Unique items are still really bad overall

Even most of the uber uniques are bad:

  • Melted Heart of Selig – A terrible item that drains your primary resource, leaves you defenseless, and gets you killed. You’re literally better off not using an amulet. Even for builds that don’t use a resource, like Arclash, it adds a tiny amount of effective HP, but does nothing else at all. It’s absolute garbage.

  • Ring of Starless Skies – Reduces the cost of core skills by 40% after you’ve already spammed core skills, but resets when you use a different skill. Mother’s Embrace literally impacts the cost of your core skills by the exact same amount (40%) as long as you hit multiple enemies, but it doesn’t reduce its bonus when you use a non-core skill. How did RoSS make it past beta testing? This thing is actually worse than a ring you get from playing through the campaign.

  • Andariel’s Visage – The only thing this has going for it is the lifesteal. It doesn’t give the most desirable stats in the game, like HP, armor %, or CDR. Some builds are so reliant on that CDR, Andy’s wouldn’t even be an option. Granted, the lifesteal would definitely keep you full HP, but you’re also far less tanky for sacrificing HP and armor.

  • Doombringer – Offers tankiness and nothing else. This would be a huge damage loss for any build able to use it.

Now, I don’t want to go into further detail on literally every unique item in the game, but it seems like the only item slot that gets occupied by uniques consistently is the feet. Everything else is probably better off occupied with legendaries, depending on the build, of course. Oh and ridiculous, build-enabling uniques like Mad Wolf’s Glee, but that’s also a mistake. Abilities like that should be on the paragon board so people aren’t kept from playing werewolf simply from bad RNG.

Oh and for the record, even if you made RoSS offer a flat 40% cost reduction to all core skills, it still wouldn’t be the BiS for most builds. Restoring 25 mana on CD is more impactful most of the time, I can restore 4 mana per enemy cc’ed, and chain lightning can give me 3 mana per bounce and bounce 9 times (effectively negating its cost altogether).

An uber unique that attempts to reduct mana cost should have a massively impactful effect. I can’t believe I even need to explain this.

Blizzard, can you actually make unique items better than legendaries? What’s the point in having uniques in the game if they aren’t any good?

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Literally had this conversation last night, “it is someones job at blizzard to create crappy items”… think about that someone is getting paid to make this useless junk.

A lot of them are throw back nostalia items to Diablo’s past… this is the big issue with D4 dev team… too much nostalgia/rose tinted glasses. Not enough dealing with what players want today (S2 is much much better than what came before)/.

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We definitely agree here.

Well, all of their original ideas have made the game worse, and all of the improvements for S2 were directly copied and pasted from D2, like Uber bosses, target farming, and resistances. I’d argue that they need to stop trying to reinvent the wheel and simply use what has been proven as successful in the past.

Doombringer is literally the best item in the game for a rogue. It lets you use a damage aspect on your neck instead of defensive one. It lets you not roll hp on 2 items and focus on other better stats, it has 20% damage on it which is better than almost every other stat you can roll offensively on a weapon. And it has core stat which is our best stat… saying doombringer is bad is just… wow…

A lot of what worked in the 90s and early 00s will not work today (we already have D2R). Certainly, elements of it can be brought forward. I always look at execution over intent, some ideas have merit but its in the execution where they fall flat (even if the idea is good) the opposite is also possible.
-For example: I hated the fork in the road dungeon design where you have to go collect two bloodstones left and right… it wasn’t until last night I was doing nightmare dungeons with a friend in disc leveling up glyphs that it became an “oohhhhh this lets us split farm”.

You don’t need a defensive aspect on your neck, lol. What’re you on about? Poison imbue doesn’t use Doombringer in any iteration, and it’s the best rogue build. On top of that, DB doesn’t stop one shots, it has to proc before it offers any sort of DR.

Yeah, like skills only working on left and right click. But most of the systems in D2 were far superior to D4, which is why they’re consistently trying to improve D4 with things that existed in D2.

If they could simply copy/paste the itemization from D2 into D4, they definitely would, without a second of hesitation. The problem is that they’ve painted themselves into a corner.

Sequels are supposed to build and improve upon an existing foundation. If they want to make an entirely new ARPG, why name it Diablo at all?

You know what would fix them? If they had their Unique ability as a separate thing so it didn’t take up any stat slots or anything else.

All of a sudden everyone would want them because they do unique things in addition to the normal things.

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I’ve also thought it could be fixed by giving us the ability to add legendary aspects to unique items, but another poster brought up a great point – at that point, unique items are the clear BiS.

Now, I don’t want all uniques to always be BiS, but my god, it’d be cool if they were at least in contention for BiS.

Adam Jackson recently talked about this very subject:

https://www.youtube.com/watch?v=AAXYIljLe8I&t=1497s

So Doombringer solves a Rogue-exclusive itemization problem that only exists because the game’s core itemization & defense scaling is completely sh*t?

Fascinating.

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He claimed they make most items insanely linear so they can make other items “extremely special or extremely powerful” – but where are these extremely special uniques he’s talking about?

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I have edited my post and moved up the timestamp, you can check the link again.

Well I can’t speak for rogue but I have a doombringer sitting in my stash because it’s utterly useless. Along with an Andariel’s which is equally useless. Granted they would be slightly more useful if there wasn’t vamp powers making things like lifesteal and life irrelevant.

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What are you even talking about here? This can give you a permanent barrier equal to 43% of your life (or more if you have more max resource), that can regenerate constantly. Sure it doesn’t work very well if you have a build that is always out of resource, but this gives you even more reason to make a build that is always at max resource. There are several other powers that synergize with that too, so it’s not even like it’s an unheard of thing.

A perfectly rolled Mother’s embrace is a strong resource aspect for skills that hit enough targets (and they just buffed it so that is easier to pull off). That said, many core skills just won’t trigger it enough to be worth running or have better ways to generate resource from hits. RoSS is weaker than it should be as an Uber, but at least it always works. Even with just 102 resource and a skill that costs 30, you’d get 4 casts instead of 3 from it, meaning you get a 33% damage boost when you spam your core skill. With a skill like Blood Lance, you can get 9 casts in one essence bubble even without any other RCR or resource gen. It’s a strong item, just not as far above other uniques as, say, Shako is.

But lifesteal is really good and totally unique to it.

Which is amazing for rogues. Wudi made a whole video about how awesome it was.

anyone else find it amusing that he basically admitted to running a bl sorc and then is complaining about uniques? i mean bl sorc builds use 4 uniques. and thats if he isnt running oculus to boot. and he has the audacity to complain about uniques…

So literally Arclash and nothing else. Nice.

Not when you use skills outside of core skills or don’t have the ability to spam the skill. Mother’s Embrace is far more consistent. I know, I have both sitting in my stash, and I use neither, lol.

Okay, I can just constantly pop CD’s with max CDR and literally never run out of mana, with the aspect that restores resource on CD + core skill resource reduction. If I replace either of those with RoSS, I get to cast half as much.

Interesting, because I can lifesteal and stay totally full with my rogue, even without the vampiric powers. I can also stay totally full HP with a burn sorc using the life restoring passive. But with anything else, I can just run the vampiric power and restore 3-6% per attack.

Doesn’t sound very unique to me.

Wudi runs insanely suboptimal builds. He was advocating for a trap build that couldn’t even clear a 75 nm dungeon before season one.

On top of that, one build from one character using an uber unique doesn’t make the uber unique any good, it just means there’s a niche application where this insanely rare item happens to see a tiny amount of use.

I’ve respecced probably 15 times this season alone. If you think I’ve looked up a single build guide to do so, you haven’t read any of my other posts, lol. Further, I’d bet money my BL build with 1-2 uniques would decimate any BL build using more.

Stop looking up build guides and assuming these websites that merely copy the first streamer to hit 100 for the season are posting anything useful.

I disagree with people thinking some blizzard employee is purposely making bad legendary/uniques.

Its even worse, they genuinely think what they are creating are actually great legendary/uniques. Its the same team that created a billion affixes

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I would argue the whole item system needs a rework. (making sure to remove most of the bloat)

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Yep. That’s the crazy thing. These devs actually looked at these items and thought, “Wow, whoever finds that is going to love it.”

That would be optimal, but if they try to do that, they either need to copy/paste from D2, use it as a foundation, then build upward (and that’s a huge ask, since their systems are so messed up in D4, translating those items would be a nightmare), or they need to hire an entirely new team with extensive experience in ARPG development.

The current team doesn’t seem to know ARPG’s at all.

Meanwhile every single rogue spec on maxroll has a defensive aspect.on their neck… lol.