Adding a WASD option should be top of the priority list. It’s an accessibility feature, and it was even in D:I. It’s becoming an ARPG industry standard. Makes no sense to neglect it in D4, after they already had it in D:I.
Five clicks a second is not an issue for me personally, but it could cause problems in later life. It’s not a best practice to spend a lot of time doing day in and day out. To point and shoot, you need to turn to face the mob (click), shoot the arrow (click while pressing force stand still which is another key), turn and run the other way (move mouse over and click), turn back around (move mouse quickly back over and click), then shoot again (click). This is done very quickly, repeatedly. Very bad for the wrist and hand.
With WASD, you simply press the direction you want, and click when you want to shoot. The end. It’s also a better way to play the game as far as efficiency goes. Why choose against this and force a less efficient, medically problematic, and less fun way to play?
If you want to play the current way, then by all means do it. But not introducing WASD options is a bad mistake. And such a decision will inevitably lead to some people developing medical problems in their wrists and hands.
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Happilly embraced controller style, been looking forward to it since it was announced. Clicky finger gets so painfully sore over time. Good alternative to lacking wasd.
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Yea, sadly had a friend that bought the game and immediately quit when there wasn’t any WASD movement. He had no problem joining me during DI launch. Apparently it’s a big deal for some so I’d like to see it implemented.
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lol what?
I hold down spacebar and my character follows the cursor.
I couldn’t imagine playing the way others do.
Who the hell want’s to click 500k times a session?
And no, I can’t stand wsad to move in an arpg.
Should it be an option for others? Absolutely.
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Seems like alot of hand movement from moving your character around with WASD and then trying to activate your skills with the mouse you can hold spacebar and they follow it… lol
WASD would be terrible IMO
All I ask! Can’t go wrong with options. And this will help a lot of people.
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WASD movement as an optional alternative control scheme would be welcome because having options is, as a general life rule, always welcome. Particularly when designing something you want to be as accessible as possible to the widest audience possible.
Those who choose not to play that way should be free to do so.
Those who DO choose to play that way should be free to do so.
Everybody wins.
I really don’t see any drawback to introducing that as an alternate control scheme and was pretty surprised to find such a standard gaming design choice wasn’t already there.
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I wonder if there’s a way to bind a keyboard as a gamepad and bind the ‘analog stick’ to wasd to get around it not being in game…
Either way, it should be native. Accessibility options are extremely important.
You know, I tried that with a razor tartarus, and couldn’t get it working. The main reason I’d personally love WASD is I could use the thumb joystick to move around. It’s huge QOL.
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Controller is certainly more comfortable than click to move, but it’s completely different from WASD. WASD is more of something in between the two. You have the more comfortable and intuitive movement, coupled with better accuracy. With tons of isometric games having WASD support, it really makes no sense not to add it to D4. Especially considering Diablo Immortal has it.
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Actually WASD works extremely well in isometric games. Most recent ones I’ve played were The Ascent, Synthetik, and Hades. And all WASD games require you to press other keys to activate skills and actions. Anyone who’s played a WASD based game knows how easy and intuitive it is to press other keys. For example the typical FPS game has actions linked to 1,2,3,4,G,R,E,Q,Shirt,Ctrl,Alt,Space,Z,V,G. All of which are pressed effortlessly via muscle memory. Adding WASD to D4 is the right thing to do, the game would only be improved by having more accessibility options. Plus your classic click to move would still be the default control scheme.
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There’s a way I tried, but it required two third party programs and wasn’t very smooth. There’s delays and UI issues. Like you said, native support would be the best way. That way nobody has to buy third party programs or deal with the laborious setup, just to have it not even work very well. Hopefully the devs add true WASD support, many would benefit from such an accessibility option.
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Yeah, I mean it’s really such a simple thing and wouldn’t require much dev time at all. Just basically copy/paste the controller code for WASD. No reason to neglect doing this. It only enriches the game. And saves people from developing or exacerbating wrist issues.
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Yes I use W A D and E for my skills as reaching up to the 1 2 3 4 keys is ok for half an hour or so but then my Old %$^ Hands start to Ache.
Terrible ? U clearly never even played WASD . Stop parroting BS that you saw somewhere. Force to move button is as DUMB as click to move. YOU STILL MOVE WHERE YOUR MOUSE CURSOR IS , only eliminating the need to CLICK. WASD separate targeting from movement and u can be 100 % better at dodging stuff , kiting , moving to the right while targeting and shooting something on the left without the need to swipe mouse across the whole screen every time u kite like an idiot so u continue to run while targeting whats chasing you. JUST BECAUSE you are used to something and because it was that way for a long time, does not make it better or right. WASD is superior in every way possible to moving and targeting with the mouse only. Camera angle , top down , isometric arpg or not has nothing to do with WASD or not WASD! Diablo Immortal while a cash grab can clearly serve as an example of beautifully implemented WASD in ARPG genre. Also we talking about an OPTION, nobody forces u to play with it or like it , but parroting bullsh!t without even try it or even if u are and not like it , ur hurting ppl that would love it by voting against it. If you intend to not use it why on earth do u care if it exist in the game options or not. Also , no matter how you feel about it, WASD is the superior way of moving no matter mmorpg or arpg or whatever u parroting about… IT IS THE SUPERIOR way in almsot every scenario u can imagine, from dodging boss skills to kiting and running away while your targeting abilities has nothing to do with the direction you want to move. After DI … its beyond me how on earth and WHO on Blizzard team decided we dont need WASD. Just because something is been that way for a long time does not mean its the best cause its not and WASD is so much superior that we at least need it as an option. Also dont come with your " i need WASD for abilities binds…" really ? Played WOW with more than 30 keybinds and i never felt the need to bind WASD for abilities and a game with only 4 abilities to bind is definitely not going to make me feel like it.
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You really don’t see the difference between moving to your cursor and having dedicated buttons to move, and how one requires orders-of-magnitude more cursor movement than the other?
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Im a big fan of using force move on my mouse wheel to avoid left clicking 5 times a sec. But for some reason i cant bind mouse wheel to it like i use to in d3…
Anyway ideally we could have wasd option as well implemented for those who wants it. Im sure that lack of feature will unfortunately push away some players.
Apparently this used to be possible in earlier betas but it seems like it got broken – I’m guessing it’ll be fixed for full release.
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Okay i didnt know, thanks… I really hope so 
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I wouldnt mind more options. I think that would be a good choice to have.
I have tendonitis issues, so I general take my most used skills off of the mouse and put them on the numbers 2 and 3 skill on the left hand buttons. My number 1 key is always the movement skill. It significantly cuts down on my mouse clicks.
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