Vault Traps are Excessive

I mean realistically how the hell do they expect anyone to make it to the end of a Nightmare Vault (or even a normal one) with 4+ wards remaining?

I’m no stranger to platformers but dear God trying to get to the end without taking a hit is reminding me of The Path of Pain in Hollow Knight, because it feels just as absurd since you also need to fight enemies and simultaneously evade their AoE attacks as well (RIP anyone dumb enough to run the Occulus this season lol)

Also side note, kinda janky that this is the season they decide to add a defensive power that doubles your evade cooldown but anyway…

I think they need to change the Ward charges to be lost when you are either hard CCd or lose enough Life to be put into Injured status. Like you can’t even have a Barrier Absorb hits for you, it still counts that against the ward. I haven’t tried immunity effects like Flame Shield or Blood Mist so if anyone has please reply.

Also saw Wudi was just ranting about how the chests don’t even seem to matter, you can just completely ignore everything race to the end and still eventually max everything so why even bother trying.

2 Likes

yeah im already done with this season this is utterly retarded unfun mechanic

3 Likes

Ngl, this is kinda pushing me to just go and pre-order Granblue Fantasy already >_> early access starts on the 28th.

Also locking Kulle’s notes behind wardwoven chests with a low drop rate was seriously lame. The story with Kulle was the best part of this season (I do kinda like the robot too)

i have tried flame shield (obviously as a HC sorc), it does NOT prevent losing wards

Are you serious? So even immunity status doesn’t prevent it?

That is so dumb.