Catch up to what? This isn’t a MMORPG with raid content.
Currently I am level 64 and say that you are level 90 for example. Your level doesn’t impact me because unless we both are racing ladders, it doesn’t matter.
You are basically doing the same content as me anyways only a difficult higher.
If we are both pushing NM’s (I don’t because I’d rather die then play those boring dungeons), you can make a case that you are ahead of me and I am behind because of tiers, but you are not ‘WINNING’ against me because there is no competition in the first place.
There are a variety of ideas I personally (have to type that out apparently) would like to add to the game. Guild Wars 2 for instance have shown that you can do scaling and keep old players and new players on the same playing field without resets.
Sure, older players will always be more experienced, but they do not negatively impact the new players and vica versa.
They screwed up a bit with EoD, but that is an outlier.
Nothing against the season. Add it by all means, but I do not like the idea of Battlepass being tied to seasonal content.
Blizzard currently has a game where we can do Whispers, Helltides, NM’s, OW etc and get rewards for it. You do not have to do anything specific and you can pick and choose what content you want to play.
With the Battlepass tied to a season, you are forced to play only certain content, so you can play through the pass quickly while letting your main players rot on Eternal until the season is over.
I want to develop my main character while working on my Battlepass.
I know that will not be the case, but that’s how I see it PERSONALLY