So, this is my first post in the Forum.
I’m sure this is already a topic, but I don’t really know how to navigate the site.
My apologies.
The intended audience of this post is Blizzard, not fellow players, but feel free to comment, if you’d like.
I’ve been building a rogue for the last month or two, using puncture and rain of arrows as an “oh crap” handle.
I use Caltrops, Dash, Shadow Step, and Cold Imbuement(for RoA)
It’s a victimize build.
I’ve used no online guides.
I’ve tried literally every aspect that would benefit the build, tested, and kept/changed accordingly.
My survivability, armor, resistances, and damage #’s are solid.
It’s not S tier, but I have no issues that I can’t fix with optimization.
I feel like I’ve done what you would want your players to do.
Pick a build, play the game, test it, optimize, test it again, rinse, repeat, rinse, repeat…
I have aspect of elements on a dagger. It’s kinda like “whatever, it’s a multiplicative damage boost every 7 seconds. More than inner calm”
Then, while looking at the new upcoming aspects… I stumble across this “Coldclip Aspect” in all of its Glory… and it’s exactly what I need.
I’ve been so excited for the last few days about S5, just for this aspect. I’ve never really played seasonal and don’t really care to. Now…? Oh yeah, I’m planning on playing seasonal, for sure.
Last night, my buddy tells me that Victimize is getting a devastating nerf, due to double dipping.
I’m assuming this is because the original damage is higher due to the enemy being vulnerable/Frozen, then the explosion does more damage than what is stated, because the enemy is vulnerable/frozen.
Never thought about it, until someone brought up “double dipping”
However I feel like that’s kinda what you want to happen.
It’s a vulnerability.
If I crack you between the eyes with a hand grenade, you’re in a very vulnerable spot. You’re either knocked out or can’t see straight, and have very little options to avoid the impending explosion.
People are saying it’s useless, now.
So, I’ve gotta switch to a new build, instead of using one that I put time and effort into.
Crit damage and Vuln damage were nerfed to the point that unless you get multiplicatives of those values from somewhere else, or unless a Key passive works off of the stat… it’s silly to pump into those numbers.
I.e. the Burning Instinct ledgendary node, or Victimize.
Rogues are really the only class that can build around Vulnerable damage, but now they cannot.
I mean honestly, I’m sure you guys know the potential of Victimize as it stands, now…
Is it overpowered, maybe. Is 25,000,000 against Vulnerable enemies frozen inside of Caltrops, while the Rogue is Vampiric blood-raged overpowered, compared to bleed barbs, Bash barbs, or Golems?
It’s certainly not as much damage.
(There are a few more proc’s involved)
Granted, I don’t think those classes should be nerfed, either. It’s fun.
Having said that… this “50% damage to compensate a bug fix”
Is that going to maintain the viability of the builds that use it? In tier 100 pits? 150? How many players can confidently clear a 200, with a “double dipped” victimize?
Is it really broken?
My only suggestions: Let your players enjoy the game. If you “fix” everything that allows us to push higher tier content, you’ll eventually have to either make the higher content easier (again) or be in a continuous loop of buffing classes to compensate. Which is what your players are using calculators and spreadsheets to do on their own.
Sincerely,
A LONG time fan.