Ultimate Skill Key

  1. Its not because of controllers, they have button combinations for at least 16 slots. You can already play MMORPGs with controller properly. Its simply a design choice by Blizzard, and many other developers, to limit the ability slots in ARPGs. Balance is most likely a reason or the fact that builds always focus on stacking the damage of very few skills anyway, doesnt matter how much options there are.

  2. Giving ultimates a designated slot gives it unneeded special treatment and would most likely lead to a significant change of the game, because through that special treatment you will be forced to choose an ultimate and that needs to be calculated into the gameplay. If you still have the choice to not choose an ultimate, then the specific ultimate button doesnt matter either and could just be used as a seventh skill button and at that point we can also ask for an eighth or ninth one.

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“unneeded special treatment”
it’s literally called the “ultimate skill” my dude

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maybe in an expansion we can get 1 more ability slot?

There are several builds that rely on not using a part of the skill tree. I do not use defensive skills for my Druid; my necro does not use Macabre skills. So, there should be enough room for your Ultimate. Quite frankly, unless you have really, really awesome cooldown reduction, you can only use it once a final boss fight. So, start the fight with your Ultimate, switch skills and move on.

Not really. Right now the ultimate is just another skill with high cooldown but strong effect (at least it should be that way). Its still on the same level as other skills in regard to how it fits into your build. I am currently playing a build without one and have theorycrafted some without them, but also have some others that do use ultimate skills.

The “special treatment” it gets right now comes only from the word ultimate, which confuses players because of ultimates in other games. Here it is just a word, on the same level as defensive skill.

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… except for the fact there’s just one, single level.

… except for the fact there’s only two, not three, upgrades.

True, but does that really matter? Its a strong skill with long cooldown (at least it should be), so it makes sense it only needs one skill point. The two further updates are also plausible. Its also plausible that you can only take one instead of all of them.

But its also plausible to just take one basic skill even though you can take more. Its also plausible to use them as one point wonders, because it doesnt make much sense to increase their small amount of damage.

i use 1 and 2 for 2 skills, and mb5 and mb 4 the other 2, tho sometimes i swap mb 5 for dash, but mostly i just use space for dash, and keep 2 action bar skills bound to my mouse, and 2 to the number bar. (i use a Merc stealth steel series gaming keyboard)

You know the summon buttons do things right? They are literal abilities on top of summons.

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I dont know if we need a button for this. Originally, I did feel that way but not every build needs to use the ultimate. Im using a poison rogue in early levels and I plan on skipping the ultimate skill when its available (small chance I respec later for RoA). I do think skills need to be comstantly on the devs mind though because some are better than others, and each class needs variety in that they have different archetypes that are viable through endgame. Hybrid builds should also be a thing, and the devs need to think deeper about how all these skills interact together with synergy.

Druid gives up a slow for minions too. You don’t have to go that far.

Necromancers give up TWO slots, if they want all of their summons.

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Technically, Druids give up THREE slots (Vine Creeper, Ravens and Wolves) if we are to use your logic. Mages are cast from the skellies tab and Golem is the other summons.

this cud work 6 skill keys plus an ultimate skill key

for 3k platin*

*only 3 max on one account

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Since cooldowns on most ultimate skills is so ridiculously long (70s for the Shock skill) I’d even put up with the ultimate being available on the Emote wheel. Not required, if you really want it readily available use 1-4, but since it is only available every 2nd or 3rd fight in a dungeon it’s like I really have 3.3 or 3.5 skills slotted.

They do absolute jackall of use. The golem draining life when my priests are already healing him for 60% of his health per cast and he’s taking 25% less damage is just that, overhealing you barely notice.

And for you as a necromancer, it actually does very little coming at the huge cost of a skill slot.

How about a middle ground if game balance is really a strong internal driver; Dual specs with hotkey swaps (with a cooldown if necessary)?

As a Necromancer, it feels bad trying to fit an ultimate into the build. I like running in open world with the bone golem for taunt and grouping things off me and the other minions, but he is indeed mostly useless in some boss fights which seem to ignore taunts. Other golem abilities are contenders for sacrifice to make way, if I wanted to switch to a single target build for a boss, but I don’t want to rearrange my talents manually like that each time.

I am sure there are other classes / builds that would prefer a high mobility spec for 90% of a dungeon for example.

The game is still balanced even with hot swaps; I can totally do what I’ve described even in the middle of combat, but it just makes sense to have a dual spec at that point if certain encounters are optimized for certain builds.

My main is a Necro, just got to lvl 41.
I’ve yet to purchase an ultimate because of the long CD but may try Bone Storm since it also manifests around my golem.
As for the minions using slots it seems that’s for balance. I use defender and cold skellies and put points into beefing them up since I’m always solo. They do a fine job of keeping the beasties off me while damaging and freezing the opponents.

After playing more I don’t think we need a dedicated key. You don’t need an ultimate and builds are fine with it taking up a slot.