Ubers moving forward

I’m fairly new to Diablo, and the genre in general, but I was under the impression that getting an Uber was like winning the lotto or something. It was out there somewhere, but you never expected to actually see it.

My question is: if we’re buffing the drop rate of Ubers, do they even fill the same role anymore? I think the desire to get Ubers probably speaks more about the way legendaries, and loot in general, feel pretty uninteresting at the moment.

How would you all feel about keeping Ubers super rare, and instead putting in seasonally unique “ubers” that fill the gap that they’re trying to fill with the og Ubers?

An example for season three could be something like: When you hit a construct it catches on fire and runs away torching enemies in its path.

Idk I’m not a dev but at least some sort of cool stuff not just tied to a flat power increase.

I think that was the goal with evernight and Genesis. They both are as powerful as an Uber but tied to seasonal mechanics. I was lucky enough to get both in my barb in under 25 runs, so far not so lucky on my druid.

I don’t think it will fully solve it because even with both unique stones I still want to get the grandfather to go along with the shako I already have. For me the end game is to get as powerful as I possibly can in the absence of challenging content like AoZ, Ubers fulfil that goal. If the gauntlet is fulfilling end game for me I’ll probably stop the Uber grind.

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The one needs “buffing” is the Duriel grind and not necessarily the drop rate. It’s so boring and consisting of just mindless farming in easy areas (for lvl 100 chars).

Keep the Boss Ladder (this is the target farming system of Uniques from Uber Bosses) as it is but move Ubers into a raid or something. This new content for farming Ubers will be the new end game content replacing Shard and Eggs farming for Duriel.

The “gate” is now moved from boring farming to difficulty in clearing the new content. The problem with this new “challenge-based” approach is that they need to first balance the classes and builds else people may feel “forced” to run a certain build for running the content.

If they don’t want to do that, just give us World Tier 5 with increased difficulty. Farming Helltides and Whispers may become somewhat more interesting with increased difficulty.

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Is it like winning the lotto? If i won the lotto, i think i would be MUCH happier than i was when i got an uber to drop.

Yes, it is 100% pure luck based to get an uber, but honestly they turn a 100000 crit into a 150000 crit.

They arent mandatory to do anything. Think of it like ordering a banana split from your local creamery to bring home, opening up the container to eat it, and seeing 2 cherries i stead of just the 1.

Its extra. It’s a bonus. It is lucky. That is it.

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Yeah ppl are way too fixated on Uber uniques these days it’s kinda strange really

That’s a symptom of a greater problem, namely, how shallow D4’s endgame is. It has so little content, and Ubers are a “high” enough drop rate in Duriel (unless you have a bugged account like mine and go 150+ runs in a row without one), that you can reasonably expect to farm them. Basically the whole endgame loop revolves around farming mats for Duriel rotas, so here we are.

Also, they will make a difference in the Gauntlet, because you are competing against other players, who inevitably will have full-BiS characters.

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Ubers will make no difference in the gauntlet when its nm70. It will be about how mobile and fast you are.

Everying nm70 melts even with subpar gear.

Ubers are nothing more than fomo. If you think endgame is only duriel you’re mistaken.

My grandfather turns a 100000 crit into 230000.

That 100(x) increase is massive.

It was just an example.

My point was, what is the difference if you kill a mob with a 150k crit or a 450k crit? None…it is still dead.

Yes, and Ubers make you strictly better in these respects.

We can assume this, but won’t know for certain until it actually releases.

Okay, then what is it? NMD100 is not that difficult. Helltides were only there to gear you up and give you (essentially) exclusive crafting materials. Now, it’s that plus farming Living Steel… for Duriel. The other bosses on the ladder are very easy to kill and farm for the items on their loot tables, and the primary reason you farm Varshan is… for Duriel.

What other aspects of endgame are there? Once you run the boss ladder a few times and do some Duriel rotas, you have enough gear to demolish NMD100. The only other piece of content in the entire game is Uber Lilith, the most terribly designed ““pinnacle”” boss I’ve ever seen. You either grind hours and hours of attempts against unfair, overly punishing 1 shot mechanics with inaccurate visuals that are a similar colour to the arena, pay for a carry, or farm out full Ubers (mainly Melted Heart) to be able to tank her mechanics. All for effectively zero rewards, just two junk 925 Legendary items that only drop from your first kill. You get more loot than that from a single elite pack in NMD90+.

So please, tell me, what is this other endgame you speak of? Nothing is challenging enough to merit grinding full BiS gear except the content that we were promised, but are still waiting on halfway through the season. Otherwise, it’s just trying to chase perfect gear on your character for its own sake, which is extremely soul-crushing as it’s set up, due to the amount of hours it takes to farm Duriel mats, then needing to use a third-party program to find a rota group due to the game’s zero social infrastructure, and said drop rate being low enough you can run it hundreds of times with no luck, even though the actual odds are 1 in 50, or 2%.

Okay-getting struck by lighting, or whichever unlikely event of your choosing. I don’t want to get bogged down in the analogy.

And I agree, it is an extra. The problem is those “two cherries” are about the only thing to be excited about, which loops me back to the question in my post: What are some suggestions to remedy that?

I made suggestions including ones that would be amazing for ubers.
d4 suggestions

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That’s an interesting concept. Would you want to make Duriel, amongst others, the seasonal equivalent to something like a patch raid boss in WoW?

I could get behind that if they kept making new ones for every season.

How getting an uber makes you feel is a different discussion. The practicality of farming an uber is moot imho because they don’t do much more than regular gear.

Some would say that farming ubers is end game, but that is also a different discussion.

I’m not familiar with WoW’s patch raid boss but basically I just wanna shift the focus from Ubers to a new content. Ubers act as the carrot in this new content and they can actually help you clear the content (faster) once you get an Uber, so in a way the content feeds itself.

I’m thinking that the content should be some kind of a soloable raid (it may or may not feature Duriel, but it must have a big bad boss). Instead of gated by boring farm like what we have now, it’s gated by difficulty. It could also spawn raid-specific builds due to the raid mechanics which would be interesting.

If you truly believe this than you dont understand itemization. There is only 1 uber that truly is BIS which is GF for barb.

Ubers do not assist with movement speed or mobility. Nm 70 everything is oneshot without ubers. If your unable to do that then its your gear/build/paragon board.

Oh, you’re completely right. +8 to all skills absolutely doesn’t give Charge a huge amount of CDR, or anything.

Also, since you ignored everything else I wrote, I assume you couldn’t provide a counterargument to it. Cool, so I was right. Good talk.

It would be a mistake to allow any ubers to be involved with any of the leaderboards.

However, this team makes mistakes, so I imagine they won’t restrict ubers from being part of acceptable gear load.

I am hoping and praying, they do something like challenge rift, fixed gear and build, dungeon.

I think Ubers can always help, right? The question really comes into asking if it’s needed for any particular aspect of the game that can’t be beaten or experienced per se.

I don’t need ubers in eternal, but I enjoy running t100 with a shako and selig as I can no brain it. Without shako and selig, I actually might die(well selig anyway / shako just makes things a little faster).

For helltides, I’d rather use godslayer though for the utility than shako, as damage, isn’t the issue, and I’d rather trade up on a speed aspect on my amulet to get to and fro mob groups.

NM’s depending on the level - around 80-90 is when I start having some possible deaths.

Whispers generally don’t every need any ubers and I don’t necessarily think they will speed me up that much if at all.

Legions - i need speed again - I can solo a lot of legions right now without ubers depending on the build.

World boss - ubers will make this faster for sure.

Outside of the scaled content in NM’s beyond level 110, everything else is very quick and doable at lower levels so the utility of ubers is limited to NM’s (80+ level) for me. Oops and world boss (but that’s kinda unique scenario).

Cheesing Uber Lilith. That’s about it. They’re required for Gauntlet, because you’ll be strictly weaker than characters without them, and it’s a competitive ranking system. They make every other aspect of the game far easier and more efficient to farm. If Gauntlet actually ends up being NMD70 difficulty, then Ubers allow you to make more greedy choices with your build, as they massively increase your survivability in most cases. They also allow skills that are generally poor boss DPS to melt bosses once you over-gear them enough.

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anytime I see a Diablo player with Ubers inside its brain like it’s some kind of dope I cringe so hard, especially knowing to farm these pieces of digital equipment requires a lot of wasted time in-game or rmt

what for? season will reset anyways… shouldn’t there be something else to do in this game? geezus chrysler man… what’s wrong with this company