First, I’m just some random guy so feel free to ignore my opinion, but given the constant doom and gloom on this forum, I figured I’d share my thoughts as someone who has “finished” Season 6 and is now waiting for Season 7 to roll a new class.
For some context, my experience playing Diablo 4 has been exclusively as a solo self found player. I am also using an Xbox controller on my PC to play. I started in S0 as a Necro. I made it to mid 80s I believe just making my own builds (96h played on that character). In S1, I did a rogue and again went with my own builds, making it higher than my necro but ending before I hit level 90 (79h played on that character). I didn’t play season 2, 3, 4, and 5.
For Season 6, I came back to try out VoH. I made a sorcerer (103h played on that character) and made it to paragon 232. In general, I had a really good time. I played through the base campaign again just to get my bearings after taking an extended break and I was reminded of how cool some of the base campaign was (especially in terms of cut scenes). I went through the entire VoH campaign and while it wasn’t as good as the base campaign, I thought it was fine. I explored the entirety of the new map and thought for the most part things were really well done there. Since I skipped many seasons, infernal hordes, the NMD changes, helltide changes, the pit, boss farming, etc were all new to me. I thought these were really well done and enjoyable to play for a quite a bit. I started the season out as a lucky hit incinerate build and made it all the way to T3 before I hit a wall. I then tried out a blizzard build (didn’t like that one tbh - it was quite weak) as well as a lightning spear build (I know this one is super OP if done right, but I wasn’t following a build guide so I capped out again at T3). I had wanted to stick with fire given my original build theme, so I decided to give fireball a shot after getting a few important uniques and that build absolutely slaps. I was able to get up to t4 and clear all the way up to pit 78 without having to spend too much time optimizing my build.
At this point, I figure I can either keep pushing my fireball sorc (which I probably will every so often until the end of the season) but I’m likely going to spend my time over the next month or so playing something else so I can come back for S7 with a fresh new character going into next release.
Things D4 does exceptionally well that I personally like:
- Controller support is phenomenal. There are a few janky abilities that are more difficult than others (blizzard build was a bit funky on controller as are movement skills like Rogue’s Dash and Sorc’s teleport), but honestly it just works really well 98% of the time.
- Building out my character wasn’t insanely complicated. I figured out how to get the uniques I cared about on my own, figured out what stats I needed on my own, and figured out my paragon board all on my own. It all felt intuitive to me while still giving a really diverse playing experience. My rogue, necro, and sorc all play differently and even the builds within those classes are all very different. There is good variety here in my opinion.
- Exploring the world is enjoyable. I know this isn’t one for every ARPG player, but I do come from an MMO background (easily over 10k hours in Dark Age of Camelot when I was younger) as well as a dedicated Guild Wars 2 player (probably 1k hours there). I like having the map be something I can just explore, clearing dungeons, doing quests, etc. It feels like an RPG at times and some ARPGs really struggle to have any immersion at all. D4 does this well in my opinion.
- End game starting at T1 while allowing progression to T4 felt really nice to me. After I completed the campaign, I felt like I had access to essentially all content. Some nights I grinded infernal hordes, other days I did NMDs for obducite, some times I challenged myself in the pit, I ran the undercity quite a bit, and then general open world content like helltides, world bosses, realm walker, etc. I felt like I had lots of options available to me and I could choose what I wanted to do based on my own build/my own goals the entire time, all while continuing to get stronger and stronger. The paragon leveling feels really smooth and after 100h, I feel like I didn’t really hit a wall. Even today I could keep progressing, but diminishing returns are kicking in at this point and I feel like I’ve personally done everything I wanted to do (specifically I wanted to get to T4 on my own build and then push the pit just a bit past that). I realize many people hate these systems, but I truly do believe this gives each player a great selection of options to choose from. End game becomes a choice rather than an endless grind so I don’t personally feel anything negative whatsoever about stopping at the point I am at today. I don’t feel the urge to hit paragon 300 at all.
Things D4 doesn’t do as well as its competitors:
- Stash space can be restrictive if you are going to run multiple characters. I didn’t personally face this problem as I did 1 character per season, but my stash is basically full for my sorcerer alone. If I was playing multiple classes, I’d need to make some difficult choices there.
- Classes are not remotely balanced. Going into T4 and watching spiritborns 1 shot everything didn’t bother me too much, but it was obvious, even as a solo player, how much stronger some builds are than others. With open world content, this needs to be normalized more or everything in the open world is absolutely trivial.
What do I want to see for Diablo 4’s future?
- I’d keep doing the same formula they are already using. There is no need to make a game where people need to spend hundreds of hours each season to complete. The people asking for this are a very small minority of the player base (apologies but this is true). There are other games in this genre that cater to those players. Let them imo.
- Focus on a new expansion per year. Each expansion needs to introduce a new class as well as extending the open world map with an extended campaign. Ideally it also comes with new end game content (like the undercity / dark citadel although I never did the citadel myself). This would give me a good reason to keep coming back each year and I personally don’t find the price tag all that problematic. I got 300 hours of entertainment for $110. That is a good deal in my opinion and it will only grow over time as I intend to play each and every class for at least a season at some point in the future.
Again, I’m just 1 guy so feel free to disagree with me, but this game is great in my opinion. Not perfect, but really good for the types of things I am looking for. I feel like my time is respected, that I get to choose what content I focus on, and that there are actual RPG elements to the game too (some ARPGs trend too closely to a dopamine dispenser for me - I want to enjoy actually playing the game, not just fish for loot). I have no interest in making a video game my life anymore (not a criticism of anyone, do with your time what you like), so this is an ARPG that works for me. I will happily keep supporting D4 in the future if this is the type of content they keep putting out. Thanks for reading this far! Feel free to tell me everything you disagree with.