Ugly bastard and tuskhelm of joritz the mighty rework feedback

Few days ago i made a post about how inconsistent the new ítem felt in comparison to tuskhelm. Now i made some possible adjustments that can be made in order to fix them. I took the numbers from other existent items like madwolf glee with the bonus to key passive, so the numbers can be changed, im not a maths guy so if anyone can help with that it will be much apreciated.

            Tuskhelm of Joritz the mighty.

• +[19.5 - 24]% to unconstrained damage bonus
• +[489 - 526] Maximum life
• +[103.5 - 135.0]% damage while berserking
• +[1 - 3] to aggressive resistance

Unique effect: when you gain berserking while already berserk you become more enraged granting 30%(x) increased damage, 4 fury per second and 10% cooldown reduction.

Ugly bastard Helm

• +[23.5 - 32.5]% wrath of the berserker cooldown reduction
• Lucky hit: up to 40% chance to deal [4,250 - 6,750] Fire Damage
• Kills extend the duration of wrath of the berserker by 1 second, cannot go above 10 seconds duration.
• +[57.0 - 75.0]% Non-Physical damage or +[35.0 – 40.0]% fire resistance

Unique effect: Casting Wrath of the berserker causes you to explode sending waves of fire each second, dealing [150 – 450] fire damage. While Wrath of the berserker is active, your direct damage dealt is converted into fire.
You deal [30 – 50.0]%(x) increased fire damage.

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Nah, man.

Both can use buffs, like every other Barb thing in the game.

Why would you want to nerf a hat that underperforms? 30% was already deemed failure.

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my reasoning behind reducing the bonus from the fire damage was from the fact that the fire explosion is per second wrath of the berserker is active. Also, i put a lot of cd for that skill too so we can keep a 100% uptime. In my opinion that would’ve been too strong. But as i said, im no maths guys so those numbers can be changed.

We need to be adding zeroes to our multipliers. SBs are hitting for 40-200 trillion in less than a week, with perma Unstoppable barrier max block combo, and ripping 100+ pits in less than a minute.

Oh, and they cleared 150 already.

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Dude, seriously SB isn’t even a real class. There’s sense comparing Barb or any other base classes to it, because it’s an abomination that should have never left the test servers.
A giant mistake at best, a monument to Blizzard’s hubris and greed at worst.

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Barb isn’t a real class anymore either.

Look what they did to our boy.

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If you don’t count SB, it has the second highest pit clear with 101.
Like, I still really want (and expect) some big Barb buffs, mainly because it doesn’t feel like a complete class until you find a decent Third Blade and Ugly Bastard, but at the very least we can say we aren’t Druids. Those guys have been quite literally dumpstered and forgotten by the devs, it’s embarrassing.

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We’re right there with Druids, man.

Sorcs, Rogues, and Necros are all way stronger.

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the third blade ends up in someone elses prison wallet so its ending up on other hero sheet damage. i think the barb dev came from fiver, sb dev came from amazon, and druid dev from glue factory.

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I mean, considering Rogue’s and Sorc’s best pit clears are still in the low 90’s, they really aren’t “way” stronger at all.
Barb’s biggest problem is right now, you basically NEED a Third Blade to have an actual Core Skill (in either MT or Death Blow), which is why levelling/playing Barb until that happens feels like pulling out teeth.

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As you said yourself, we literally have one option to do respectable damage. Each class (other than Druid) has multiple options/builds that do billions.

Pit clears a week in aren’t really a good measurement of class power/diversity, other than SB already completing 150. The very few Barbs who have pushed the pit are paragon 240+ with perfect gears, and using the one viable build option.

Don’t forget that 80-90% of the playerbase is SB. Barely anyone playing any other class at that level.

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I had no option but to create a spiritborn that I can use to farm for materials, obols, paragon levels etc because T4 is so much more efficient than T3.

Slowly working my way through a thorns WW barb using this method, but as with mighty drop, I don’t think it will have a good time in T4.

I got to disagree.

There are a ton of aspects that enable a smooth level experiece.
Upheaval overpowers every X seconds + blood orbs spawn on overpower is stupid broken clearing screens.
Steel grasp + Maelstorm throws iron thingies aspect is also super strong.
Charge / leap / quake aspects.
Mastery charges + Mighty throw extra damage and 3 axes.
Add any random multiplicative and mix any of these and you got a super smooth level experience.
Are you running over mobs non stop? No. You got to cluster and smash them in most cases. But its still smooth af.

Unless your perfect case of leveling means running over whatever dares show up in your screen.

All great suggestions but do you have any mobility with any of those options? can you move earthquakes or direct the few tornados? every single build requires atleast one item and im not getting some other items to try other things kind of annoying tbh i did clear pit50 with i believe only 2 items master worked one to 8/12 one to 4/8 but hit that t3 fall right off a cliff. im using bash mighty throw with leap+ground stomp and earthquakes with walking arsenal its alright but hella annoying moving and having 0 earthquakes under you while avoiding stuff on the ground meanwhile captain feathers screen clearing with multiple builds with 100 less paragon. barb needs less clunky stuff i cant ever get frenzy to work with anything that does damage it either doesnt generate fury fast enough or the buff wears off too soon. every 2h attack should feel like deathblows frames.

sidenote* i get its hard balancing drop rates for items along with end game builds but barb needs a bone having to redo my build every torment level while im pan handling the drops for stuff i can make usable. im not using guides currently and im bad at math so could be me

Although i do agree with your points, i do need to mention that everything you mention is a problem for endgame and not leveling. When most of us say leveling, we mean 1-60, not paragon.

That being said necro and barb need a full rework. From the ground up. Necros have it better since its a ranged class but all of the builds are stuck with the same skills otherwise its a no skills blood surge build. Which is a joke on its own.
Mighty throw tries to solve the ranged issue with barb and aoe. But its just that. The rest of the kit is still miserable and by the time you come online you are pretty much done with the game.

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Need a perfect one. Having the Aspect be a minimum roll or not max makes itd garbage. Even a PERFECT Third Blade just makes Weapon Mastery as Core viable - not even great. The Aspect should not have a range but always be max. The Fury Cost should have a range.

Does it change the dmg giving you +weapon mastery dmg in the affix then taking it away in the aspect?

It reduces the damage to 50-70% of normal.

Which is bad. It takes a hell of a lot of Core Skill Aspects just to get you back from 70% to 100% before Weapon Mastery as Core Skills starts to see an increase over them just being Weapon Mastery Skills.

I mean, Mighty Throw as the new Skill (which we all know new skills are going to be Meta) with BiS gear isn’t even that stellar. It is good, but a far cry from great. If you do not have BiS - oof.

Just got 2 ancestral third blades.

Both 52%…