Unstoppable Elites in Mid/High Tier Dungeons are double punishing for Frost Sorcs

Just thought I’d throw it out there for any devs reading, or players wanting to try frost in higher tier dungeons: the Unstoppable mechanic is double punishing for Frost Sorcs - you no longer can CC (that’s fine), but you no longer do any damage as well.

You don’t really feel this issue in normal or lower tiered nightmare dungeons as most mobs will die within your first CC wave. But it becomes a major barrier in tier 50’s+ as mobs are harder to kill due to their much higher HP pools.

Most of your damage conditionals are likely to be +damage to chilled, +damage to frozen, +damage to crowd control. You find those affixes all over gear, found in the skill tree, and it’s littered all over the frost paragon boards. In fact, a large part of damage reduction paragon nodes come from damage reduction from chilled targets.

All of those become completely negated when a mob becomes ‘Unstoppable.’

I understand the necessity of including some mechanic to prevent permanent CC, as that would trivialize the content. However, most Frost Sorc based damage conditionals rely on the chilled/frozen condition and you end up in a situation where not only can you no longer chill/freeze (which is another form of damage avoidance) but you no longer do ANY DAMAGE.

This is not the case with other builds/classes: burning damage still applies, poison still applies, bleed still applies – they all apply through the Unstoppable duration.

I’m not asking for unstoppable to be removed, but maybe allow a ‘recently chilled/frozen’ debuff that still activates your +damage and damage reduction conditionals.

Thanks.

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I agree. One of my ideas was to add to the icefall legendary node “Bosses and unstoppable targets are considered chilled while barrier is active”. Think that would help a lot.

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Yeah I just got too this point in nightmare dungeons and it’s pretty horrible running into unstoppable enemies that tank everything, just completely guts my build and now i see why people run arc lash lol. not really noticeable early on since you can kill them pretty normally but it gets much harder as you said.

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It’s also why sorcs are so bad at bossing. All our damage is tied up in CC, that if there is something that can’t be CC’d, you do no damage.

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I dont even bother trying to DPS during the non-stagger phase. I view boss fights as having two phases: non-stagger defense mode, then the burn phase during stagger.

I don’t feel as bad about the boss as I do for unstoppable elites though: some elite mods can absolutely wreck harder than any boss can.

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Yep. As a Frost Sorc, I stood absolutely no chance against Butcher in world t4. It’s not so much a problem on boss encounters where you can dodge mechanics and build up stagger. But very fast, unstoppable mobs feel awful to fight.

You do know there is an orange text that makes you do a ton more damage to anything unstoppable…

T4 butcher downed every time I met him on my fire sorc…He seems to live in those nightmare dungeons. And damm is he fast lol

Only solution ive found is to either burst them down instantly before they buff themselves. Or to use Teleport to hope between walls and runway until the buff runs out.

Dont know if its intended, but some mobs run incredibly fast when unstoppable.

Yeah that’s whhy they need to fix greater ice-shards node for bosses/unstop monsters as it currently does not work and we lose all our dmg affixes versus such mobs. Im talking Uber lilith and t70+ here.

I’ve easily done tier 60 (21 lvls above me) as a non-meta frost Sorc. As for butcher, you can kite him if you have enough speed.

That affix you are referring to is +50% damage on the highest roll and is not comparable to the loss of the high end scaling behind sorc crowd control damage. Literally one piece of yellow gear can have more than 50% damage to crowd controlled enemies.

If the class has all these rolls as a part of their gear (not even mentioning skills and paragon, very much the mechanical interaction to how damage is with builds like ice shards vs frozen targets aka ricochet, mana return etc)

Then why is the game creating things that basically disable the fundamental basis and scaling of the class?

Sorc has systemic issues by design in the current iteration of what the game is at higher levels and in many general play game loops. Like against bosses that aren’t staggered.

Edit: case and point , name the first sorc in the world to solo clear Uber Lilith? Any videos ? To my knowledge at the time of this post, it doesn’t exist. Every other class does but not this one

I don’t believe damage to unstoppable works against bosses. It only works on mobs with the unstoppable symbol above their head.

50% of no damage is still no damage :rofl:

My idea is to make the Unstoppable effect reduce the move speed reduction effect by 99%. That way, they are still technically chilled and all chill affixes and passives apply while still removing the “crowd control” part of the mechanic.

Totally agree and well thought out… Hoping the Dev’s catch this post and take action… it seems an overlooked mechanic for sure…

Maybe they could just reduce the duration of unstoppable to like 5 seconds.

This is true, im gonna quit playing the game until it gets somehow sortet out. i dont understand why they implement so many stati to apply on enemies to buff damage (when it comes to sorc it is actually the only way to ramp up damage, and then they make the elites immune to all the stati. completely idiotic. i clear all the trashmobs so fast on NM70 but have to kite the elites for 10 minutes while getting oneshot by their enchantments, because they are unstoppable 80% off the time. the least fun mechanic to apply difficulty in any ARPG i ever played