when I realize that there are a total of 4 optional boards, of which at least 3 are mandatory for certain builds for to the legendary notes, it means that we have a choice of 1 board that may differ from the build of other players. individual builds will differ minimally and creativity will decrease. I’m currently driving 6 boards to collect full dmg. there is no reason to give players this restriction, if they want 6 or 7 boards why ban it. there is no reason, not all rare notes are useful and if I have all notes activated on 5 boards, where will be the min max options
I mean, there are very good reasons for it.
- Glyphs are super powerful; getting more of them is not really optional for any build.
- Having too many makes your character that much stronger relative to the content and increases the total grind you need to complete that character.
- Diversity within a build is less impactful than diversity between builds; now each choice of board has more impact on what a potential build can do
I do think the sweet spot would be 5 additional boards instead of 4, and then if 6 glyphs is too strong, replace the starter board glyph socket with a legendary node.
Don’t Jump the gun. Wait to play the Darn game and see for yourself.
there is no reason when the glyphs are so strong, so let them limit them to 5 and leave the paragon boards as they like. it’s about creativity and thinking. some boards contain useless notes that there is no reason to have. we could choose other useful ones from other boards instead. I repeat again, min max was the funniest thing on the boards
Apparently it must be stated this is just my personal opinion and offering a different perspective on things. I’m not saying it’s right or wrong, just offering an alternative mindset. Take it for what you will.
I think the reason they did this was to make people think about where to invest their points to reach the armor/resist caps for the higher Torment levels. While you won’t cap out either of them through the paragon boards alone it does help quite a bit if you build correctly.
Anything beyond the initial 5 boards and you’re starting to stretch your options a little thin. Which is fine if you want a glass cannon build, but I’m guessing Blizzard figured people would be struggling to hit those caps if they allowed more boards. Also why they changed the levels of glyphs.
Based off the average player mind you. Obviously people will figure out the best use of points when the expansion hits, new metas will be made, etc.
They have changed each board around just enough too, to where you have to double check what each rare node does again. Not to mention they switched around some of the magical and normal nodes too. They’ve essentially rearranged the puzzle pieces.
I’ve played it and it’s terrible imo.
New paragon leaves absolutely zero choice. Not only are you restricted, you have so many points you can practically pick every node on the board. It requires zero though and any route you pick is fine.
It used to be fun for me to route and min max the boards, now it’s just boring.
exactly like that, in previous seasons it was a question of where and which path to choose for your buid , you had to look and think. now, according to the legendary notes, you choose the mandatory boards and collect all the rare notes and that’s it. I play ptr and with my paragon I have to collect notes that I don’t want because I have nowhere to invest.
All right your playing the PTR where things aren’t set in stone.
When I say to wait and play it, I mean Oct 8th. Things can change between now and then.
If the Glyphs are so strong than they had made a failure and had to nerf them and buff the other nodes before release so there is a choice.
or come up with other solutions. like only 2-5 glyphs can become legendary, …
If everyone who play ptr says is fine and no one complain about we got this system which is implemented in ptr.
The PTR is there for people to test the systems and also say what they like and don’t like and also test the limits of them.
glazing for the devs again
I never felt like I had much choice worth the boards. Not of you wanna skill properly.
For me the boards had been nothing but a chore. A useless system to boost the game and damage without adding something of value
It could be done so, that you can attach as many boards as you want, but can activate only 5 sockets. Or sockets activated beyond 5th have diminished power.
But let’s wait and see.
I think its a good move.
Currently there’s to much variance between meta builds and off-meta. With this change the game becomes a bit more predictable.
You could say less interesting, but when its nicer to play balance wise and opens up more builds / play your own way, then most will probably choose the latter.
You also see this with the gem changes. They removed the generic +life.
Probably cause Barbarian could hit insane numbers of health, wich caused balancing issues.
With the removal they now can predict the expected survivability for every class better and adjust per class if necessary.
Right, so let’s wait to play the game with the boards.
Why waiting, you can play with the boards on ptr.
And the people the play the ptr with the limitation of the boards say that isn’t cool and i believe that. So i hope they change it and doesn’t go live with this solution.
Yeah you had to look and think which Maxroll build you wanted to copy.
I mean, not you specifically, but I think it’s quite safe to assume that the large majority of players was either copying from somebody else or picking random nodes because the thing is just way too convoluted for most casual players to try optimizing it.
The system was extremely flawed until now, and they keep it flawed but in a different way.
some people like it, some people dont. Im saying wait because you never know how much better the game may be with the limited board.
the reason why the games are so successful is that they give the players a reason to play and huge possibilities of excitement when putting together their unique builds. invent something that no one else can. and of course a huge endgame so that he can demonstrate it in practice. if they take away freedom, players will look for freedom elsewhere. I know a lot of players who invested a lot of time building boards and thinking to improve their build again. now we will choose the boards and after this we will not work on them anymore. I’m not saying it won’t be playable, but it’s not the step forward I expected from the first expansion.
less options are never a good choice.