The newest update has stripped Ultra texture settings in graphics options from my version of the game. I have the asset pack installed, and last week I was running the game with Ultra textures on tweaked settings perfectly fine at around 80fps (I had even managed to drop the notorious RAM Consumption of this game with some frame/background frame cap tweaks from 70% of 32gb down to 30% of 32gb). I’m rocking a 4060 Super 8gb (yes i know it recommends 12 for Ultra, but prior I’ve not had issue) and 32GB of DDR5. PLEASE address this. This game has the most COLLOSSAL difference between High and Ultra textures at 1440p I’ve ever seen, and I’d like some of my armors/wood/stone to not look like a watercolor painting. ALSO, PLEASE Add standard Fullscreen support. I’d love to be able to adjust my resolution periodically for performance purposes (my native monitor is 3840x2160) instead of forcing the game into 1440p via the NVIDIA Control panel at EVERY LAUNCH. The feature has not been present since post Server Slam. It’s been OVER A YEAR! Please! Love this game, but definitely some technical hiccups!
No it hasn’t.
You have Ultra. And you have Ultra with Ray Tracing.
I just went and checked. They had moved the Ultra from the Ray Tracing section and moved it to the top. So you have two Ultra options to pick from. Mine says Custom, because I’m special like that. lol
The only option here is Windowed Full Screen. You aren’t going to get exclusive full screen back, since DirectX12 doesn’t support it, and the game is now fully embracing DX12. Before launch last June this became the way it was to be. And has been this way now for nearly a year and a half. They won’t be going back.
Why are you forcing the game into a lower resolution in the first place? Oh, that’s right, your card probably can’t carry the game that well at that high a resolution AND run at Ultra…
Hell I’m running a 4080 Super and don’t have everything at Ultra. Well, at the moment both our problems are probably due to FrameGen being disabled again, I know its impacting my game performance a tad.
But I run at 1440p natively (32inch curved monitor) and 100FPS with DLSS@DLAA.
Ditch the Ray Tracing for now, and the Chromatic Aberration and the Distortion. They help.
I don’t think you read what the man was saying. The Ultra Textures option was removed if you don’t have more than 8Gb VRAM. It reverts to High.
Okay, interesting.
I will have to check that with the laptop, but I wasn’t aware they had actually removed it. Sometimes people miss things.
I knew they had moved the Ray Tracing choices up to the graphic quality settings, but I wasn’t aware they actually set a memory threshold. And with my card, I obviously didn’t see that.
But my laptop should show otherwise. My bad.
It’s worse than that. They removed Ultra textures if you don’t have at least 12GB of VRAM AND if you don’t have at least 32GB of RAM - need to meet both requirements. I have 12GB VRAM + 16GB RAM and had been running Ultra textures for a year and a half. Surprised I’m not seeing more posts about this considering they heavily downgraded the visual experience for all these users.
Another strange thing is that previously only 32GB of RAM was recommended in the graphics settings for ultra textures, but the game worked perfectly on ultra and with 16GB. Now they have removed the ultra textures for many players, but the graphics remain at the same level. Blizzard simply fails to optimize their game.
I have a theory.
They did this as a back end fix for those running out of virtual memory.
Lame if it’s true.
I actually keep Raytracing Disabled for the most part because I personally feel that it doesn’t do much for visuals versus performance impact. I’m mostly just confused as to why it got outright ripped when I wasn’t experiencing performance hitches whilst using Ultra textures. I actually had toggled most of my other settings to High vs Highest and kept the Ultra textures just for some fidelity again because some textures just look crazy muddy on High vs Ultra. I’ve got my DLSS Set to performance to boost frames as well. While my card is definitely not as great as a 4080, this is definitely the first time I’ve encountered this kinda “Fix”, if you can call it that, for any performance dilemmas across any game. Just kinda sucks that I can’t even so much as have the option to have nicer textures and tweak performance anymore. Also, I had no idea about the resolution settings being tied directly to DX12, so that makes a lot more sense. Thanks for letting me know. I messed around last night and found that I do okay in 4k, so just went back to native resolution there.
I noticed this too and a google search brought me here. I also have a 4060ti 8GB card and 32GB of RAM, and I was running the 4k textures basically since day 1 with no noticeable impact to performance. I had everything set to ultra except shadows were on high. I’ve been playing the Spiritborn and on the character select screen I noticed how sh*tty the armor textures looked so I thought maybe the option got disabled. I have the high res texture pack installed and everything but the ultra option for textures is just no longer there and is defaulting to high. I really wish they’d remove this hardware cap, I feel like if you can tweak enough settings to have it run fine you should be able to choose to do that even if you don’t technically meet the minimum requirements for it. I’d rather have ultra textures and slightly lower shadow quality than ray tracing and low res textures.
This is very strange to me.
I checked my laptop after reading this, but it still lets me pick the ultra settings…
Its a 11th gen i5 running a 3050Ti 4GB and 32GB of memory. But it has the Ultra options still available. So this makes no sense at all.
The laptop is still running on 555.99 version of the nvidia drivers.
That’s very strange - everyone who I’ve seen complain about ultra textures being removed is under the hardware requirements. I’m on nvidia drivers 560.94, which were released back in August before patch 2.0.3.
I’ve been considering buying a pair of ram just to see if the ultra option comes back.
Just to be clear, I didn’t mention it above.
This laptop doesn’t have the high res packs installed, since it only has an HD display. But nevertheless, the options for Ultra and Ultra with Ray Tracing show up as a choice. Now I could install the high res packs and see if the choice disappears afterward…?
It is also running on 11 24H2.
Just to be clear, are you looking specifically at the Texture Quality setting? That’s what is missing the Ultra setting. I’m asking because you said “But nevertheless, the options for Ultra and Ultra with Ray Tracing show up as a choice.” Those are part of ‘Quality Preset’ - the ‘Quality Preset’ still shows Ultra in the dropdown, but selecting that still only puts you at High textures for those with this issue.
My mistake. You were correct.
Yeah, the only option that even shows an Ultra choice is one of the filters. Not sure why I missed that.
Its like, why even have the Ultra choices for the overall pick if they aren’t even there? lol
Doesn’t affect my laptop anyway, since its only going to need the standard HD textures.
According to the info on the high res, they are only meant for 4K use, but I use them with the 32" 1440p on my desktop. Do I see a difference? Honestly, I couldn’t say for sure.
There is a noticeable difference between ultra and high textures, most evident on armor. At launch, the difference was massive - though at some point they must have updated the high textures, because looking at old comparison videos they now mostly look similar to ultra textures from launch. I also still have the High-Res Asset pack installed, I don’t know if that makes a difference for high textures.
However, a lot of the textures on high still look much worse than when I was on ultra pre-patch 2.0.3, most easily noticed with close-ups on armor in the shop/wardrobe/menu. As someone who really cares about textures it is still a huge downgrade forced on me for no reason.
I stopped playing the game because of that not necessarily because of the texture downgrade, but because I hate when the devs forces players to choose specific settings. This is pathetic.
I have 16 GB of VRAM and 32 GB of RAM, so I am above the hardware requirements. I was running the game on Ulta before, but lowered the texture quality to high because I encountered the notorious out of memory issue way too often after some patches (pre 2.0).
Now I don’t have any problems, besides the game loosing the connectivity to the server on occasion. But that’s very rare, fortunately.
So I wasn’t even aware that they removed the ultra texture quality until now. I only even noticed it because I wanted to turn it on to see if they fixed the memory issue or not.
So it’s removed for everyone, not just for the people who are below the requirements.
I don’t think it will come back if you buy more ram, because as I said it is missing for me too and I meet the RAM requirement and actually above the VRAM requirement.
I am wondering if the option is still there for those with more than 32 GB of RAM, but that would be just stupid, because then why say 32 GB RAM as a requirement for it if it’s not, right?
Unfortunately my Motherboard can only handle 32 GB of RAM. I can put in more RAM, but it won’t benefit from it at all, so why waste my money on it.
I delayed my PC upgrade until NVidia RTX 5090 comes out, because they say it’s will be a big milestone, so I hope they will bring ultra quality back by that time.
Otherwise the ultra textures I installed is a waste of space.
Sadly I can believe that Blizzard’s way of “fixing” the memory problem is taking away a feature instead of fixing the root problem and implementing a way to clear the memory before it fills up. The amount of rubberband this game has is mind boggling.
However it’s the new trend in the game industry. They are shoveling content at you and hope that you forgot that the game engine, playability, texture quality, QoL are a piece of sh*t and the game is borderline unplayable.
I think they changed it to where you have to meet certain criteria before the option is even available. its not just memory either I think.
In looking at my settings page, I can see that Ultra is present for Textures. In the right panel they state the requirements for it. It was designed for 4K screens, but I’m running 1440p. I doubt that 1080p would see much difference, (some may claim it does).
I think this is Blizzard’s answer to some of the performance issues. Locking out the higher resolution textures to help systems that don’t work well with those textures, and making it the same across all builds, even if the build was handling it fine (by that user’s experience) or not.
What GPU do you have? Saw your comment about using 2 8GB cards, is that still your setup? If so, that won’t equate to 16GB of VRAM - it’ll still be 8GB.
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