Vote of Useless Affixes

  1. Life per 5 seconds
  2. Mana on Kill
  3. Dodge Chance (Seriously! Only one class makes use of Dodge Chance)
  4. Impairment Reduction
  5. Healing Received
  6. +25% Damage
5 Likes

Well the only charakter using Shields is a Necro :stuck_out_tongue: delete them.

Never seen a game before where a mage class is the only class using a shield

  1. Each Charakter should have a Base Life Reg instead.
  2. Mana on Kill can be Usefull during leveling but in Endgame its useless true
  3. Well we can say class specific stats are good, probably the Spiritborn can use it.
  4. True, nobody using it rly ^^.
  5. True
  6. Should be an x Dmg multiplier instead, but perhaps with lower rolls.
1 Like
  1. agree, totally useless
  2. as above :point_up:
  3. actually is useful for rogues, but I didn’t know it was dropping for other classes too … may just be limited to rogues maybe?
  4. same as 1 and 2
  5. same as 1, 2, and 4 :sweat_smile:
  6. not sure about this :thinking:
1 Like

And no Necro using shield coz we have tons of defense but lack of offense in every way. :joy:

How many shields do you get with non necro class?

Bcs I drop lots of dodge affix with non rogue class.

1 Like

No other class can get Shields.
Before some weeks a Sorc couldnt wear Maces.

Or the Weapon affix from 2 Hand staffs (dmg over time) is not an usefull affix for a Sorc.

Once a class will come who can wear Shields. The Reason Necro can wear it should be D2 and the lidless wall.

And only because an affix can drop for an char does not mean it has an value for it.

Life per seconds is an good example. This itemaffix has actual zero value.

1 Like
  1. Yeah, pretty much useless. Very okay-ish while leveling, but falls off very quickly.
  2. Resource on Kill is also okay, but highly depends on the build being AoE. Mostly a Paragon stat, if taken at all.
  3. Dodge is pretty underrated as a Defensive stat honestly. Its main issue is that it’s insanely hard to stack to a reasonable level for anything that isn’t a Rogue.
  4. Impairment Reduction is at best a PvP stat. Even then, it is probably still not favorable.
  5. Blood Necros can make okay use of Healing Received, and might be required to continue using Starlight Aspect in those builds in some cases.
  6. Generic Damage is another stat that useful for early game, where you’re not able to heavily invest into a build.

Can be insanely useful if a build is running multiple Unique Armors. Since it basically guarantees you have Hardened Bones, regardless of the uniques you use.

Main problem with that is you’re also using a 1H Weapon and only 1 Weapon Temper as a result, so your damage gets cut

2 Likes

I see use cases for all of these. If you can’t it is your problem. Play all classes and think again. Drop the meta-slaving and you may find out why these are there.

1 Like

Mana on kill can be used in Bone Spirit build but that’s a bug. When casting Bone Prison it will kill the existing Bone Prison and that counts as Killing so it provides Mana. Is there any cases else of using Mana on kill?

1 Like

Yikes, can’t wait for that to be abused by Runewords somehow, especially if you can do it frequently.

1 Like

Agree with all.

Also, remove resistances from amulet. Literally not a single player uses them and they constitute 40% of the enchant rolls. Remove them ASAP.

1 Like
  • Lighting Resistance
  • Cold Resistance
  • Fire Resistance
  • Poison Resistance
  • Shadow Resistance
  • Healing Received
  • Life per 5 seconds
  • Impairment Reduction
  • 15% Chance to heal 95 life
  • Any affix that’s not used by a class. ex. Overpower for sorcerers.
3 Likes
  1. Needs a buff and/or lightly scale to max health
  2. Resource on kill can come in handy, but most builds take away the need for resource in the first place
  3. Aspects make use of it, can be a nice alternative for level at least. Taking no damage is better than taking any damage
  4. Was more useful when CC was less in control, still useful for builds with no CC break
  5. Agreed, though would like to see the damage in this game toned down to a point where something like this could be useful. For now it’s just one-shot or be one-shot
  6. Eh, there’s a much larger discussion to be had between the additive and multiplicative buckets. Clearly having the two sets are causing balancing to be out of control.

Problem for 1 & 4 is still, there is always a better stat with more value than this.

Impairment Reduction need to to be on more than one item to be usefull. CC from Trash and Elites got nerfed over the Time, and will be nerfed further with S6.

There are less Hard CCs now. Its useless now. Every Char or nearly all builds have an counter Spell for CC. Or you withstand with insane defence.

Life Per Seconds should be an Base statt and deleted from the Items. Probably and % Base life regen in Paragorn board for player who want it.

I think that this specific resistance are just fillers, to make the reroll harder.

1 Like

OH please please, show us some decent build focusing on Life per 5 seconds or Impairment Reduction.

1 Like

I really do wish Resistance only existed as All Resistance. There’s rarely a reason to use any other Resist roll.

Thankfully, they share the same pool, and can only take one affix slot. Though I do wonder if it rolls it as Hit Res > Determine Element or if it’s just 5 different rolls with equal weight

LHC Heal is a terrible one too. Specifically because the point when it’d be good (early game) is also the point before you have any reasonable amount of LHC. Then it just scales poorly into endgame because it’s not %Max Life heal, which would make it usable, but still not great.

I actually like the mana per kill affix. Its good early on because it gives a way to solve mana issues before you unlock other ways to solve it.

It’s only good for PvP. In PvE it can be useful, but it requires too many other aspects for it to work well, which at that point, why go for a chance to avoid damage when I can just reduce it guaranteed and/or deal more damage instead?

Same goes for Impairment Reduction. But even that is rarely used in PvP IIRC.