To make this attractive for all builds, while it is active, the skills should cost no resource. Or maybe just the shock skills should cost no resource.
This is already the strongest ultimate in the whole game, in my opinion. It really does not need even MORE love.
It needs somehow 100% uptime, it could also boost damage by a flat amount tbh, or just give more attack speed ![]()
I wonder how low you can get Unstable Currents cd using overflowing energy and Ice blades. But without flickerstep, until maybe one day it’ll be fixed to work with the teleport enchantment/oculus. Gotta try that at some point.
Edit: I tried, on a single target dummy so stationary and optimal conditions the cooldown goes down significantly, I could manage something close to 50% uptime.
On 5 bosses target dummies though overflowing energy really shines and it manages to reduce the cooldown to 0(within 9 seconds, I had 1 second spare on its duration when it refreshed, but unstable currents can’t be recast while it’s active, to note…)
I wish dev would change their mind and allow sorcs if not all classes to have better/more sustainability through stronger cooldown reduction capabilities and resource regeneration, to allow for overlapping Infernos and Unstable Currents, or back to back deep freezes even.
That’s the only thing that could really make me want to use an ultimate skill, their current iteration is disappointing to say the least. I am sad that other players are fine with a 30-40 second cooldown ultimate on their bar(or a random oculus and teleport on 4-5 second cooldown for what matters) that despite investing in utility, refreshes only a little faster and inconsistently…
You are describing perfect conditions. Out in nmd or pvp all these conditions are out the window. Also, Vyr’s Mastery is pretty important to have for defense.
I don’t feel like the sorc is a “big damage” class, FAR from it.
Shock skills are cost for free from UC if you spam a basic skill during the uptime, Spark it’s faster than Arc Lash
Flickerstep (without Meta of course) or basic skill + Hectic can pretty much bring to 0 cooldown all the time. The damage boost is already there, it comes from the extra skills & the 25% Attack speed bonus
You are talking about a specific build. I was talking about all builds, like CL for instance.
A basic skill can be integrated in any build, anyway, also spamming CL is going to give you free shock skills from UC, but has a mana cost. Overwhelming Currents aspect will give you even more free spells if you are not satisfied
You clearly don’t play this build, or most likely you don’t have a sorc.
I rest my case :)) …
Yeah saying you play sorc and you only lvl60 doesn’t do what you said any justice.
You are attempting sorc. Or learning sorc.
Anybody can do nm 20. Anybody can do nm 50 by just playing the game and leveling.
Mmmh did you watch the video?
I guess you didn’t. That was a sarcastic reply to the guy telling me “you don’t even have a sorc”
By the way it’s a video of an experimental, not refined build with 2 basic skills in a NMD 100, no deaths, based on perma-UC
I think UC is pretty amazing as it is. Pretty much any shock build that’s decently put together should have very few concerns with mana and be able to cast at near maximum rate for the duration of UC, with the possible exception of BL (which doesn’t really need to worry about it that much, and would be far more absurd than they are even now if they could just hold down the BL button for the entire duration of UC).
I think the sorc ppl are the only ones on the whole D4 world that beg for their own class to be nerfed. I swear.
So, it is true that the UC doesn’t affect any base attack skills. But it does affect CL, I really think it does. Not to a great extent. It would be cool if this would allow shock skills to cost no resource. It’s not like it’s gonna make a huge difference, but it will take the player’s mind off of the resource.
This would be GREAT in pvp.
To she Sethesh guy, make a CL build, then go pvp with it.
This is Sorc forum. The answers to all buffs should always be YES. The nerfs suggestion go in your personal diary so blizz can’t read it.
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I know! “Please don’t make our class better. It should always be under barb and rogue.”
As others have shared, you can achieve this by including a basic skill (e.g., arc lash / spark hybrid with ball lightning); there are complementary aspects (e.g., basic skills lower cost of core skills) for similar builds (e.g., CL).
With such an approach and vamp powers you can achieve near 100% UC uptime (far better than the 1/3 up time mentioned above).
What UC really needs is for bonus Ultimate Damage to apply to all (lightning) skills it casts / are cast while it’s up (or as another mentioned, for it to include some base incremental damage that + Ult Dmg could apply to).
I do have a CL build, for PvP we do have a great option in Firewall, but I am playing on console so I cannot aim it perfectly and that’s why I am working on a CL build, yeah, I’ll keep you posted ![]()
But first I want to run the Abbattoir of course
Unstable Currents is fine, if you have the right amulet every single conjuration out is giving you a 6% boost while stunning enemies, charged bolts and chain lightnings refill your mana and make things vulnerable and BL melts the enemies…What else do you need? The game it’s already extremely easy as it is
Good point.
PLEASE BUFF UNSTABLE CURRENTS!
-Please give the poor step kid, Incinirate, an actual shot at life, as well! They may have been born to parents that are an underprivileged Fireball daddy and Flamewall mommy but the kiddo just needs some help!
Cues Sarah McLachlan music and shows several video stills of Incinerate failing miserably in life
So you have a basic skill occupy a slot just for UC? No wonder the sorc class is so poorly designed, I can see what ppl look into it.
I don’t think this is gonna make UC very OP, it’s more for helping the player channel the attention away from the resource.
I am curious. This is eternal, btw.