Why is damage dealing unpredictable? Shouldn’t you be doing steady damage through your normal cycle of skills?
For example Why when dealing damage in a boss fight, one instance on torment 4, it would take 10 hits from a Balazan Crush build to take down Tormented Belial, then the 2nd time you summon him after a bit, it takes over 3 minutes. I don’t understand why, It’s worse in the pits, I managed to clear PIT 100 out of sheer happenstance but now I cannot duplicate it again… I see others using the same build I’m following and not have this issue at all.
Before you ask,
My Lucky Hit chance is at 127%. (102% from fist of fate GA)
Crit chance is 66.2%
Crit Damage is 983.4%
Vulnerable damage is 337%
All my build required glyphs are at 100, my build is an exact copy of ResistanceMe’s and I’m at Paragon 294
Its Diablo 4 made by Blizzard. Enough said. Its been like this since the beginning of release. They fix one thing, break 10 more. Copy/paste code at its finest.
So Hex, I’m considering on swapping out my Fist of fate for a 2 GA legendary with Unyielding hits aspect and experiment on that. I’ll update in the next few days on how it goes.
A direct quote from a guide about the Balazan Crush build:
“With the main combo in place, the Jaguar proc becomes responsible for most of this build’s damage output and we aim to trigger it multiple times per second. This leads to wild swings in damage depending on which buffs are currently active, how many times you hit each target and how many times you have been hit recently thanks to the stacking buff of Balazan’s Maxtlatl.”
It continues: “In addition, it has a relatively high skill ceiling due to the timing of various procs and cooldowns such as Qax, Plains Power and The Hunter”
according to the same website you pulled that from, this also is pulled from that website,
“There are various double-dipping bugs that allow Jaguar main hall to benefit from damage buffs to the original hit and again for its damage proc. Beware that this build or variants of it include some choices leaning into this interaction, which could be fixed at any moment leading to guide adjustments and a loss of power. However, we believe that a fix to these bugs is very unlikely during Season 9.”
so in order to reach ridiculously high pit tiers you have to exploit the game. So in essence, I would have to break the TOS in order to be considered “elite.” Thanks but no thanks.
Blizzard has never banned anyone for using damaging exploits in D4. If that were the case, a good majority of SB players, when VoH launched, would be gone. Not to mention any number of builds that just became stupid powerful over the seasons. They are very lax when it comes to damage exploits. Now if it was another exploit that did something more sinister, yes they would ban you.
IMO I think the damage done in D4 may have looked cool in a spreadsheet shown in a team meeting, but actual implementation has been kind of poorly done. To the average player, this game simply has no means to accurately tell a player whether they are improving or going back. If anything there are items & such that may look good for the numbers on screen, but actually are worse choice. The game just is incapable of telling the player what they are doing, when they are doing it, and why they are doing it.
For the record, my fire sorc does fraction of the “All Damages”, fraction of “Attack Power” than, etc…on almost every aspect it is lower than my cold sorc. Yet…the fire sorc kills more and faster. Cold sorc=stuck in T3, Fire sorc=in T4. If Blizzard expects me to write a bunch of crap down in a spreedsheet to calculate what they should be already showing me…well that is a failure in design & implimentation.
Lol,first season for me since season 4,I play Barb. He hits like a wet noddle now with builds that worked fine in season 4. You use meta or nothing basicly now. Pretty sad when basic attacks do more then core damage.
I would suggest they play the game themself,they are killing any diversity in the game.God help us all after nda is up for content creators and we see what the Dev’s are up to now.
For Belial, learn to play the balazan build. Read the wording on the pants, you need to be in the thick of it for the pants to gain the effect 3 times for 300% thorns retailation. Then you press counterattack, You’re supposed to press counterattack => the hunter to reset counterattack’s cooldown and increase ferocity, wait a bit after counterattack runs out to let enemies hit you, then press counterattack again. Belial can’t transition to his second phase if you do it right.