Trading in D4 - my suggestion

I have seen many people having issues with free trading because of 3rd party sites selling stuff for real money or sites like jsp which have different issue with accumulated currency from past.

I understand those issues very well since I play D2 for ages. But free trade between players should never be harmed because of that. For example even when there is jsp and item selling sites in D2R, trading in that game is amazing part of online experience and it always was.

I am also strictly agaisnt punishing normal traders because of RMT sites or sites like jsp.

So i was thinking about it and I believe I have working solution. But its totaly possible that my suggestion is flawed in some way so tell me how if you think so and we can discuss it.

I suggest that item trading should follow these rules:

  • All items you found will be account bound with exception of stuff you find in group. In that case you can freely trade that item between members of group forever.
  • In game Trading marketplace will be made
  • You can place any of your items to market where all players will see it. And you can sell for anything you want, other items, gems,gold, aspects, crafting materials…
  • If you place item on marketplace to sell you will have option to add message to tell what you look for as payment back. Or you leave it blank and just wait for best offer. You will not be able to identify the buyer who made offer in player base tho. Name will be annonymous.
  • You can also place specific stuff you need with “buy it now” option so trade will be done automaticly if you are not present. For example you set price of your item and will sell it for specific aspect and 50 000 gold. First person who will offer that will receive your item(s).
  • Every item placed on market will not be visible instantly to player base, but will be visible after random time limit between 1-10 minutes from moment you placed it there.
  • After trade is done, account bound feature on item stays but owner is changed.

So what do you think?

2 Likes

You literally just explained how to make a system in game for people selling for real money to use.

“Go buy this item in game for xxxxxxxxx gold/item, ill give it back after trades complete, hell you pay first, i give you the insane gold i put it on the ah for, you buy the item, we go our seperate ways.”

Nt.

Gg.

+rep.

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Please explain where in my suggestion is the real money involved.

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Edited and explained.

There is NO way around it dude.

None.

Zero.

Thats why it wont ever happen.

Even what they have now is going to be traded for real money and on jsp, until its locked down further.

You cant give it back, you would have to place it again on market and you cant be ever sure the person on other side is the person who made offer.

I mean can you show how would you abuse it on real example? With describing steps.

I have some questions and concerns about your idea:

How would you prevent players from using third-party sites or platforms to communicate and arrange trades outside of the game? For example, what if a player posts an item on the marketplace with a message that says “contact me on discord for payment” or something similar?

How would you deal with the potential inflation or deflation of the in-game currency and resources? For example, what if gold becomes worthless because everyone is selling items for aspects or crafting materials? Or what if aspects become too common because everyone is farming them to buy items?

How would you ensure that the marketplace is fair and transparent for all players? For example, what if a player uses bots or scripts to scan the marketplace and snipe the best deals before anyone else can see them? Or what if a player uses multiple accounts to manipulate the supply and demand of certain items?

How would you handle the technical and logistical challenges of implementing and maintaining such a system? For example, how much server space and bandwidth would be required to store and display all the items on the marketplace? How would you deal with bugs, glitches, exploits, or hacks that could compromise the integrity of the system?

Your hearts in the right place, i just dont think you understand how easy these things are to abuse and circumvent my man.

ANY. I will say it again. ANY form of open trade will immediately open the floodgates for real money transactions, which then will lead to EXPONENTIALLY increased instances of botting, fraud, and account thefts. As it stands, day 1, jsp is going to be innundated with sales. It was already flooded with gold sales on beta dude. BETA! where in days the chars are gone. Forum gold holds an ACTUAL CASH VALUE. If they open it up more, itll just get worse.

If everyone played by the rules, sure maybe your idea would be great, im not going to sit here and rip every aspect of it apart and tell you why its not smart.

In the end, its going end up just as locked down as d3. Theres no way around it if they dont want people profiting off their ip, and want to keep botting to as much of a minimum as possible.

1 Like

Well jsp is popular only because trading in game was problematic. If there will be good trading platform where whole player base would see items you offer, it would effectively kill jsp. Because if majority of players would prefer it, trading on jsp suck. Because its useless for trading if majority of player base will use in game market place instead.

You have to understand that majority of jsp is poor or have just few thousands of FG which is almost nothing. People would gladly jump to game market place with match faster trading and bigger player base as it takes away additional steps you have to do on jsp. I talk mainly about jsp t as thats the main problematic place as real money is involved in trading with currency. You mentioned discord trading but thats place where legit players trade. But anyway to your point about message.

One way would be not allowing you to post message there and you would have to pick what you need from list of items. I mean lets use example:

You are selling Nagelring (unique ring). You will place it on market and in what you look for you pick gold,aspects(can pick certain one), gems or what ever you need. Basicly picking categories from you would like to see offer. As “buy it now”, you set price 50000 gold.

If you would be doing that trade on jsp, it works in two ways basicly. One side is doing first step always and give item or send forum gold first. So lets say you are seller and expect forum gold and you go first with item? Well what you will place on market place? If you place that nagelring there, you will start getting many offers. Not only whole player base will compete with your buyer on jsp but you would have to identify which offer was from him. That complicate things. If you set price too high so rest of player base is not interested that price still will have to be payed from that jsp user, on top of forum gold he is giving you. Lets say you will communicate special amount like 3333 gold and 5 rare crafting material so you can id the guy that its him. Well if you cant actualy search for direct offer and will just see offers from players it might be tough to find that direct buyer. You also cant be really sure that its him and not someone else who made same offer after seeing that specific one.

And what if you go to offers and look for that specific one and see someone who offers +50% more than you would ask for item? You would absolutly ditch that jsp guy. People do it all the time on jsp or other places, better offer wins in most cases even if you already talking with potencial buyer. Jsp has power because a lot of people see the stuff you sell, thats why people went there to trade in the first place. In game marketplace would have significantly bigger player base with more and better offers than on jsp. Jsp trading with my suggesting would struggle a lot in competition with in gsme trade which would be faster, easier and safer.

It always happens anyway even without trade, thats why you have seasons which will start over. If one currency become worthless it doesnt matter, people will be doing trades with something more valuble in game than gold. In my suggestion i wpuld not force any currency to be only currency. Its best that players decide for what they trade. Forced gold currency was one of reasons why d3 auction house failed.

Interesting. But i dont see that happening realisticly. There is easy way to detect this if bot would look at a lot of offers fast. Even if that would work, bot will find good offer, so what? What is the harm really? If whole players basicly is trading and you search for item, you will still see thousand of offers.

Individual with few items in community of milions players? Not happening. People cant do this even in much smaller community like d2R.

They already had similar system in d3. I dont think it would be super hard to implement at all.

Cant answer this, i am not IT guy but again, they had similar system in d3 already. Should not be issue.

As always, by fixing :slight_smile:.

Please read my reactions above to tge other guy as i dont want to repeat myself witj jsp.

One new thing tho. Do you know why people on jsp started trading d4 stuff? Because game doesnt have any place to do that. And that is the issue allowing sites like jsp to prosper.

One last time.

ANY open trading will be abused and turned into rmt.

Theres nothing you can do about that, theres not a person on the planet that could knowledgeably and intelligently argue otherwise.

Youre talking to someone who used to bot games for profit.

I promise you anything you can think up, it wouldnt take more than a few minutes to work around… and do you know how much time effort ans resources would go into implementing your idea? Id be around it in minutes making money.

Hell dude, even with fully locked down trading, people will rent out botting services and STILL make money. People are that lazy they will hand over their account and pay to not play lol.

1 Like

Unfortunately, this is the correct answer. Blizzard wants to encourage trading in Diablo 4, but not completely open-ended trading, so that players can’t get all of the best items by not even playing the game. They also want to prevent RMT from affecting the game experience and fairness. I appreciate your well thought out post though answering my questions Zax.

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Maybe but with a good system in place it will be quite limited.

Players in d2 are mostly using outside places to trade because game simply doesnt offer aby good way how to search for buyer. Yes some people will always prefer to use real money and will find the way, but more complicated it is, the less people will do it.

Because blizzard control over account sharing honestly sucks.

Sadly dude, we cant have everything. We never will be able to.

Its a sacrifice that is unavoidable that needs to be made so the competative aspect of the game stays as fair as possible.

Everything cant be prevented, but with the limited trading, which will 100% in time be restricted more, theyre trying. Now, we will see in the future how well they prevent bots and whatnot, but if history has taught us anything, it will be horribly, inefficiently, and ineffectively, because there are already working bots, and they will only get better, do more, and be less detectable by blizz over time.

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here: * You can place any of your items to market where all players will see it. And you can sell for anything you want, other items, gems,gold, aspects, crafting materials…

It is very simple,

There should be a question (first thing when you open the release of D4) do you want to trade? Yes / No. if you select “No”, you will be placed in: "THE BEST PLAYERS OF THE WORLD LEAGUE " This name I mandatory so that narcissistic people believe they still add value to the world. When you select “Yes” you are put in “THE NORMAL LADDER” for 98.4% of the mentally healthy people.

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Lol :joy:

Yes but not for real money.

And weve gone from intelligent discussion to childish nonsense. To be expected here.

Have a good one Zax. The kids are now infiltrating.

2 Likes

ONE item for ONE item ONCE per month excluding Seasons and HC!

People are smart. and make fake offers (this is how it works in POE)

fun fact, in Eve Online: Fake trading is a skill that you can learn in about 40 days.

It’s unfortunate that some people here cannot engage in a civil and respectful debate. They resort to name-calling, insults, and personal attacks instead of addressing the actual arguments. They also ignore the facts and evidence that support our position. They are not interested in learning or understanding, but only in pushing their own agenda and ego. They are the ones who are infiltrating this forum and ruining it for everyone else. I appreciate your contributions and insights, Corpius and Zax. You are some of the few who can have an intelligent discussion here. Have a good one too.

2 Likes

But how will fake offer helps you?

Lets say system will allow you to post what you directly want for item only. How will you achieve that to be fake offer so nobody else than fake buyer will buy it?