Victimize Nerf?

So, this is my first post in the Forum.
I’m sure this is already a topic, but I don’t really know how to navigate the site.
My apologies.
The intended audience of this post is Blizzard, not fellow players, but feel free to comment, if you’d like.

I’ve been building a rogue for the last month or two, using puncture and rain of arrows as an “oh crap” handle.
I use Caltrops, Dash, Shadow Step, and Cold Imbuement(for RoA)

It’s a victimize build.
I’ve used no online guides.
I’ve tried literally every aspect that would benefit the build, tested, and kept/changed accordingly.

My survivability, armor, resistances, and damage #’s are solid.
It’s not S tier, but I have no issues that I can’t fix with optimization.
I feel like I’ve done what you would want your players to do.
Pick a build, play the game, test it, optimize, test it again, rinse, repeat, rinse, repeat…

I have aspect of elements on a dagger. It’s kinda like “whatever, it’s a multiplicative damage boost every 7 seconds. More than inner calm”

Then, while looking at the new upcoming aspects… I stumble across this “Coldclip Aspect” in all of its Glory… and it’s exactly what I need.
I’ve been so excited for the last few days about S5, just for this aspect. I’ve never really played seasonal and don’t really care to. Now…? Oh yeah, I’m planning on playing seasonal, for sure.

Last night, my buddy tells me that Victimize is getting a devastating nerf, due to double dipping.

I’m assuming this is because the original damage is higher due to the enemy being vulnerable/Frozen, then the explosion does more damage than what is stated, because the enemy is vulnerable/frozen.

Never thought about it, until someone brought up “double dipping”

However I feel like that’s kinda what you want to happen.
It’s a vulnerability.

If I crack you between the eyes with a hand grenade, you’re in a very vulnerable spot. You’re either knocked out or can’t see straight, and have very little options to avoid the impending explosion.

People are saying it’s useless, now.
So, I’ve gotta switch to a new build, instead of using one that I put time and effort into.

Crit damage and Vuln damage were nerfed to the point that unless you get multiplicatives of those values from somewhere else, or unless a Key passive works off of the stat… it’s silly to pump into those numbers.
I.e. the Burning Instinct ledgendary node, or Victimize.
Rogues are really the only class that can build around Vulnerable damage, but now they cannot.

I mean honestly, I’m sure you guys know the potential of Victimize as it stands, now…
Is it overpowered, maybe. Is 25,000,000 against Vulnerable enemies frozen inside of Caltrops, while the Rogue is Vampiric blood-raged overpowered, compared to bleed barbs, Bash barbs, or Golems?
It’s certainly not as much damage.
(There are a few more proc’s involved)

Granted, I don’t think those classes should be nerfed, either. It’s fun.

Having said that… this “50% damage to compensate a bug fix”

Is that going to maintain the viability of the builds that use it? In tier 100 pits? 150? How many players can confidently clear a 200, with a “double dipped” victimize?
Is it really broken?

My only suggestions: Let your players enjoy the game. If you “fix” everything that allows us to push higher tier content, you’ll eventually have to either make the higher content easier (again) or be in a continuous loop of buffing classes to compensate. Which is what your players are using calculators and spreadsheets to do on their own.

Sincerely,
A LONG time fan.

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Devastating? Depends how you interpret that. A big nerf? Yes. But was it warranted? Also yes, because it is a bug that results in unintended damage to occur.

Victimise’s damage output already (indirectly) takes into account whether to add various damage multipliers or not depending on whether the conditions have been met, and does this by basing its damage on the original hit that triggered victimise.

The double dipping comes from the game then running through these checks a second time, but this time for the victimise explosion itself. The game should not be running through these second checks.

Together with fixing this bug, victimise is also receiving a generous compensatory buff (it’s more like +130% rather than +50% at least that’s what it was like in the PTR - that answers your points later on), that’s pretty much the best way to handle this Victimise bug.

Those people are likely just misinformed. Unfortunately, Blizzard reintroduced into the PTR some prior bugs to Victimise (since season 1) that prevented Victimise from doing its intended damage. That then made Victimise useless during the PTR.

I’m sure that will be fixed in time season 5 launches though so I wouldn’t worry.

Not true. Critical Strike damage (for Precision builds) and Vulnerable damage (for Victimise builds) are highly sought after stats and will still be valuable to get.

They are just no longer overpowered like they were in season 1.

Rogues are able to do way higher Victimise damage than this, so I don’t quite understand the question.

Nerfing them won’t make them any less fun. Whoever is telling you otherwise just has no idea - do not believe them.

Probably none at the moment, but again no one can clear pit 200 right now, hardly a point worth raising since it’s not really a problem.

Not true - neither can be done and we’ll still be able to achieve having a perfectly fine game.

Hope that helps :+1:

It’s not a nerf, it’s a bug correction. Everyone knows it was buged since early S4. So it was a matter of time before it was patched. At least they didn’t do it during S4.

Hello, now that I’ve been using Victimize, I have 1659% Explosion bonus damage with explosion for 1mill damage, instead of dealing 16mill+, it is only dealing way less 500K-. how can this be reported correctly?

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Victimise is bugged to do much less damage than intended in season 5. Hang tight for a fix in the mid season patch or play something else. Not much else can be done unfortunately.

2 Likes

Victimize could not be fixxed in time.
So they just resetted it to its S3 status, where it did not make any dmg.
On top adaptility and moonrise do not work atm.

So actually victimize does only a very small part of dmg, it could or should do.
Some say, that shall gets fixxed in a mid season patch coming soon.
But it is hard coding work and the D4 code is a nightmare, so I personally doubt, it gets repaired anytime soon.

If victimize would work as it should, with all the old aspects and coldclip + verathiel on top, it could be the strongest rogue build of all, at least be as good as andariel barrage is atm.

eh. im skeptical a Passive will be fixed midseason esp in a shorter one before an expansion that will be reworking alot of things.

Thank you! …I’ll keep my Rogue build and start another character, in the mean time, hoping this will get fixed.

Currently I don’t have a full tempering on my items, and I am looking to add Andariel’s visage to this build.

Currently with Cold clip, Moonrise, Retribution, Concussive, Corruption Adaptability and Rapid aspects my single damage with Heartseeker crits around 3.5 millions, and over powers around 5 millions. Victimize explosions, if fixed, will promise crazy amoung of AOE damage.

I just tested it and Victimize is doing about 20% of my damage when it should be 800% according to the skill…

Welp, I guess I’m waiting for the Expansion then

1 Like