Weâll see how the live version pans out, they will adjust it if they realize itâs too low (after we point it out that is) but there is definetly a drop ratio/cost issue issue here. Too much will make the chase a pain and too little kills the purpose of the end game item chase imho.
Conclusion: Iâm not sure why it was suggested that world tier 2 would provide more vc. While the chests do indeed have a lower cost, the speed at which you can farm the cinders is far, FAR lower. It also seems like the density is higher in WT4, but I donât know that for sure. I can say that far more items drop in WT4.
All this to say, Iâm not sure how you averaged 250 vc per run. Iâll be honest that Iâm skeptical.
Edit - In case anyone asks, the reason this took me half the day is because I had to level 2 characters to do the world tier 2. I leveled the first and did 4 runs, then I realized that because it was a different class than the one I was going to do WT4 with, it wasnât apples to apples. So I stopped and leveled a new class to redo them.
What is this picture supposed to be showing? I honestly canât tell.
Edit - Iâm still looking at it⌠the âproofâ isnât the amount of vc you have is it? We have no way of knowing how many runs or where you got those, so surely that isnât what youâre stating is the proof. Can you help out here and tell me where in that picture the proof is?
75 crystals to imprint is⌠excessive. The cost should be high enough to require collecting materials without promoting⌠frugality. Itâs not a good concept because itâs going to limit flexibility and experimentation. A cost of, say, 30 would be more reasonable, in my opinion.
An argument could be made check valves need to exist to limit pacing for upgrades. I donât think that should apply for material costs. With the existing game RNG on drops, crafting results, etc. serve this function. The ability to engage with item modification and whatnot is the wrong place for it.
In short, experimentation and changing stuff around should be promoted. It shouldnât feel extremely restrictive. Doing so shouldnât be free. It shouldnât feel punitive either. I think most veiled crystal sinks on PTR strike a good balance here. Imprinting does not.
I gave it a run between WT2 and WT4 helltides. These were with breaking down rares. I feel like the dropped VCs are about the same, maybe there is a slightly higher rate in WT4, the big difference is the number of rares you can get in WT2 compared to WT4. In WT2 I can get and salvage a full inventory 4-5 times per helltide and while I can fill up the inventory twice over in WT4, thereâs a lot more legendaries mixed in.
When I have time, Iâll try a no salvage run between them to check out the dropped VC rate which probably wonât be until tomorrow evening. Though someone else is free to try it themselves. Oh and I used a 100 bone spear necro for both WT2 and WT4.
Other posters have also verified it. At this point, believe whatever youâd like. No amount of actual evidence will assuage your belief, regardless if how false it is (thatâs why itâs called belief).
Something is WRONG with the WT3/WT4 drop rates. I have no idea what it is, but WT2 feels about right, and it should increase for WT3 and WT4. It isnât, itâs decreasing.