Diablo 4 is in the end a waste of time. Yes, the initial storyline was interesting as was the game play. It is also commendable that progress doesn’t hit a pay wall where your wallet becomes your sole means of further progression. However, that is where the merits of the game ends. Unfortunately, the game lacks any real end game or reason to continue playing.
A person will spend hours grinding out levels, skill points, paragon points and gear in an effort to get ones character to level 100. The seasons offer little more than the opportunity to level yet another character through the same old quests and zones that you did in previous seasons; maybe with a handful of different additional quests to supplement the a new story but essentially they you’re running the same content as you did the prior season. You will find yourself again, helping an NPC obtain a chalice so she can rid herself of a demon that you already vanquished from her in the prior season. It is an exercise in repetitive conditioning; preparing people for the monatny of flipping the widgets on a conveyor belt in repetitive fashion. That essentially is the only ultimate objective of the game - a quest toward a fruitless experience, where all ones effort & time only leads to doing the same content again but with added difficulty.
In the process of leveling, a person will run the same content over and over again to the point of boredom. Yes, there are often grindy and repetitive aspects in every style of game like this and that is understandable. However, there is no real point at end game as it offers you no new equipment or benefit. It is like planting a tree, tending it but only for that tree to bear no fruit, and essentially whither away in an eternal realm.
Hardcore fans will scream that there are objectives to work toward, and harder dungeons levels to run. I understand, it’s like telling an indoctrinated child that their favorite beliefs are fantasy; anger and emotional outbursts often are expressed by the indoctrinated when confronted by reality. Yet, rationally what is the value working toward unlocking cosmetics from the season pass? What is the value of spending time upgrading all your chosen glyphs and improving the equipment and strength of your character only to be confronted with the same dungeons you ran multiple times while leveling, gaining glyph levels or equipment acquisition?
The lack of end game content makes the game a time sink, a fruitless quest to go nowhere. Yes, great you got your character to level 100, you got that shiny mount and gear you wanted, your glyphs are maxed out… congratulations! Now what? In the end you’re still running the same old dungeons at harder difficulty, for the X+1 time, for the same rewards and gear you received back at level 50.
The game is a waste of time with no real end game content to be enjoyed. No reason to run dungeons as in Neverwinter so that you can obtain a coveted gear piece gear/item, or no end game PVP game modes like in BDO where you can test your skill and collaborate with others to bring your guild to victory. It’s just Henry Fords conveyor belt and your turning the widgets but you instead of being paid, you paid $$ for the monatny.