UI wish list (Work in progress)

:point_down: Top (UI) request for now…

  • Add a “Sell All” button at vendors.
    • …could add a full “Buy Back” tab… they’ve been around since at least the early 2000s. (Items deleted when leaving town/hub).

.
:point_down: The rest in no particular order.

:ocean::ocean::ocean: MISCELLANEOUS :ocean::ocean::ocean:

  • Enable drinking health potion :drop_of_blood: without closing the inventory/backpack.
  • Show “unlocks new aspect” and “unlocks new look” salvage symbols on icons even when not interacting with vendors.
  • Add a global countdown timer :clock3: in active quest tracker for relevant quests, e.g. WB, Legion. (That is, show a timer wherever I am, not just at event location.)
    • …make WB & Legion events trackable (as quests) even when they’re not Whispers.
  • Re-enable clicking the inventory sort button when salvage tool :pick: is equipped, without unequipping the tool. (A recent patch broke this.)
  • Enable backing out of renown pane by clicking “W”.
  • Add an “X” for closing certain panes that can be opened with a mouse click, e.g. “Options” pane when clicking a character in Social.
  • Improve appearance of legendary & unique icons (see “STASH” section below).

:ocean::ocean::ocean: MAP :globe_with_meridians: :ocean::ocean::ocean:

  • Add map overlay
  • Add transparency slider
  • Add map resizing
  • Let me click on World Boss and Legion timers on the edge to center the map on those events.
    • …add active NMD to the above list. Let me click it to center the map on the NMD. (There are reasons for this.)
  • Improve map readability. Make icons on the map more distinctive. Add a faint glow :star2: around WB & Legion icons, etc.

:ocean::ocean::ocean: STASH / INVENTORY :school_satchel: :ocean::ocean::ocean:

  • Add a “transfer all” button :stop_button: to Stash for transferring (max capacity) from selected stash tab to backpack & vice versa:
    • …could use the space at the bottom of the stash panel by getting rid of Magic/Rare/Legendary/Unique filters (or consolidating them into one expandable button called Item Quality) because they’re useless.
      • Visual distinctiveness should be enough to differentiate these items. (i.e. legendary & unique icons should be redesigned to make them visually intelligible: better use of dark lines, contrast, and icon backgrounds that make sense. Currently they look like mud puddles.)
      • …and might as well get rid of, or consolidate, Sacred/Ancient filters, because they’re pretty useless.
    • A filter next to the “transfer all” button :stop_button: could add customization, such as “Favorited” and “Non-Favorited”, “From Bottom” and “From Top”, and “Equipable” etc. (Would probably suit you controller-freaks at Blizzard, but we mouse & keyboard plebs would make good use of it too.)
    • An arrow :arrow_left: :arrow_right: could indicate direction of transfer (to or from stash).
      • …or could make the “transfer all” button expand when clicked, showing 2 arrows - clicking one of the arrows triggers the transfer.
    • Make it “smart” :brain: by transferring only items compatible with the selected backpack tab.

:ocean::ocean::ocean: REPORTING: :ocean::ocean::ocean:

  • Add a “Gold Seller” :japanese_goblin: :coin: option in the Report Player interface, so I don’t have to choose 2 pull-down menus and then type “Gold seller” in the text box.
    • …put it in the Category pull-down, and gray-out Offense when selected.
    • The sequence could be: right click player name → click Report → choose Category “Gold Seller” → click Submit.