Before patch 1.1, I was running the game just fine. Not a single memory issue with my 3060TI and 16GB RAM on High.
After the patch, I’ve had 5 separate crashes (3 that gave me the post crash window saying it’s a memory problem, and suggesting I lower the Texture settings), and in the last 3 I decided to monitor what was going on, and it seems the game just keeps chugging memory to no end. Evidently, at a certain point it has no more memory to gobble up and it just kills the game. This happens even when playing on Low Textures, the game immediatelly eats up 85+% of the available VRAM (8GB in my case) on the character screen. Plus another massive 7GB RAM as soon as it loads on any city. After that, it’s just a slow march between travels or people porting in/out of town until it has no more memory. I also tested just idling at the city and looking at the numbers, just to make sure, and quitting before things got to the point where it would crash, and it happens 100% of the time. One solution people had for this back in the Betas was to change Texture settings so it would reset the allocation, but it no longer works (for whatever reason).
I’m unsure if it’s the case right now, but is DirectStorage currently activated for the game? I do recall them saying something about enabling it for Season 1, but I could be mistaken. And if it is, it could be helping cause those problems.
For now I’ve been lucky that none of these led to a BSOD or worse, but I’m taking a break until word of a fix for this comes out. I would just like if it came sooner rather than later, since before the first crash (which I wasn’t expecting), I did activate my Battle Pass.
Well, fingers crossed for now.
P.S.: If anyone wants to add something to this topic, try and be civil. If you’re having the same issue as me, I know you’re angry because I also am, but there’s no reason to lash out here. We just want to document the problem (and show how many people are suffering from it) so they realize it needs a fix faster.