VRAM Leak Again

VRAM Leak from before, now it’s back. The necessary threads are locked.

For one thing, it was never a leak to begin with.

Two, its not back. However, what are your specific symptoms?

The other day I actually had crashed my game with an out of memory error, only to discover to my horror that Firefox had consumed nearly 75% of my RAM, which is why it crashed in the first place. And I was only running a couple of pages, not like I had a 100 tabs open. Apparently there was a bad script or something on one of them.

Closed that down, restarted the PC and bam! Right back to working perfectly like always.

What exactly is going on with yours?

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Not OP, but after about 1-2 hours of straight gameplay, my memory will shoot up to 80%. Low graphics settings, nothing else open

16GB of RAM or less, this is probably considered normal.

Mine has 32GB, and it will consume 10-12GB after playing for awhile. And that’s with an 8GB RTX3070Ti running Ultra on 1440p at 100FPS.

Though to be fair, I haven’t played in over a week. Been busy.

There is in fact a new leak or a resurfaced one from before. This is definitely graphics related as the game logs show that the game is unable to allocate RAM for textures and tries dozens of times in the span of about 1.5 seconds and then just flat out crashes. I’ve got 32 GB RAM and 24 GB VRAM (4090) and it’s doing this after extended play. I’ve had it happen three times now, so this isn’t some freak occurence.

Maybe its because I’m still running drivers from the day the game launched?

535.98, released on May 30th. :thinking:

Testing it now and going to watch my RAM amount. Will update later.

Given that this problem went away when they fixed their RAM leak the second time and has since come back, it points to the AoZ update using some old assets (i.e., we have regressions due to bad versioning - we’re seeing this with mounts that stopped getting caught on things at the beginning of season 2 and then when AoZ launched, boom, they get caught again and are also acting drunk whenever summoned for the first few seconds).

Also, keep in mind that if the game has any usable garbage collection, it will ideally take a lot, and I mean a huge amount of playtime, to finally max out a 4090’s VRAM (especially at 1080p where I’m currently stuck).

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Oddly, when monitoring my game just now, both the card memory and the desktop memory plateaued.

Out of 8MB of memory on the 3070Ti, I was bouncing around 6.2-6.8GB. Back during the first month or so, it would constantly hit well over 7 and be nearly full all the time.

RAM? Gets to around 15.5 for the entire system and stays there. I have to actually force it to use more memory by teleporting around to different towns, and even then it eventually starts to level out around 16.5 ish, and if I stay back on one town after while it slowly goes back down to the 15.whatever.

When looking at what the game was consuming this was between 7-8GB. That’s all it was taking up in RAM. Add to that the 6.5ish on the card.

Full Ultra, 100FPS, 1440p. And it plays nice and smooth, and runs at 100FPS pretty solid.

Granted its been only 45 minutes, but if it were leaking, even on a shorter leash it would still show, I would think.

I will play it more tomorrow and see if it acts up. I may try the laptop, as that has the latest driver on it.

What I did change, and resulted in no more crashes was changing the “Resolution Scaling” from AMD FSR 1.0 to Default. I do not like how it looks this way, but at least it runs.

I was using Firefox, but then switched to Edge, and the crashes still happened until i switched the Resolution Scaling.

This is also my first AMD GPU, RX 6800 XT, and I’ve never had issues like this before, I used to run NVIDIA, in combination with Intel or AMD CPUs, and they worked very well, all on Windows 7 or 10. So I do wonder how much is AMD GPU and how much is Windows 11.

I have a friend who had issues with their AMD GPU and using a 4k monitor prior to Windows 11 being released. Granted this is subjective, still, I am having crashes with other games, especially when trying to use 2 monitors.

I’ll switch to 1440 and see how much that makes a difference overall.

Thanks again for the replies. :slight_smile:

Yeah, I haven’t had a personal AMD based machine in a long time. Have always been Intel and the last several cards have all been Nvidia based.

The last honest AMD offering I ever ran was one of those AM3 based quad core offerings, back in the XP days, coupled to an HD4860. I never ran on an AMD made Radeon, and once owned a really nice 3850HD AGP, which was arguably one of the best AGP cards ever made. lol I actually sold that on ebay recently for near its list price, they are hard to find these days.

Still.

Been a lot of Nvidia since then. Asus 550Ti, EVGA 580, Asus 980 Strix, MSI 1660 Ventus, MSI 2060 Ventus, MSI 3060 Ventus, MSI 3070Ti Gaming Trio, and soon (hopefully) some brand of 4080 Super. (I miss being in the xx80 series)

I still have the two HD3870 cards for the original Mac Pro from when I was in ATI’s beta program (I still have the PCI TV tuner card for the PowerMac G4 they used as the beta test for the macOS version of their TV Wonder software). I even have both of the Radeon 9800 Pro 256 MB beta cards for the PowerMac G4s as well. The retail versions were only 128 MB, but the beta cards had 256 MB, which was a lot back in those days. Made WoW run so nicely, but especially Unreal Tournament, a.k.a. UT99. It helped that they worked in both OS X and OS 9, a rare treat for us gamers back then.

Mine was the 512MB one. Here is a link to the exact card:

http://www.hisdigital.com/un/product2-359.shtml

It was the 4090 of its day. lol

This is the HD 3870 I had (x2): https://www.techpowerup.com/gpu-specs/radeon-hd-3870-mac-edition.c2452

I also have a 5770 and a 5870 for that Mac Pro. Got the 5770 to tide me over until I could save for the 5870. Cost me a whopping $950 + tax combined, which was a lot back then, which factoring in inflation, would be $1350 today.

Funny you should mention that. I played this near exclusively from 99 to about 2004. Had a clan of over 100 members, wrote our own maps, hosted tournaments, had our own game server for a while too.

That is where the DTM part of my name comes from. Dragon Talon Marauders. The name of our clan then. I was one of 3 founders. lol

Anyway, I think we have hijacked this thread enough.

My favorite map was Scimitar. Had really good music (in the macOS version anyway since QuickTime MIDI was better than FM synth MIDI in DOS/Windows). I still find it hilariously sad that UT99 had full controller customization 25 years ago and yet Overwatch still has hardcoded strafe bound to the left analog stick that you can’t remap.

:woman_shrugging:

But what if we discussed UT’s RAM leaks? :wink:

I jest. Mostly. OK, a little. There’s definitely a leak in D4’s current patch though. I’ve had it crash out with out of RAM errors five times in the last three weeks with nothing else open. The last patch seems to have in fact reintroduced some regressions. Hopefully the S3 patch on the 23rd(ish) will nip that in the bud. I shouldn’t be running out of texture RAM on a 32 GB system with a 4090 with 24 GB VRAM, especially at 1080p60. But sure enough, play long enough and boom, it happens. Oh well. Four days and maybe it gets re-fixed. I can always hope, right?

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