We can't have a good game with flagrant unbalances like that: Barb's Furious Hammer vs Rogue's Beastfall Boots

One is the Barb’s upgrade for the OP HOTA and the other is an unique boots for Rogues.

Both do basically the same thing, you do an ABSURD amount of damage for the energy you have when it is triggered.

Furious Harmmer does x1.0% damage per energy, and Beastfull boots do UP TO x1.5% damage per energy.

Rogue item is better, RIGHT, RIGHT!?

Nooooooooooooooooooooooo!

Let me explain why…

For Rogues, they have to:

  • Find a good roll of the unique boots (you problably won’t find a x1.5%);
  • Give up infinite evades, since the boots don’t have the implicit attacks reduce evade cooldown;
  • Spend skill points and slot an ultimate (effect trigger);
  • Execute the ultimate (minimum ~35s cooldown if you have 3 max cooldown reductions);
  • Execute a core skill to do the absurd damage;
  • Now you have zero energy (I’m serious).

For a Barb have this absurd amount of damage, they have to:

  • Use one skill point;
  • Press the HOTA button.

That’s ridiculous, and that’s why nobody wants to play upheaval, for instance.
Every time a Barb press the HOTA skill button, this absurd effect is applied WITHOUT any downside or compromise, STOP, JUST STOP, you are killing the game!

How is that balanced!?

Rogue’s boots are ok, a great compromise to execute exceptional damage, but Barb’s are not giving up anything, they are just spending one skill point to do every sec the same damage that Rogues need 35s or so to do with plenty of downsides, how is that fine!?

Make the Furious Hammer use all energy when executed (like the boots), and maybe Barbs will have to slot a basic skill to compensate for this great power or even nerf the damage to x0.01% since it has no downsides or compromises, but do something and do it now!

Please make the title of the thread just a little longer next time, thank you.

2 Likes

Maybe ignore the title and try to read the content next time…

2 Likes

You do realize that damage on Barb requires a unique ring and amulet, plus multiple sources of fury generation since the Barb has to dump 300 fury to proc the talisman and time it with the ring within 5 seconds to get the full benefit of the damage?

Also the hit has to be a critical strike to get the most out of either unique item. You make it sound like barbarian just walks around pressing only one button. Also rogue has access to two of the best movement skills in the game and can reach insane attack speeds to make the cooldown on boots disappear in less than one second.

Both classes are honestly pretty damn god right now. In fact none of the classes are weak. You can slap together almost any combination of skills right now, stack into crit and blow away 99% of the content with 2-3 buttons max. The hardest part of the game right now is the constant loading screens when doing Uber boss runs.

4 Likes

Ya know, I didn’t see anyone complaining when Rogues were insanely reigning supreme.

1 Like

Uh , haha , those boots are junk , they sit in my stash.

I run a rogue build that doesn’t use an ultimate , soooooooooooooo…

BTW , rogue ultimate abilities are garbage also , not like WOTB

Last season I played a Barb, so I know what I’m talking about, but what you wrote tell me you never played a Rogue or at least recently.

Do you think the boots are enough for Rogues!? Off course not, Rogues need many uniques too, my topic was just regarding how different and unbalanced is for both classes TRIGGER the same power, that’s undeniable.

Rogues can’t have less than 35s ultimate cooldown using Beastfall boots, because its a boots! Rogues can’t use flickerstep with it.

I’m not calling Rogues BAD, but yes, the HOTA upgrade is just absurd and should be nerfed.

Of course Barbs will hate my points, because if you are playing Bard this season, you are not interested in balance the game.

I went to a birthday party as a kid and this other kids slice of cake was bigger than mine. How was that fair???!!??

3 Likes

Search my nick on yt and you can see I even 1 shot the T100 highest HP boss with it without using the trash’s lord amulet, the boots are fine.

Anyway, I can understand you, give up your boots/skill slot for a non frequent power is not easy, that’s exactly my point, Barbs don’t need to choose and give up anything to have this power like the Rogues have.

Here I am just wishing the Necro had a movement skill like the the other 4 classes.

3 Likes

I played a flurry rogue in pre season and every season except S3 so far. This is how I know about the movement skills. S2 was broken because of the combination of metamorphosis and Tibault’s combo point bugs. I actually played my S2 rogue using only the two unique daggers, no Tibault’s and no Ubers. The rest of the gear was all regular aspects that you could farm from dungeons. If I decide to play rogue this season it looks like my preferred build is also getting some sizeable buffs in the patch.

The silly dual core blight with blood surge Necro I am currently playing is also getting some sizeable buffs. This is literally one of those builds I am talking about that you can slap together currently and go dominate content. And it’s getting buffed :see_no_evil:

But apparently only Barbs are getting buffs according to some in the forums.

You talk like you don’t understand what I wrote, because It’s obvious you love Barbs (that’s fine).

I only compared two triggers and you talked about having to use uniques??? All classes are like that, you know…

Now you talk about “buffs”, what!? That upgrade of HOTA was already there, did you see any critic of mine to any buffs that Barb received!? I even asked for upheaval buffs, because nobody will use it if HOTA has one upgrade like that… You can put 20 levels of upheaval and will be worse than 1 level of HOTA due to Furious Hammer and I’m sure you know it… try to be fair, man.

Barb is fine. Just enjoy the game. There will always be a meta. It will change.

1 Like

I actually play a dual basic walking aresenal charge upheaval barbarian this season. Because WoTB is broken still I also run IM as my ultimate. With enough weapon swaps plus ground stomp it resets constantly. Ground stomp is also getting buffed to 2 seconds per enemy hit for reduction on ultimate. All my builds are getting buffed right now. I can’t complain:

This is a problem, because sure rogue can get high dmg and one shot stuff, but its only right after a Ulimate and not very often.

Barb can get setup, attempt the one shot (whos kidding about attempt almost always does if you have the gear) but if not can literally spam a few hotas and be ready to try again in no time. So yea Barb is king.

1 Like

Im playing upheavle and charge this season clearing t100’s in 3 minutes lol upheavle has a multiplier as well

Yea poison rouges literally ran pvp for 2 seasons its funny as hell when a rouge main tries to complain about another class being op lol!

1 Like

LEAVE beastfall boots ALONE BRO! let me have SOMETHING on my rogue :skull::rofl:

Can you at least read my post?

TLDR: Beastfall boots are fine, but Furious Hammer is not, because it’s OP without any investment/consequence.

People that find a kind of unlimited edgemaster that only require one skill point fine, don’t have any interest in balance the game.

Clearly you’re new to this establishment. This is working as intended. They over buff a couple builds EVERY SEASON, and I suspect nerf everything else to funnel the majority into those builds.