Wait I need to relevel AGAIN for the season? Wtf

true.

also true :slight_smile:

still true!

Everything you say is true! This is the reason people are asking/giving feedback to blizzard to change this system as it currently is.

Probably they have seen the feedback and maybe they will look more closely to how the season goes player count wise and with the battlepass season 1,2 and 3. namely 2 and 3.
If they decide to change it it would probably take some time considering they have to amp up the content they produce since it will require a lot more work on their part.

We shall see !

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atleast reply to the whole reply and not to that single part

and tell me where im ignorant ?

tell me what i said was wrong

Indeed.

Not to be too negative, but personally given the track record and history of the company in question, I think that if they see that their current model isn’t meeting their expectations (which may be lower than we think in terms of average players between expansions), they are far more likely to curtail the project than they are to perform major surgery on the design and content delivery plan.

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Catch up to what? This isn’t a MMORPG with raid content.

Currently I am level 64 and say that you are level 90 for example. Your level doesn’t impact me because unless we both are racing ladders, it doesn’t matter.

You are basically doing the same content as me anyways only a difficult higher.

If we are both pushing NM’s (I don’t because I’d rather die then play those boring dungeons), you can make a case that you are ahead of me and I am behind because of tiers, but you are not ‘WINNING’ against me because there is no competition in the first place.

There are a variety of ideas I personally (have to type that out apparently) would like to add to the game. Guild Wars 2 for instance have shown that you can do scaling and keep old players and new players on the same playing field without resets.

Sure, older players will always be more experienced, but they do not negatively impact the new players and vica versa.
They screwed up a bit with EoD, but that is an outlier.

Nothing against the season. Add it by all means, but I do not like the idea of Battlepass being tied to seasonal content.

Blizzard currently has a game where we can do Whispers, Helltides, NM’s, OW etc and get rewards for it. You do not have to do anything specific and you can pick and choose what content you want to play.

With the Battlepass tied to a season, you are forced to play only certain content, so you can play through the pass quickly while letting your main players rot on Eternal until the season is over.

I want to develop my main character while working on my Battlepass.

I know that will not be the case, but that’s how I see it PERSONALLY

How about we just don’t have to grind levels on our characters and have new challenges for them instead? I’ll probably only play 1 season of DIV. It’s super grindy with a boring end game. Yeah, it’s probably better to get it in a week. I’d played quite a bit of D3’s seasons.

And how will you do anything with a high level character and no gear? Now you also have to give it gear, as well as levels. Once you give it gear, you’re reducing the duration of the grind even further

And again, what “new challenges” exactly? Let’s say they add 1 new dungeon… ok, that’s literally 10 minutes of content. Probably 5 realistically.

Let’s say they add a new “uber uber lilith”… that’s maybe 3 hours of content assuming you have to fail a few times to learn the mechanics

Then it sounds like this game isn’t for you and we probably should base all future content around you? :thinking:

No, big content. We spent 70 dollars, there’s a BP, and an expensive shop. Nobody is going to play if they add a new dungeon in a season. They’re pretty much all the same and boring as it is now. Who cares about a new one? There needs to be a lot more.

I played D1, D2, D2R, D3, and POE. I’m pretty sure I’m their target audience. They built this game in a way where seasons would be painful.

Like what?
Balance changes? that will be in
New legendaries? that will be in
a specific gameplay mechanic? that will be in
What else would you want? A new class every 3 months?
Oh wait, no, you don’t want to level up anymore. So a new class would not be for you either. Hmmm…

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You spent 70 dollars, and the content currently in the game is what you received for it.

You aren’t going to get 300 new dungeons per season. You aren’t going to get 7 new acts per season. You are going to get a few items, maybe some kind of wacky mechanic like “on death, elite mobs have a 5% chance to spawn 3 more elite mobs” or something of a similar level, and that’s about it

So then you should know what seasons are and what they offer?

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Never played D3 eh? lol

It’s sold as a live service game.

Damn, that’s less content than D2R gets. They got to sell those BPs. There’s going to be serious content or nobody will buy it.

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Are we able to just convert our Eternal character to a seasonal when the season starts? I don’t necessarily mind losing their progress but I just quite like my character and I don’t wanna’ have to think up a new name. It’s absolutely a psychological thing, but I don’t see why this shouldn’t be possible.

It was in D3 right? Or am I just a total ditz?

I also don’t mind losing progress because she’s a Sorceress and we absolutely suck post 100.

It was, yeah. It was called rebirthing. So far it doesn’t seem like it’ll exist in D4… but we can hope, seems like an incredibly easy addition

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Why am I not surprised? Why have these crappy patterns in development become the standard?

Its not a mmorpg. But it is a mmo, of design. The world will feel empty if their that far behind,

If theyre struggling with events they no longer have that chance someone else turns up and helps out among more.

Guilds exist also. Which wont fill spots with people that drastically behind etc etc.

This aint d3, where its primarily a single player game. This is a online mmo experience now im afraid.

Its not about “well why it aint a raid game” and just experiencing the game at the pace of those around you feels. It doesnt feel great when everyone around u is talking about how BiS their end game set ups are while u sit in a empty world guildless behind the masses.

It is a online game. With a online open world. Its sold as such so those buying are likely expecting exactly that. If they sit in a world for a month completely empty. Its obviously not going to live up to the advert.

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The world feels empty because we can currently only have at most 12 players on a shard.

That’s why you almost never see another player in the OW unless you do World Bosses with 5-6 others players and it’s a compromise between being MMOLite and a ARPG.

Some have complained about the low shard player count, but those players have confused Diablo 4 with Lost Ark. The latter being a true MMORPG experience while Diablo 4 is an single player ARPG with minor MMORPG features.

I definately think that they should have tried to get more MMORPG features into Diablo 4, but it’s a slippery slope.

We don’t even have social features or a group finder for instance.
You write about new players feelikg lonely and no grouping and all I can say is that not once have I been grouped up because there is no benefit for me to do so.

Just like in Guild wars 2 you are passively “grouped” with other players doing the same objectives/events as you, but you don’t gain much by grouping up outside of playing with friends.

The issue that I see with increase the shard playerbase is that you don’t want other players destroying every event in Helltides before you get there either, but I still think they could have done it better.

Oh I didn’t know we had to relevel. That’s kinda dumb tbh. Just put the new content into the regular game? I don’t understand the need to relevel? I already did it once?

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Because it’s an old and unpopular format now, and people are tired of starting over all the time.

And to make it worse now you have to level up a new character AND unlock renown in every region all over again. Every single season.

The seasonal reset system is obsolete. We need something better. RPGs are about investing in a character long term, not rinse and repeat nonsense that the devs can’t seem to get away from.

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Yes it’s old, but where’s your data to say it’s unpopular. Opinions are not facts

As a Destiny 2 player who’s been playing since the game launch in 2017 I have nothing to chase in Destiny anymore and the game is a power creep fiesta since Forsaken between weapons and abilities.
Nowadays Destiny 2 seasons feel stale and boring. Why should I grind for this ‘new’ breach grenade launcher or this ‘new’ handcannon if I have ten like these (from another season, raid, expansion, etc) and every one of them does the job perfectly fine? I just log each week to do the weekly story mission and that’s all, maybe raid with the clan if we need triumphs or flawless.

So yeah, Destiny is different but it is not the best seasonal model out there.