War plan node choices not working

A lot of them don’t work or they don’t work half the time. Multiple times I’ve had whisper bosses spawn including Varshan and they didn’t drop loot. There is a node that said I get a challenge before an infernal hordes and if I complete it I get 200 Aether. No indication of such challenge appeared ever so I refunded the node.

For 50 million gold.

I chose the option for up to 4 or 5 more hellborne spawning in helltides and out of 4 times I have seen 1 hellborne 3 times and it’s possible there was a time there were 2. I chose this node thinking it would be awesome to see 4 or 5 hellborne spawn and fight them. The amount of time it takes to get the hellborne spawn means you have to spend more time in helltides than you should when you should be out doing other war plan activities for progress. So when you get 1 spawn you wasted your time. 2 is lame as well.

How do you let the game launch like this? Play test. Fix bugs before launch and make sure things are functioning properly.

50 million gold to refund nodes. “Fixed an issue where” Good job guys! it’s fixed! wow you guys are amazing! When it should have worked from the start in the first place.

Next season same bugs will be back and you’ll expect pats on the back for a job well done on fixing it again. Play test before launches.

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I just assumed most are busted or not working as intended. I tried a few combos and didn’t notice differences. For example the ones in NMD where you kill 30 elites to get an altar that only spawn treasure goblins. 100% does not work. Got the node to spawn Butchers inside the Pit. Saw exactly 1 and it was super close to the end of the run. For as much time as you put in to upgrade these things, one would think they should work better.

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I’ve had butcher in pit spawn a lot. Some of them are very useful but any of them not working or not functioning properly is completely unacceptable. A whisper boss spawning but not dropping loot should not be a bug that goes live.

50 million gold to refund a node adds insult to injury. A lot of these nodes take a lot of time to reach. It’s very inconsiderate of Blizzard to say “whoopsy daisy, a bug got through!” for the amount of time and effort any node takes.

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Ive never seen butcher in the butcher pit thing and ppl said they got him and no upgrader.

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Blizzard has gone entire seasons not fixing things like chaotic armor pieces not working. Even if they do fix these issues this season I expect them to be back next season and Blizzard expecting pats on the back again for fixing them.

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This dungeon one is infuriating. I lost on so much stuff my own and with friends. 2 ppl quit. Yet they fix paladin free trial. Unbeliebs. Un [justin] Biebbers!

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Corrupted Roots in Tree of Whisper war plan is a joke. The roots pop up monsters with junk loots. I feel so sorry for anyone and myself who invested this node, and 150M refund.

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It works, but not how you’re expecting it to. Up until the launch of LoH, the use of the term “elites” has applied to both champions (blue) and elite (yellow) mobs. In the case of this particular perk, only true elite (yellow) mobs count toward the total. This means that instead of seeing the altar once per NMD or maybe every other NMD, you’ll only see it on average once every 3-5 NMDs.

But it gets worse: If you leave the immediate area where it spawns, it then despawns, and you miss out on its bonus entirely for that NMD. I found this out the hard way when I had a counter that started at 26 at the beginning of the NMD, but I noticed that at some point in the same dungeon that it had become 4, meaning I hit the 30 mark. So I went and looked for the altar, but couldn’t find it even after four full circles of the entire map. So you need to pay attention to that buff counter and when it hits 28 or 29, slow down and pay attention to the yellow elites that you encounter so you don’t leave the immediate area without clicking the altar.

Go straight for the perk that gives whisper caches a chance to have a resplendent spark. Past that use the other three points for the righthand branch and ignore the corrupted roots branch entirely. On the path down the middle, do not pick the perk that gives you Collection of Mysteries. More often than not you get junk, and by junk I mean the crap you fish up that sells for 1 gold and has to be physically vendored or dropped and can’t be salvaged.

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I have found yet another node with a bug. The gauntlet node will not function with a barbarian summoning build unless you yourself specifically kill the enemy with direct damage. Any enemy killed by the ancients will not respawn. Seriously this crap is ridiculous. If it didnt take them six months to fix stuff and they patched stuff as fast as say Pearl Abyss (3 month roadmap of fixes and new content additions done in 3 weeks) does well then maybe it wouldnt be as bad. Either way they need to get their dev team in order. For a live service game these guys are a joke when it comes to bug fixes. The “it should be perfect day 1 24/7” is the goal but NEVER will be achieved from any dev team so I do not hold them up to an unreasonable standard but fixing stuff or implementing idk a group war plan feature for parties should NEVER EVER take a whole dang season or longer to fix period.

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I’ve never seen anything special in the Pit, even with the node that makes special encounters more likely. I think it does the exact opposite of what it states. No Butchers in there at all, but I guess that’s lucky, people say he cancels the rewards.

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I did 5 in helltide and it was so bad I thought I did it wrong…yikes.

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I had one good use of it that spawned a headrotten boss. Screen showered with loot, mostly cube materials, so still not great. Mostly it’s just a tiny spawn with nothing worth picking up. Most of it doesn’t get past my loot filter.

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