I see a lot of people complain that they barely upgrade their gear pass level 75 because drop rate sucks, or there are too many useless affixes. But I argue that drop rate is not the main issue that caused the gear switching so hard. That said, I think even if Blizzard increased the drop rate or removed those useless resistance affixes, it won’t make people change their gear more frequently.
As a level 80 Druid, I can see about 1~2 gear that have potential to improve my current equipment every hour or so. Which is a frequency I think makes sense.
However, I haven’t actually swaped those gears. Instead, I stored them. In fact I haven’t changed my gear since last week, so the quality of my equipment didn’t change at all, but the quality of my stored gears improved, like 40% of the gears I stored got an upgrade.
Why? Because swapping hoarded gear is free. But swapping an equipped gear require you to have following three things:
- Having the yellow gear in the first place (which require luck)
- Find a good aspect (which require luck)
- Re-roll one of the affixes (which require luck, or billions of gold which doesn’t make sense, so still require luck).
This makes gear switching punishing. Because even if you get a new gear that could improve your current equipment, you need to consider if the improvement is worth the cost. If the improvement is small. Then it won’t be worth it to spend tons of gold and another hardly earned max roll aspect. Since we don’t have a reliable way to get max roll aspect and we don’t have a reliable way to farm gold to compensate for how expensive the reroll is. We would only switch gear when the new gear is significantly better than the old one.
But EVEN THEN, even if you do find a new gear that is significantly better. You still don’t want to equip it immediately because the new gear might be just better suited for another build, which would require you to reroll for another affix and imprint another aspect. So you STILL want to store it first.
What’s the root cause of this problem? Because there is triple randomness in the pipeline, to make a equipment upgrade, all three things needs to happen together and they all depend on luck, pardon me for repeating again:
- Get a good yellow gear.
- Get a good aspect, (ideally two good aspects because you want to save one for later upgrade).
- Get a good affix reroll.
This triple randomness makes a lucky hit on one thing feel rewardless because you will need all three to improve your current gear. It punishes incremental upgrades because you always want to wait for better gear to imprint a good aspect or you want to wait for a better gear to spend money on reroll. So whenever I see a good yellow drop that is slightly better than my current equipment, I don’t feel it’s exciting, I feel it’s a burden and put it in my alt’s storage (because of course my storage is full).
So how can we fix this? We would need to decouple the triple randomness. Making it so that lucky hits on each of those things feel more exciting independently, not depending on other things. This can be achieved with following changes:
- Extract aspect to upgrade codex. So that whenever you get a better roll on an aspect, you gain a permanent upgrade and you can feel more comfortable to apply them to gears with predictable cost on gold and material. (it also alleviates the storage problem.)
- Set a cap on reroll cost. It can be expensive, but it shouldn’t be astronomical. We should cap the cost to at least always allow one reroll with the gain from one high end NM clear.
- Allow reverting gear reroll to their initial state, so that you can choose to reroll another affix. Then you won’t need to worry about using a good gear now close the door to use it on another build.
With those changes, it still costs to switch and upgrade gears, but those costs are predictable now, and that’s what’s important. Because people will feel more comfortable making decisions when the cost is predictable. If upgrading a gear costs you 1 hour of farm time. I would bet a lot of people will be willing to do that. But if it costs you unpredictable time, even if on average it is shorter than 1 hour. People may still refuse to do that because most humans are instinctively allergic to uncertainty.