Vault of the loom, Malphas weirdness

Not at all sure where to start so here goes. 4 person PUG party to run loom and kill Malph. Low level (74) was keeping up well until in a seemingly random action they started teleporting directly to other players in the party in the middle of the run. Reset didn’t help, dying didn’t help, they just kept teleporting to other players like the dugon didn’t want them there.

Once we got to Malph the “issues” continued. Elements stacked (unless I missed a patch note?) and instead of getting the expected clockwise rotation we got ice and poison or electricity even after removing the pillar with the associated element. On our third run the ice balls kept falling even after defeat of the boss… more annoying than anything else but I figured all together it was worth reporting.

Again sorry if I missed a patch note about stacking elements on Malph.

Just did a couple Malph runs. We had the same issue.

got the teleport bug now on my shred druid