Veiled Crystals

I have no real basis to compare. It was very fast to get them there in Helltide.

I’ll run NMDs later to compare.

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That’s easy to say when you start at level 100.

I didn’t; I started at lv 1 and did Helltides. I am absolutely using rares. I think I’ve got two decent Legendaries equipped at about lv 35ish(?).

I don’t expect to be full Legendary until 70-75 ish or so.

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The cost is too damn high…I see it as not being alt or build change friendly. Changing aspects should only cost gold and maybe a couple materials, but improving gear is where the item sink needs to be.

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The current sytem requires 30 for a Codex imprint and 16 for a Saved Aspect imprint, so cost has risen dramatically.

In current seasons I have collected all Yellows just to salvage as I kept running out. At the new costs and reduced drop rates this will become a big slowdown in upgrading gear.

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except drop rates are 50-100% more than what will be in public…

That sounds like re-rolling an amulet to get a 3rd desirable affix and then tempering for the right affixes… if that. It shouldn’t take 2 hours just to try crafting a weapon out. Imprinting should cost almost nothing (no more than 4x what you get from salvaging an item of the same class) and re-rolling needs to cost WAY less.

Example… I just spent over 500 crystals trying to roll movement speed on an amulet… and I didn’t even get it!

Then on live servers that would be 250 crystals in 2 hours. It’s nowhere near enough.

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Maybe. I don’t know if the Veiled Crystal drops rates are bumped up, or just the drop rates of items themselves.

I have noticed that Veiled Crystal drop rates in WT3 and WT4 fall off a cliff. So there’s something funky there going on straight away on PTR.

Here’s a Helltide I did tonight to showcase the VC drop rate (I salvaged about 3 inventory’s worth). Even with that salvage, the majority still came from dropped VC. I also know that I get about 120 in WT3 (with a lv 100 character), and about 60 in WT4.

https://imgur.com/a/I6pEtt3

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500 is nothing for folks min maxing gear and experimenting with aspects. Two hours in helltides means not doing other endgame activities just to WORK to upgrade gear. A game shouldn’t feel like work. IMHO.

Edit: one more thing. I think the veil drops from mobs and elites also have an rng component so you aren’t guaranteed the same amount each time.

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The point is that getting 1/10th the amount on WT4 has a major impact. I was getting 10 or less in Pits.

There’s clearly something wrong. I’m not stating players must do Helltides, but WT4 VC drops are crippled.

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I was interpreting your statement that you got 500 veils in 2 hours meant that there’s nothing wrong with either the cost of crafting or the drop rate. My bad!

Yeah, that feels about right for the drop rate. The problem is, that drop rate doesn’t carry over to WT3 or WT4. On top of that, killing is far more efficient at higher levels.

The costs in WT3 and WT4 are also far higher. Modifying gear in WT2 is 5 Crystals. 75 on WT4! Lower drop rate and higher costs, makes zero sense.

I would expect getting 50-100 per NMD/Pit based on WT2 numbers. That isn’t happening at all!

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Same problem… 2 hours to farm 80 veiled crystals… it’s not enough to do everything that needs it.

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I doubt it! U are lying.

I thought I would be able to ignore rares, but at this rate I pick up every rare to salvage. Seems like the opposite of what we should be doing in the end game.

Well then - test yourself and prove me wrong.

I put in pictures; you’ve put in “no you’re wrong”. Be better, k?

EDIT: Here’s the pictures and timestamps in case you failed at reading the entire thread.

https://imgur.com/a/I6pEtt3

Just went to WT2 to confirm this, but its actually incorrect. While the cost may be lower of a charatcter being leveled, for me the cost for an imprint on an IP925 item was still 75.

What this suggests is that the cost is assoicated with Item Power or Base/Sacred/Ancestral. Lower the item Power/Type, lower the cost. So cost is not so much defined by WT as by the gear itself.

In some respects this is a valid concept, to have higher grade items cost more, but regadrless the cost increase from live is rediculous given the Rarity of VC’s in higher WT’s.

Checked this as well on Live and the result was weird. Cost to imprint a 2 Handed Weapon with saved Ancestral Aspect at both WT2 and WT4 was 0 VC while for a Sacred Aspect it was 36 VC? I would have expected the reverse.

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Yeah, but Live also drops thousands of VC, so nobody notices or cares.

The big sticking point for me is the lack of VC drops in higher WT. That makes zero sense. It would also be nice if Legendaries gave 5 VC. Small? Sure. But on PTR, it’s 0.

But I’m sure Blizzard will address it. I’m actually happy that materials might actually be meaningful - they just need tuning.

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My starting at 1 character is level 72 and still has rares equipped.

I’m not finding legendary items with the stats I want and the 2 I have so far have been stunted by the need for veiled crystals. I think I have 3 ancestral items including my weapon and that’s a rare.

Given the legendary drop rate is increased for the PTR, I suspect when it goes live there will be a lot of people outfitted in either old legendary items or rares.

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Mine had a good amount of legendaries, but only because of guaranteed drops from the Helltide Boss and Treasure Goblins. Those gobbos are like gold now! I imagine Butcher will be the same.