War Plan needs some changes

1st we need to be able to share it with our team mates. Not be able to, makes the entire war plan pointless and every activity a waste of precious time and opportunity

2nd we should be able to re-roll the war plan as many times we want. Making this yet an other RNG in a limited number is just frustrating. Hate to have 4 nodes out of 5 being undercity yet again when i don’t need anything from the undercity yet, nor have any decent tribute. Let us at least choose the most favorable list of activities

3rd: Tyrael or the table should be present in every major city

4th: If doing activities outside of an active war plan should award at least some more activity XP, not just 1xp

2 Likes

5 - war plan levels/progression should be shared between your characters

WTF is with blizzard and their crippling alt progression

6 Likes

It isn’t? Man that is an issue for sure.

yeah it isnt. you start from zero LMAO

i hit level 4 on warlock just to grind this from zero on my necro

fun times :slight_smile:

I don’t know if you understand what Blizzard have expressly said War Plans are supposed to be.

While you’re right that we should be able to share it, Zevan said in the dev stream before release that co-op players would receive a small piece of the exp from the host’s WP. Is that not the case? It is definitely not true that things are a ‘waste of time’ whatsoever though. You do WPs to level up activities, expressly so they aren’t wasted when you go to do activities by themselves.

The purpose of the War Plans from a play perspective is simply that you do them and thus engage with the full breadth of endgame content. The point of the activities in isolation is to do what you want. Thus, you do as you’re told to earn exp, then spend the exp however you want modulating the fun to your taste.

Yes, 100%. The performance in Temis is terrible right now. However, due to the story presence, this won’t happen yet - just like how we had to hand in all caches at the Tree, until we didn’t. Expect, for instance, Baal’s return to lead to a “War across Sanctuary” that will justify the tables being everywhere.

The idea is that you mix up all your activities and feel less bored - less time trapped in activity jail. It’s been like 50 hours since the release and there’s 60 more days of the season. Diablo is a game about grinding. I do agree with you to an extent, but there also has to be a limit where you accept you will need to grind.

1 Like

I speak about coop here. If you play with friends and do activities on the warplan of your buddy or generally activities you all NEED but is not on anyone’s war plan, you don’t get anything other than 1xp to that activity. Which is basically nothing.

And that is a very wrong take. Blizz is simply trying to shovel down our throat the activities too which are not popular, but refuse to admit it and just take it out from the game. I loved when they for example gave us multiple ways to earn Obducite. Because that showed that they understand that people like some activities bud hate others. But now they are back again in the opposite direction sadly. (For myself, but only a personal take, i freaking hate infernal hordes and undercity activities. I would never touch them if it would be possible and wouldn’t be a shot in the own knee in therms of progression.

See last comment which also applies to this one :slight_smile:

I think the problem with this request is that it’s not designed for you to juice a single endgame system to its max almost immediately - which would be the outcome if rerolls were infinite.

Presumably, Blizzard expects you to engage with 2 or 3 of the endgame systems, and you use the war plan and rerolls to tailor your experience to those endgame systems.

Yes i know very well why they did that. (also see my reply regarding this to shekeirnah)

And the sad part is that this current war plan system wouldn’t be that bad if you could reroll it as many times you want. But you can’t just re-roll it that often.

But i think it is a very bad take and a non-gamer friendly approach.

Giving players the choice what they like or don’t like to do is a much more sympathetic one.

But a lesser known ARPG called Inquisitor Martyr had a similar system even years ago which was much more engaging and creative. It was called “void crusade”.

But also sad to see that ARPG games i don’t really like or care about have much more creative ways to keep players engaged in activities throughout seasons. Like Last Epoch or even PoE (man how i hate PoE) :smiley:

I take your word for it; I haven’t been able to try any co-op WPs yet. All I can say is that they suggested on the stream it would be more than 1XP to those activities, but also that they did strongly imply that War Plans are more of a solo activity.

Sorry, it is not. I’m not “giving a take”, I’m telling you what the actual designers of the thing you’re using explained the purpose of what they’ve made is. It’s totally legitimate for you to dislike it in any way you want, but you are misunderstanding what they designed for what you want it to be.

When you say “I loved it when they gave us more ways to get Obducite”, I think I am correct in assuming what you wanted from this, which is the capacity to get different things from different activities. That is not how Blizzard see it. They may use specific instances of new interactions to sell it - for instance, Lair Bosses spawning in NMDs and dropping their Hoards - but you will notice they use very specific, individual examples, and they very conspicuously do NOT mention getting resources from other means. To that end, they explicitly said that you will NOT be able to, for example, level glyphs outside the Pit with War Plans. Obducite is another example of this being tied to a specific activity that they don’t want to change (yet).

What you get instead is a means of a.) Modifying the endgame loop by inserting War Plans into it, encouraging the player the break the repetitive cycle of 100 Pit runs in a row in favour of a few shorter runs of each activity, in exchange for b.) the (eventual) capacity to profoundly change the events within each activity when you DO do that 100 runs of the Pit. Does this make sense? I fear my horrible explanation is not bringing any clarity to this.

I expected that we’d be able to 1.) select our activity, and 2.) select our reward. If players are only choosing to do YZ activities and not AB activities, that would be a good indicator to Blizzard that, “Hey! We should improve this and make it more fun.”

yeah warplans feels like they learnintg something

imagaine being stupd monkey. and afyter some time you are wise monkey and conquer world

this is exactly the case wutg d4

they shoot excrements at a board like a mrns rhwy ARE ANT CHECK whatr it sticks xD

The moment you are in a group, and refresh a War Plan, it should just sync between players so they all get the same one. Seems like that should not be so hard to pull off.

Indeed.
The goal behind War Plans is very valid. It should not be abandoned.

It also shouldnt be used as an excuse to not improve the individual activities of course.

There was no mentioning in my post about abandonment or taking it out from the game.

Point was how to improve it because there is still a lot to improve.

And if you do activities a outside of your current War Plan, it should award is with muuuch more activity XP.

Why?

Because there are times when you need some activities to focus on even if it isn’t on the war plan, but since even with War Plans, the activity leveling is so slow, it is kind of a waste of time to do any activity outside of the War Plan. So we shouldn’t be punished to do anything outside the warplane

And since war plans are not account wide, just character specific, the progress should be much faster. The pacing would be okay if it would be account wide. But on this pace, it is only aceptable for people who have an unhealthy amount of time to play this game.

Also some activity nodes doesn’t seem to work.

Tree of whispers tree: The shadow root upgrade does anything at all? Have opened a lot of cashes, but nothing ever happend.

Infernal hordes: The chaos portal buff node has no effect at all? I had more chaos portals open in a 10 wave run without the node than with the node.

Undercity: The invasion portal node is strange too. They open frequently. But the amount of attunement it gives is often not even noticable.

1 Like

That I can agree with. If something isnt account wide, which imo it should not be, then yeah, it is fair to make it faster.

Yeah, was not specifically trying to aim that comment at you. Just speaking generally.