What’s the thought process behind this? Because an untradable item will mess with balance?
Blizzard, you know why PoE’s leagues are so successful? Because the OP items you get from them DO in fact transfer over to the standard realms, and those items are now legacy! There’s an incentive to play the season and get these items because you in fact get to keep them.
Plus, pretty ironic the reasoning is “due to balancing issues” when the game is anything but balanced.
2b crits
142 shacos
incinerate tickling white mobs
resistance not working
Yeah, I’d say you desparately NEED people to want to play the season or implement an absolutely massive balancing patch tomorrow, otherwise it’s not looking too good.
Seasonal items (new legendary items/unigues) do transfer to eternal. Unless they recently said otherwise, and I missed it. Seasonal mechanics (malignant hearts) do not.
These can be obtained in the eternal realm as soon as the season hits. So they aren’t exclusive in any way. In most cases it’d be better to just farm them in eternal with your main
It is like this because of balancing issues, but not balancing right now.
Let’s pretend for a second:
season 1 gear multiplies damage by 4x
season 2 gear multiplies damage by 4x
season 3 gear multiplies damage by 4x
after 3 seasons your eternal character would be doing 64x more damage, this is insane levels of power creep.
if a mechanic is well received by the community AND the devs think it should be part of the base game, then it will be added to eternal (base game). That would then be part of future leagues as well. Also, if a mechanic does go “core” then it will likely be reworked to fit in better with the base game.
That’s not how it works. If anything you’ll be doing 25% more damage, which is still a lot. Plus, the gear probably won’t interact like that and most likely will take up many of the same slots.
The point is why would I play a season if I don’t get to keep the whole point of playing the season; the seasonal items.
really, so you know what the league mechanics are for the first 3 leagues already and how they would interact with each other, what kind of multipliers they have, abilities they work with, how they interact with each other? Yah, didn’t think so.
i was simply giving a VERY basic example. In all reality it’s much much more complicated than this.
it’s also about by if something goes core, it’s also limiting viable things for future seasons as the interaction between the two things could be game breaking, but independent of each other they work nicely.
They just need to be careful on what goes core and what doesn’t. Which is why, by default, nothing is going core unless they deem it to be so after the league is done.
Normal people play the next season after the last season and never set even a pinky toe on the eternal realm ever again so they don’t care what gets moved there or not.
i prefaced what i said with “let’s pretend for a moment”
you came back with “that’s not how it work’s”
the difference is my statement was purely theoretical and meant to convey an example of why things can’t always go core, yours was made in a definitive manner with no information to back it up
You’re tunnel visioning on the 4x multiplier just a weeee bit too much. It could be a more modest 25% each season and the argument would still be valid.
I haven’t played PoE a whole lot (haven’t been able to get hooked into it for some reason) but if previous seasons get to stay in the base league then I imagine that’s a hot mess of various systems and mechanics all vying for attention and conflict.
I like the more sanitized approach of Seasons being self-contained.
for some things yes, but certain things will have a place in the game
i’m hoping when they make a league that has some sort of item crafting mechanic in it, that this goes core. Really wish we had an item crafting mechanic in the base game.
i could make a list of other things i would like to see, sure, but this is definitely top on my list of desired mechanics to make it to core
After collecting many seasonal memorabilia in various games, I stll wish we got to keep the stuff we earned and worked for in Eternal Realm like in other games.
I def understand the purpose of “Void League” sometimes specially if they are short term experimental leagues, but this is not like that.
Not happy about this. While many people dont give two sheets about this stuff, some ppl do. It is what it is, just yet another disappointing aspect.