Upcomming itemization/codex change: what i want vs what i'm expecting

What I want;

  • Remove aspects from gear and put them all in the class skill trees(related to Codex change, more on this later).
  • Removal of aspects from legendary tier items made them redundant. Get rid of legendary tier and instead make ALL of them part of the Unique tier, rework the affixes and stats accordingly to bring them up to the standard of Unique tier items.
  • Get rid of alot of the bloated, useless affixes(ex; damage to injured/healthy) and make them more generalized. Generally DO NOT make items class specific, open them up to all classes with exceptions here and there.
  • Codex of Power; since class specific aspects are now moved to skill tree, this will now be for powers that are non class specific, create new interesting powers to put in here.

My first 2 points are the most important out of that list. The problem isn’t so much the bloated pointles affixes, they can be ignored without consequence. The bigger problem is the class specific items that kill build diversity and pigeonhole people into builds they might not want because the aspects that they really want hasn’t dropped, it also vastly limits the player’s access to the item pool because generall only 1/5 of these items are usable by any class at one time. Also removing aspects from items has the added bonus of freeing up a huge part of your inventory stash(you’re not hoarding for future use), killing 2 bird with 1 stone. Making these changes would open up alot more options on how to build your character.

Now on to what i’m actually expecting the upcomming changes to be;

  • Removing bloated affixes/stats(good start, but not nearly enough)
  • Adding in new affixes/stats that wont make any significant impact.(i have a feeling some will come with their own problems)
  • Adding ALL aspects into the Codex instead of keeping some to item only.(again, kind of good but RNG rolls when imprinting from codex need to be implemented as well, if only to get rid hoarding aspects and clogging inventory while keeping the RNG part)

Feel free to include your own that you feel is important or to tell me how my list of changes are absolute garbage. These changes i proposed ideally should come with changes to other aspects of the game to really make them shine but thats another issue altogether. I’m fully expecting though that none of the changes i stated will be made, not even close it will be closer to the “what i’m expecting” list, with few variation here and there. We’ll see though when S4 arrives.

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Having expectations is the path of dissapointment for yourself. Why not just wait for the information. S4 releases in a month but the worst thing they can do is “simplify” it to D3 level of MS, CC, CDMG, Xelement%

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Yup i fully agree, but its a slow morning at work and i’m bored so i wanna throw out some material for both haters and white knights to gloss over, keep everyone awake this morning :slight_smile:

Ha fair. Im on the 42 window loser cruiser (bus) getting my fourm time :joy:

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So I’m not totally opposed to moving the legendary aspects but I do have a couple concerns about it.

  1. I think the average player already struggles with the analysis paralysis on the skill tree. Adding more nodes to it could make it a little too bloated. Adding to that where would the additional skill points come from to access these skills? How would the extra skill points apply to classes that use a 2her vs 1h plus offhand. Equipping a 2hander gives a skill point deduction to compensate but enhances one of the other nodes? That could get messy.

  2. What would we do about uniques? Uniques add a decision. Do I keep the legendary I have or the unique I found. If all the legendary aspects are now in the skill tree uniques would mean you get to have the unique and the legendary aspects which would lead to power creep issues.

You say add new non class aspects. Wouldn’t that just leave us back at square one were ultimately certain aspects are more desirable so builds would end up always using them anyway. Expect now we’d have the power creep of also having all the old ones in our skill tree.

On the surface I think it’s easy to say.lets just make this one change but you have to look at changes like Jenga. You pull one thing out and if you’re not careful the whole thing comes crashing down.

Again I wouldn’t be opposed to it but it wouldn’t just be an itemization change, it would also be a skill tree change. I don’t see them making any changes that would impact the skill trees.

I guess we’ll find out next week.

They’re pretty much already doing that, except in the most convoluted and messy way possible by putting what should’ve been skills into items, compounding the other problems this game has like stash space. Also, i think you’re overanalyzing people’s ability and desire to work with complex systems. You’re basically saying people are too stupid to work with anything other than the most basic concepts, when in fact its dumb down skill tree is one of the criticisms this game has and the player community’s praise of LE’s diverse skill tree is proof of that. I’m not saying make it as complicated as POE but it would be a much better step in the right direction than what it currently is now.

Yes, it will need to be tweaked, what i proposed was just a generalized idea of what needs to happen, it is up to the staff to fine tune things and tweak it to make sure its functional. The game director has a vision, discusses it with the team, its the team’s job to iron out the details of this vision.

Thats why i said get rid of legendaries as a tier in the itemization altogether and make them all uniques instead. Now you have legendaries in the skill trees while the uniques are for your gear slots, they wont be competing for slots.

Yes, it gives playes alot of options and opens up the world of new builds entirely. It wont necessarily be a huge power creep, it depends how they handle the uniques obviously i made my proposed changes with the assumption that proper testing was made accordingly to not make it all out of whack. Thats why i mentioned that a few other changes along with itemization needs to change. Ultimately this is what needs to happen but a change in the itemization along the lines i proposed is what needs to happen, not a pitter patter touch up here and there that i am fully expecting.

EDIT: on rereading what i wrote, i see what you meant. I actually had a different approach to the Codex(getting rid of it altogether) but i included it in my changes in that way since Blizzard seem intent on keeping it, so it was a compromised change on my part but yes it will have to be re-thought and reworked. But for the sake of backing up my point, those aspects can be limited to only specific gear, maybe only amulets/rings, and they will only be utility aspects for the most part, so that the core gear like helm/armor/boots will not be impacted.

Again, this is all under the assumption that Blizzard actually TEST the changes they make rather than haphazardly throwing in new content and changes without testing it, which is what appears to be how they go about things. Releasing PTR gives me the impression that they finally actually understand the necessity of TESTING things beforehand.

Was just wondering what you were expecting and I am sure the devs are waiting on you with baited breath!

I included it, is reading comprehension that bad? And the point point isn’t to tell the devs this, its for the people on the forums, being wrong constantly a habit of yours? nice try though i guess.

Having expectations is the path of dissapointment for yourself.

Gen X, yeah that about sums it up for us.