d4builds.gg/builds/13a3fda2-91ab-4958-8f0e-8b0080130ca9/
Stat Priority
- Vulnerable Damage: Minions get 100% of this bonus.
- Intelligence: Minions get 100% of this bonus.
- Critical Strike Damage: Minions get 30% of this bonus.
- Armor: Our best survival stat.
- Summon Damage: Minions get 100% of this bonus.
- Thorns: Our highest secondary damage source
- Thorns to warrior and golem: Increases the effectiveness of thorns.
- Critical Strike Chance: Minions get 30% of what is shown on the character sheet.
- Attack Speed: Minions get 30% of what is shown on the character sheet.
- Damage to: Minions only get 30% of damage to slow, chilled, frozen, stunned, close, distant, etc. If we get 100% damage to healthy, minions get 30%. This makes additive stats nearly worthless for us in the long run.
Gems
- Weapon: Emerald for critical strike damage to vulnerable which has near 100% uptime.
- Armor: Topaz for the immense damage reduction while crowd controlled which is where you will likely die.
- Jewelry: Skull for armor as it is the best damage reduction stat we can get as an intelligence class.
Skills
- Reap: You can go decompose here but the damage reduction and instant corpse generation at the start of a fight to get raise skeleton and corpse tendril off is the better option.
- Decrepify: This increases our stagger rate with Enhanced Decrepify and cooldown reduction with Abhorrent Decrepify. Our reapers and bone golem proc lucky hit often which means nearly no cooldowns on big packs.
- Corpse Tendril: We take this more for the stagger from the amazing 3 second stun and Vulnerable uptime than anything else. It is nice that we can take Aspect of Grasping veins which is one of the largest multipliers for this build. It gives 6% critical strike chance and 60% critical strike damage to our minions. This is a multiplier and why bone is able to crit into the millions.
- Army of the Dead: We take this for the high lucky hit chance, corpse generation, and army resummon. It also gives us a nice dps boost with unyielding commander that makes single target dps sky rocket.
Minion Types
- Reaper Upgrade 1: Reapers deal the same damage as skirmishers but have cleave on basic attacks and deal damage in a line on heavy attacks. We have so much CC in this build that we are constantly reducing the cooldown on the heavy attack. The AOE beats out skirmishers upgrade 2 every time unfortunately.
- Cold Mage Upgrade 2: It is our highest CC option providing chill, freeze, and vulnerable. Coupled with Corpse Tendril, you will have 100% uptime on vulnerable which is our main damage multiplier.
- Bone Golem Upgrade 1: The corpse generation is fantastic when starting a fight from range. It appears to activate based on premitigation damage. So as soon as it runs in and taunts everything, you get a corpse without it dying. Bone is the only golem with a cleaving basic attack and while I liked blood golem upgrade 2, it is slower in clear and provides less survivability at the end of the day.
Skill Tree
- Hewed Flesh: We need bodies for the Army.
- Spiked Armor: This gives our minions 7.2% Weapon damage as thorns.
- Grim Harvest: Just a means to keep our essence up while spamming Decrepify.
- Fueled by Death: A permanent damage buff.
- Death’s Embrace: A permanent damage buff and reduction. “Works off where a monster is in relation to your minion.”
- Amplify Damage: More damage for using our abilities.
- Necrotic Carapace: Free fortify. We generate a good deal of corpses.
- +4 Corpse Tendril: Extra damage and lower cooldown on our largest damage amplifier from skills.
- Kalan’s Edict: Shadowblight gives us a measly 2 second damage buff after we reap. If you somehow were able to reap every 2 seconds, sure. You will be casting to start a fight and during a cooldown, which we don’t have much of. Kalan’s Edict is a direct 30% attack speed buff to our army and really improves dps.
Gear
- Sword and Board: We want the attack speed, thorns, armor, and extra armor gem slot. A two hand sword gives us far more critical strike damage and a better roll on Aspect of reanimation. The truth is that minions don’t crit enough and their top end damage in perfect gear is only 60,000. We are focusing on consistent damage and survival to clear content. At the end of the day the choice is yours, though Aspect of Hardened bones doesn’t have a slot without a shield and that plus Aspect of Disobedience really keeps the army from evaporating on screen.
- Everything Else: Get as many direct bonuses to minions, summons, skeletons, and golem. Then use the list above to fit everything else on your gear. The nice thing about minions is because they get so little from a large majority of stats we can really pinpoint what makes a good roll on our pieces. That being said, all stats and Intelligence are going to give us the most after vulnerable and critical damage.
Sources
- How Necromancer Minions Work in Diablo 4 | 9 Hours of Testing Damage Stats Special Abilities - YouTube
- Reddit - Dive into anything
Final Thoughts
I can not in good conscience recommend you play minions only as a build at the moment. With so little top end, reliance on uniques that may never drop before season 1, and slow clear, it just isn’t in good moral judgement for me to advise you attempt this. I bought Diablo 4 because I enjoy the skelemancer class fantasy the most of any type of play style in an ARPG. This is my passion and love being poured into attempting to make this viable. But I have made spreadsheets, watched countless videos, and tried even more builds. Minions at the moment are gimped to being a utility piece used solely to proc lucky hits, resource generation, max essence, damage reduction, corpse generation, or missile defense. You can do more damage at level 50 with a few bone aspects than you can with perfect rolls on power level 999 gear at level 100. If you really love minions like I do, go or it. It still scratches that itch and while slow can clear content. I just don’t want to steer you toward this without a warning. If you are looking for a speed sigil, being able to crit in the millions, or ever do uber Lilith, ignore this guide.