary point every 25th point or something like that.

Its too convoluted and while its nice having ALL the paragon at 100 as builds feel powerful, its painful to spec it out and most of the time I will have anywhere from 10-80 unpsent paragon because its just frustrating to interact with that system… this is not good game design.

I think you are dramatically underestimating the power of the nodes left at 230 paragon, and also the collective value of the nodes from 230 to 300. I think those nodes are going to feel like a nice little bonus here and there as you are farming for other purposes.

Hmm, I read it again and no answer to my simple question. Trying to deflect, but no answer.

The clumsy attempt to evade or deflect, but no answer to my question.

Why can’t you give an answer.

If I missed it you can post it again.
But if you have forgotten the question I will be happy to ask it again:

Kidding, we know that won’t happen because you would have to disprove yourself.

Because you don’t want to answer the question anyway, I’ll be nice enough to do it for you:

There wasnt much creativty b4 either …
İt was attach as many boards as possible to put in max glyphs (except maybe andariels rogue)
And get the nodes on your way

İ think most of the paragon board design is bland … (+5 stats)
i liked grim dawn constellations more tbh

sure glyphs were an important part of almost every board, but there Are board that i opened for legendary notes or max life, this Is a nice tweak for my build. as I say, I want to have the choice of what my build will look like. I want to have choice whether I can go.if i Want full dmg fĂłr Fun,why not. or full tank fĂłr my friend,yes why not. I want to have fun with the game in my own way and put together different builds that come my mind.

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Heavily disagree. The cap makes them far less valuable than you think. I took everything I wanted at lvl 235, there were some left additive stuff but I have thousands of it I already had so it is not worth the grind at all.

Did you have the normal node-boosting glyph leveled to 50 or 60? Because at that level it gives you a bunch of nodes with +30 or 40 main stat.

The whole purpose of the system is to make the paragon levels from 230 to 300 optional so that players don’t feel compelled to rush to grind them. They give small bonuses that add up over time to something decent but not so strong you can’t play without it.

You do have the choice to take the boards and glyphs that emphasize those things. Realistically, the only option being restricted by this approach vs capping only the number of active glyphs is that you can’t decide to stretch out to 9 boards and take only their defensive stats. It’s highly unlikely you can make use of 5+ legendary nodes (which is a problem with the legendary nodes, really), and there just isn’t any multiplicative offense that is worth scooping up. These problems are better solved by them reworking the paragon nodes to make the limited board choices more interesting, and having unlimited boards makes it hard for them to make all the legendary nodes into powerful options for most builds (for the same reason they decided to cap the glyphs).

If they designed the boards around providing ways to use your class to achieve certain powers it would be way more interesting to use them as a form of subclass or prestige class. Imagine that each class had 2 mobility boards, 2 life boards, 2 crit strikes boards, etc., for all the major mechanics and each board had nodes that enhanced specific passives or defensive or utility skills.

capping paragon boards is capping fun and freedom of choice.

Let us start with 5 boards in T1 and the possibility to unlock another board each Tier we climb up.
The paragon points softcap the number of active paragonboards anyways, no need for hardcapping them.

You know I don’t only play just PvE, I give an example from PVP, which is played by a limited number of people, so I don’t know if you will understand me ,but never mind. it’s not about collecting all the glyphs or legendary notes there. in many fights you need to collect all the defensive notes to have any chance. sometimes you need 5 boards to win, sometimes 7,sometimes just legend note ,sometimes just glyph, but the important thing is that you have a chance to combine and think and try. unfortunately this won’t happen if I must take all the notes in the board.and really some notes like resistence or armor Is really unusefull. I don’t become defensive as I need or however. it will affect all species in the endgame and I think unnecessary.

For someone who’s played the PTR, can glyphs that provide bonus % on magic/rare nodes compete with glyphs that add damage per stat node? Since glyph ranges are increasing more than before, wouldn’t glyphs that add damage per stat node always be better in Season 6?

I dont mind the loss of ‘glyph stacking’, 5 is fine. Its a bit sadge to know i cant have the freedom to swap that 6th/7th board that has a glyph and maybe one node for another, but not a big deal.

What i think is a big deal is the removal of more functional choices, such as: instead of stacking 49 dex on crit damage glyph on the burning instinct board, i can currently opt for reinforced/tactition for a bit less damage, and a significant increase to damage reduction from burning enemies. Now, that choice is gone; they just have some boring a§§ additive nodes around glyphs slots. Like, thanks. Now i just dont care as much.

Also, after extensive pathing optimization, i was a bit pleased with some choices i had made. They were efficient. I knew they were because i tested all alternative options after identifying ‘abs required’ stuff. Now its just like, lol every node at max lvl. This is just a nitpick point though.

i have tried to make a paragon for season 6 a few times and i have been Very demotivated. when I found the optimal legendary note and the glyph with right place And optimal notes around , the additives in the board were completely out of my build. if the additives on another board are fine, legendary note Is useless and for the glyph is less useful note around it. so even though I added some defensive stats I still have 48 points left which I can’t usefully divide. and counting just have more main stats as possible is really boring. Paragon boards have always been fun for me, but people just click away at a later part of the game. I’m glad that the big part of player is against it and hopefully the changes we want will happen.

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