Yeah they are not going to fix it and I’m not going to try and push with a non functional level 75 TB rogue. I rerolled a pen shot and it seems to be doing well at level 50 already
They disabled it a day ago to work on it, how’s that for “they’re not going to fix it”? Edit: I messed up, wrong aspect lol my bad homies
You talking about the disabled edgemaster aspect that nerfed all the alternative rogue builds for the weekend as well?
Ah yeah I got them mixed up. Sorry for the confusion!
MudShadow, while I agree that it is still strong, I think people’s arguments here are that it removed the fun dodgeball-esque gameplay, which was a very unique playstyle typical of what you’d think an agile rogue class would be. How you would jump in and out of combat, dodging through enemies and quickly onto another before teleporting to backstab the one on the other side of the screen to avoid the big explosive attack, then quickly back onto the original target. Zig-zagging through enemies and watching your attacks rip through them all… it was entertaining and, most importantly, captivating. I’d lose myself in my character trying to kill enemies by thousand papercuts.
Now, post nerf, I believe it is much closer to the other classes in terms of mobility and lost a big part of why it was fun and special. Things are constantly on cooldown and it feels less like an elegant dance, and more of a start-and-stop square dance by the numbers.
As a pretty mediocre analogy, I’d say it would be like the devs nerfing the Druid class by removing the shapeshifting rather than scaling down the DPS. Pretty bad analogy, I know, but I don’t have much better at time of writing.
My assumption here is many (most?) people here would rather the DPS be scaled down rather than killing the speediness. It’s just my assumption, so I may be a bit off, but I stand behind the idea.
Agreed. If I had to spend some extra time killing mobs but could still dart and dodge around, I’d be fine with it because that’s what made the rogue unique. Now I end up squaring up until my health gets low and I just feel like an average, slow melee character. The overall gameplay is much more boring, even if it’s still pretty effective overall.
I completely lost my hype to play the game. I was having fun with twist blades, i can’t see a good reason to add more annoyance to the build witch is already hard and stressing to use.
It should be a class of high dificult and high reward, but now we get no reward.
nerf was too much, it feels like there’s a crack when playing twisted blade build
This is what baffles me. They nerfed TB drastically and pulverize is still a thing. Like what?
This is honestly the biggest issue with the game, Once you get past a certain threshold in NM dungeons the Entire game becomes about whether or not you can avoid every CC (And there are A LOT of them)
I’d look into respeccing into Pen/RF If I could manage to actually farm decent gear for it but level scaling is kinda making that harder than it should be unless my Druid friend is around to soft carry me
balance FUN back into game please very nice
TB is still one of or maybe the strongest skills for Rogues.
Nerfs and buffs will always happen - as in Diablo3. But they should normally occur with each season/era. It was to be expect that right after release some nerfs/buffs will happen. They will never be perfect - some class or meta build will be on top for some time. Until they change something again.
Content creators had quite some time to find these loopholes.
I understand that it was super fun to reduce cooldowns to zero - but I think this is way to early for D4. Something like close to 0 cooldown for the ultimate trap was way over the top.
D3 vanilla and early RoS did not have these 0 ressource or 0 coolddown builds. This came when they introduced new mechanics like leg gems, new sets and new legendary items years later.
There are a lot of things planned for D4 (which have been canceled during the development) like sets, runewords, addons and so on. Early D4 should not start like D3 ended, it is ok for now to have a slower combat style that is more like “Jab, Jab - Punch” than “unlimited skill spamming - no generators/core skills needed”.
The power spirale will be there and things will get faster over the years. I’m fine with this nerf as a rogue player. Seasons haven’t even started yet. Right now “meta” is not relevant.
^ dont care. make it fun again. point of game is fun, let me have fun with game.
It is still decent but to be fair even before nerf it was at best 3rd build. It was always behind WW barb and Pulv druid. But I would have put it even sorc before unnerfed TB rogue. Now probably not even top 5 overall let alone top 1 in rogue build.
Blizzard was reactionary with the nerf. The skill did not need this kind of nerf.
Didn’t play for the last few days because of this nerf. I really liked the agile playstyle of TB but now it’s completely annoying to play the rogue if you use a close combat build. You are the most squishy class that gets instantly one shot if you get stuck in one CC and don’t even have the mobility anymore to at least be able to dodge from dangerous situations. This class is a mess now, no wonder everyone is switching to ranged bow builds. It’s so sad.
This class is still broken using twisted blades and I’m working on a guide to show you!
(Feeling ready to share my OP Rogue build - Anyone know a good website to create a guide?)