Uber lilith needs to die

The fireball is not one shoot. You can swap your gear to put more HP for better survivability after Lilith left with 1 HP as you don’t need to do more damage to her.

I absolutely agree. The game just punish you for giving more damage. There’s no reward for becoming strong, you’re just gonna learn the mechanics or die like a pig. And I’m playing one shot golem build, that’s not like you ALWAYS beat her at first phase by the same way, if you miss a single hit you lose the entire combo and there comes the god damn mechanics again and she flies like a butterfly for 30 seconds, unstoppable and invulnerable. That’s REALLY annoying.

Because they want people to actually have to learn and do the mechanics to beat her instead of just one shotting her with a busted build. Even now you can avoid most of the mechanics.

use bloodmist, lots of faster move speed so you can out run them. then its just about doing big circles around the platform. Some people like to use metamorphasis.

It is also really bad with a DOT build. Mechanics like these remove a lot of the damage that you should be doing. It’s a bad design.

It’s not just Lilith. None of the enemies in the game that create some effect (fire on ground, on-death explosion, wind wall, rock wall etc.) have said effects disabled and removed immediately after they are killed.
No, the effects linger after their death. So many hardcore characters have been killed due to that behaviour…