This is what Gavian Whishaw, VoH’s game director said in an interview on VGC.
https://www.videogameschronicle.com/features/interviews/interview-blizzard-on-the-future-of-diablo-4/
Let’s count the
and
of S5 D4 compared to launch D4 then. As objectively as possible.
Character Progression ![]()
1-100 comes and goes like it was never there in S5 and it feels like a chore. Launch D4 had the advantage of the campaign and the experience was tailored around it providing overall a fun experience up to lvl75.
Loot hunt ![]()
The joy of hunting loot is objectively worse in S5 mainly because of 2 things. The game showers the player in loot while 99% of the drops are complete garbage, and the tempering system being from lacklustre to frustrating. Launch D4 had the problem of affix overload but the drops could be decent, resulting in rewarding drops. Plus, rare items weren’t obsolete. Ultimately, in both versions you were a garbage sifter.
Combat: Tie
On launch D4 you could only play at a slower pace, but on S5 you can only blast. Equally bad in terms of player choice. Which is essentially 0.
Modes ![]()
S5 has more modes than launch D4 so that’s objectively better.
Roleplaying ![]()
I’m not going to pretend launch D4 had a great RP experience, but at least it was obvious the developers tried to hone in some world building with all the side-quests, the restrictive respec, and the overall idea of player-character journey. Well, that all went to the bin in S5. New season starts, you get ported to Helltides and that’s it. Terrible experience.
Immersion ![]()
Again, launch D4 has the advantage of the campaign and the incentivised exploration of the overworled. S5’s theme is just too small in scale to make a dent. It quickly ends up being a mindless sandbox.
Launch D4 was never a challenging game but it did offer some mild pushback so in return you could feel a sense of accomplishment, even though minor. In S5 this is also gone with the experience being overly flat/boring.
QoL ![]()
Massive qol changes took place since launch. From the gems to the aspects not taking inventory space, to the horse, etc. This is probably the only area where D4 got the most updates.
Overall, launch D4 was more immersive, had better character progression, better loot hunt, but lacked the qol changes of S5 D4 and its additional modes. In conclusion, as many players said before me; D4’s development has been 2 steps forwards, 4 steps backwards.