I keep seeing how classes have one or two “viable” builds and people aren’t looking at other skills because they aren’t meta. The truth of the matter is if you understand how dmg works along with the math behind it, you can make any build destroy things. I’m currently using a double swing build with barbarian without any shouts or ultimate skills and I am demolishing t4 at lvl 69. (Build is 2 basic attacks for arsenal passive, double swing, iron skin, chain pull for berserk and stomp to stun around me)
There are 5 main multipliers for your dmg, otherwise known as “buckets”.
They are your primary stat multiplier (str for barbs, dex for rogues, etc). Every 10 of each stat adds 1% to your dmg multiplier.
The next is vulnerability dmg. If you have 60% vuln dmg, you’ll do 1.6x your dmg.
The next is + dmg to stuff. This could be + dmg to bleeding enemies, healthy enemies, stunned enemies, whatever you see plus dmg to, it all gets added together for one big multiplier. So +35% with dw and +10% vs bleeding and +20% vs stunned would be a total of 65% or a 1.65 multiplier.
The next one is crit dmg.
The final one is any aspect that says x% dmg. So for example, 5% more dmg to core skills up to x30% would be a 1.3% multiplier.
HERE’S THE KEY
You don’t want to stack everything into one mulitplier and instead raise your lowest multipler.
+++++++ Example +++++++++
Let’s suppose you are trying to figure out what to put in your paragon tree and you have a choice between 10% vuln dmg or 20% dmg to bleeding targets. Your current stats are 500 str (50% dmg), 90% vuln dmg (1.9 multiplier), 500% total + dmg when adding it up from your detailed stat page (6 multiplier).
Now let’s suppose your base hit would be 5000.
So before choosing you would do 5000 x 1.5 x 1.9 x 6 = 85,500
Let’s say you decided to go with your added dmg to bleeding targets making your + total dmg go up to 520%
So now it’s 5000 x 1.5 x 1.9 x 6.2 = 88,350.
Now this time you got the 10% from vuln.
So now it’s 5000 x 1.5 x 2 x 6.0 = 90,000
So even though it only went up 10% instead of 20%, you end up doing more dmg. So the bottom line is, don’t stack everything into one of your mulipliers because you’ll start getting diminishing returns. Once you understand this concept, you can start dominating with any build in the game.