Unpopular opinion Leveling should take longer

I would like to see leveling to 100 take about 60 hours of casual gameplay.
Currently efficient leveling is about 15 hours and casual is around 30 hours.
With the S4 changes it looks like it will be even faster.
I think having longer leveling experience will allow for gear to have a greater impact. It would reduce the focus on farming summoning mats as they would come more naturally while leveling.

28 Likes

In the current state I can’t fully disagree. But if the pit is actually difficult to get all the way to max level I’d rather have a short leveling time and more time to focus on beating it.

In general more endgame options is better than slowing down leveling for me.

8 Likes

D2 leveling curve is pretty much perfect.

If I could decide, Level 90 would be the typical maximum level which can be achieved quickly, and leveling from 90 to 100 takes an infinite amount of time.

19 Likes

yes very unpopular opinion xd

who want to level for 80/100 hours?

i think max 20 hours it’s the sweet spot

11 Likes

I would like to see it as well, but only if there is more to do at max level. That way it doesnt feel like you’re working towards nothing like in S0.

I min/max’d one of every class this season with about 2 weeks to go until the original season end date hit….not sure that should be ok. It was pretty easy to do. Told myself i was gonna play each character i rolled for two weeks then start a new class. Worked out well, but i am not sure people should be able to do what i did.

One class…maybe 2 to min/max sure. Maybe 3 for the people who no life. But to do what i did this season with MINIMAL effort i dont think is the correct direction.

Don’t get me wrong, having 5 toons geared towards different activities is pretty nice. Was even doing multiple wb spawns if i can log out fast enough. 5 tree turn ins in less than 30 minutes in the seasonal areas. Lightening druid and FB sorc to farm HT for 35-40 steel each time it is up.

Just not sure making leveling that easy is the right direction for the game i guess.

imo main problem with D4 leveling - it’s D3 leveling all over again. LVL 100 is a mandatory for every high end game activity. Honestly it’s just a bad design. I prefer Poe style or even d2 style when level doesnt matter that much.
So i agree that journey to lvl 100 should take you longer but as long as it’s not a mandatory thing.

19 Likes

i understand, but you have to consider that the majority of d4 players play like couple of hours a week, for example 20 hours to people that play all day it’s nothing; but for people with busy life could be even an entire month

7 Likes

I don’t agree for a simple reason.
You don’t have much to do and leveling today is already boring not because the act of leveling is boring, but the content you use to level is boring.

In a game were you have more options, would be fine to slow down the leveling.
But in Diablo IV the way it is now, no.

Wording this better: I love leveling my characters, but I don’t like to repeat the nightmare dungeons and nightmare dungeons only to level up.

8 Likes

When there was nothing left to do after you hit level 100, it didn’t really make much sense to rush leveling. But starting with season 4 there should actually be some end game content, so leveling to 100 is just the start. No reason stretch it out.

3 Likes

i agree, d4 said in the last campfire that they want to focus the gameplay in the end game and make the levelling faster; wich make sense considering that the reason to level up is to do the end game

Mobs should evolve at WT4 so it’s different gameplay. That’s what it comes down to basically

That AND Bosses (Dungeon bosses need some work)

Wrote in another thread how to get to the point in as small steps as possible, here’s a copy-paste of that (if interested):

Knights gain damage reduction against non-direct damage (Ricochet, AoE, and Overtime)
Penitent Knights gain CC duration and damage taken while CC-ed reduction
Succubi gain Lucky-Hit denial
Flies and Treants gain Thorns reduction
Bears and Cannibals gain Overpower taken reduction
Spirits and Vampires gain Vulnerable taken reduction
Bandits and Skeletal archers gain Crit chance denial
Worms and Goatmen non-Physical % damage reduction
Goatmen (i.e. Khazra) get damage reduction based on type they are (Fire, Poison, Cold)
** Big dudes (or all types) gain 10% bonus DR (baseline)

Mob Evolution list for WT3/4: (start with 20% at lvl60, gain 3% bonus every 5 levels and cap at 75% each => 44% at lvl100, 75% at lvl 150)


TLDR ? - the length isn’t what matters here, what matters is focus on the activity i.e. journey, make things evolve/change so it doesn’t feel the same gameplay all over the place

1 Like

i wonder why do you think that NMD(basically same GR w/o time), for example “is nothing to do” and Pit aka D3 Gr out of nowhere make your level 100 as “just a start point”?

1 Like

All the more reason to have more activities at max level. If someone can only level 1 character to max in a month or month and a half, when they get to max there should be more to enjoy because they wont be able to do another character to max.

20hrs to max level is silly fast. Not as fast as D3, but still fast. The way it is now, sure you can get a character to max in that time, but then what? Roll another toon? Some people don’t want to do what i did. So that means that there is no replay value for those who play only a couple hours a week or whatever.

The end goal of this hame feels empty. It feels like that max level IS the goal because endgame starts at lvl80.

I get it. It is a catch 22. Then end goal should be satisfying. Getting to 100 should feel like an achievement, but it does not.

If leveling is the end goal, then leveling should be challenging. If endgame activities are the end goal, then there should be more of them and they should pose some sort of difficulty….but as it stands now, not of it is super difficult. I mean t100 dungeons arent particular difficult for my barb, druid or necro, but for my sorc and rogue they are. None of the EG bosses are particularly difficult.

So what is the end goal of this game? It can’t be leveling because of how easy it is, and it cannot be the bosses because of how easy they are.

Playing ANY game should have a goal. It just seems like D4’s end goal is a bit fuzzy to me.

1 Like

End game starts at 80 in d4. Getting to 100 is not by any means “mandatory”

i see, let’s see what they will add in the end game in s4; the pit seems already interesting; with time they adding more and more stuff to the end game

1 Like

yeah man and than you woke up and compare your toon with same gear at lvl 80 and at level 100. Level 100 will be at least x2 or more times stronger.

That’s because you look at leveling as a start-only phase, not the all of it

The reason why we have to have 100+ content (and so much focus on that) is precisely because they trivialized leveling, but if they did it right (mobs evolve so WT3/4 are different not just on activity level but also mobs themselves behave/do differently) then we’d have been in a nice spot I think

That’s because Paragon Glyphs give too much power, should cap earlier (at 14), and further bonuses for glyphs should be possible but not reliable (via gear or sockets or any drop of some kind that affects the glyphs)

I mean nor really tho because you start end game around 50-60. There are no different activities you do at lv 100. I know what the devs said but it make no sense.

Imo it really isnt. Next they will put in D3 paragon 2.0 because people are complaining about “progression”. 1-2 more seasons it will likely be D3 speed.

100%.

2 Likes

i agree; they need to keep pushing and add stuff on the end game, wich is where people focus all the work for

After the campfire chat and hearing that WT2, WT3, and WT4 are getting higher XP % values. I wasn’t sure how i felt about the change, but after reading some replies on this post.

They are focusing on the level 100 experience once you have reached it. This is the same as D3 where they wanted you to get to end game content and push higher GR’s. They want us 100 so we can push The Pit.

As much as some players love the D2 leveling experience, but that game was just built different with its systems. Level 99 was a HUGE milestone for players to achieve and probably some to this day after all their years haven’t done it once. But hitting Level 99 wasn’t needed it literally was for bragging rights. A throw away skill and 5 stat points that went into vitality.

Give it time and soon enough we’ll get uber uniques via the Season Journey. Mark my words.