Unavoidable CC = Why CC feels so bad

On my nightmare dungeon grind to level 100 and literally sitting in 20 seconds of CC, it hit me why CC feels so bad in this game compared to say, D3.

In D3 if you were fighting ice enemies, they would just put the ice circles on the ground, but wouldn’t freeze you from their auto attacks. So basically you could avoid their cc if you had the awareness. In this game, they have what sometimes feels like an 80% chance to freeze you just from their basic attacks. We also have the chill wall thing they do where they oftentimes just drop on your character which instant freezes you as well, if it doesn’t form the wall around you like it should.

If they removed freeze on hit from enemies along with chill wall, CC would feel much better because it would be our fault if we get hit by them, thus being a skill issue and not just a cheap unavoidable mechanic.

2 Likes

Yea CC didn’t hit me as hard until I started doing NM dungeons on an Alt as I was playing Barb as my main, which is spoilt with unstoppable.

It is almost like they all play tested Druid and Barbs and were like “Yea this seems pretty well balanced”

Playing necro it is super frustrating, I agree with you about the basic attack. This seems to be the #1 issue, I don’t mind the odd telegraphed attack that will knock you down or stun you, however just getting hit by an enemy, or an enemy that randomly launches itself at you from half a screen away and freezes you is just bad.

A lot of these types of attacks are unavoidable and usually just require you to have some kind of self healing and act as another stat spunge for you to stack a defensive, but add in an almost guarenteed freeze/cc and it is an significant chance you will die.

The on death and ground effects such as frost wall ect are pretty terrible to begin with, the odd one’s here and there with a reasonable delay before activation are not too bad, start getting 3+ at once though and it just becomes frustrating rather than challenging and there is currently far to many of these effects in the game.

That’s why Frozen Enchanted are my #1 insta-salvage.

Hopefully in the Q&A they pick a question related to this. Would be interesting to hear their thought process, because, frankly, the methods of counterplay do not seem anywhere near proportional to the amount of incoming effects.

I didnt take unstoppable but now that I am running NM I will… I didnt know how well it would work. I particularly hate getting feared. The additional aspect of your character running away is very annoying when you have to be in the pocket.

Imagine how the monsters feel…

I think some affix combinations were intended to be 100% unplayable and meant to be a material-sink for nightmare sigils.

Well for certain builds definatly. To be honest I dislike the entire “Map Affix” concept to begin with.

It works in PoE because you can completly overcap most of your stats and overcome a lot of the affixes, or some are bad for certain builds and completly pointless on others, while they seem game breaking they can be overcome and it gives you something to work towards. It is really cool when you know you can run Ele Curse ect cause you are way overcapped on resistance.

D4 Affixes are neither interesting or something you can really overcome, they add a superficial difficulty to the content. NM Dungeons would actually be MORE INTERESTING without them as I would just be pitting myself against the scaling mobs and it becomes a true test of the character I built and how well I can play it.