We Don't Need A Gem Tab

As someone who collects gems, we don’t need a gem tab.

i.imgur. com/qNM9KdV.png This is what my stash looks like, at the moment.

Once you obtain enough gems to get maxed out for every slot, what use are gems really? You don’t need more gems, outside of simply collecting them to collect.

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Your image don’t work.

EDIT: I got it to work

Looks like we need 2 gem tabs.

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I thought they said they would be moving the gems over to the crafting mats. :gem:

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That would be nice. But, do gems have a purpose, other than putting them in your gear?

They already said at last dev stream gems will go to Materials not to any tab but not until season 2.

I got 2 dozen of each, and just ignore them.

We need a loot filter.

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This would be really great to have.

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the concept of GEMS is mute… with champions dropping a GEM on kill… there is NO point in collecting gems… till you can craft the level 70+ version’s the cost in gold to convert the lower quality vs just killing and clicking a champion after your character levels to a threshold of the “next tier of gem can drop” is Cheaper / faster then collecting lower versions and upgrading… they need to remove gems from champions. or lower the gold cost for upgrading… it just does not make sense to even have some in the bank as you can only gem 5 items in the game

Of course, history must repeat itself.

Instead of learning from the past same exact mistake, they repeat it and implement the exact same solution.

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aye, filter… and/or auto sell to vendor if under a “threshold” of item power… like any item under 800 item power is auto sold…

You think a 30 odd year old company who is considered the best at what they do, would do these simple convenience of life things, especially after realizing how much nicer it made D2… Durrrrrrp

There does need to be a gem tab if stash space is going to stay as atrocious as it is.

They need to make them worth money then that will help with money in general 14 gold for a flawless ruby is chit

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i dont blame blizzard entertainment… remember that they got bought out, by activision… and thats when it went down hill, and FAST. they monetized every aspect of the blizzard franchise games now that i dont play them anymore. but i love diablo so much i had to try this out… yeah, i bet QOL will come but the “cost to pay a dev to add to game” VS Profits comes up at a company meeting i am guessing and we the “FANBASE that they paid for by buying blizzard” get the AXE

For now, no. But, if they add the Cube like D2 and D3 then gems were used for crafting also. Although, I can’t answer about D3 because I didn’t really play long enough to get into crafting using the cube so not sure if gems played a part there but in D2 they did.

and 4 tabs PER a character, or a SEARCH bar EVEN… to find what you have in your 4 tabs. cause i rolled a alt, and i was shocked my bank was full already.

I also think the title, i don’t think you need tons of gems, the cost to remove them and switch them with another gem is very cheap compared to how much gold you can gain with few efforts, and i doubt you switch the gems often

I think we need a loot filter more than a gem tab, you only see/get what you want to see/get

We need shared stash and personal stash. Or a guid/clan Stash thats real storage. Sigils I can do I can put in stash for someone that can. And Def yes on search bar

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I think Blizzard really need to decide what they want items to be in this game so the design is not conflicted. Are gems objects or currencies?

In Diablo 2 for example, the intent of item design is clear and consistent. All items other than gold are represented as objects with physical properties - they exist in the world of the game. You can drop them on the ground and they occupy physical space in your inventory/stash. Gems (and by extension, jewels, runes and charms) follow the same design rule.

All objects have an appearance - both on the ground and in your inventory. In your inventory they have a picture that describes what the object looks like to your eyes. When you lift and drop them back in your inventory it makes a sound that tells your ears it is made of some material property that a similar real world object might have. A gem makes a resonant, pinging/chiming sound.

But when we get to Diablo 4, its not clear at times if Blizzard wants items to be objects or currencies and sometimes they are both at the same time. A rare armour drop is both an object that you can wear and a currency (veiled crystals) that you can salvage into. You salvage items into a currency because the item is garbage. And thats a problem because you need the currency to do stuff like upgrade, so you are incentivised to pick up unbelievable amounts of garbage. This is why you have no inventory space.

I generally dislike currencies because they are represented solely as a number that goes up in some UI tab and you don’t get a sense of currencies as being real, material things. Looting them doesn’t feel as satisfying. They are just numbers that go up and a certain amount of that currency is subtracted when you want to do something like enchant. Diablo 4 already has a lot of currencies - much more than physical objects in the game world.

The reason why one would want to make gems a currency is to free up inventory space. Inventory space is desperately limited but not because of gems. It is limited because of aspects and bases for imprinting aspects (rare items).

Half of my stash and mule space is filled with legendary items with perfectly rolled aspects that I am either saving for when my best in slot items drop or they are saved for other characters (when they level up enough to use them). The other half is filled with high item power rares that I want to enchant but don’t have the gold to do it yet.

Why do I keep the legendary in my stash instead of extracting the aspect? Because transferring aspects between mules is more limited than transferring legendaries. My level 1 mules do not have access to the enchanter. They do have access to my shared stash. Furthermore, there is more inventory space available to store legendaries than there is to store aspects. So I only extract the aspect when I’m about to imprint it.

I feel like turning gems into a currency is like trying to treat a broken foot with cough medicine. It isn’t solving the root cause of why you don’t have any inventory space. Whatever space you get back from turning gems into a currency like veiled crystals will be filled back up with legendaries in less than 1 day.

And by treating this as a solution, you are removing another physical object from the world. There are already so few types of physical object in it - only rares and legendaries really.

But if they want to make everything except wearables into a currency then do it, but make the design coherent. Do it one way or the other way, but not this half way thing we have right now.